Time Slime Arena by TomCooper3D

[raw]
made by TomCooper3D for LD27 (JAM)
Level up every 10 seconds!
Fresh wave of baddies every 10 seconds!
allocate skill points into your items for increasing power!
what items will you use?
how will you spec them?
can you even win?
This is our first time entering the Ludum Dare and it was an almost completely sleepless weekend trying to get this thing right. We had some doubts about getting it done, but seeing all the submissions kept us motivated to have something awesome to submit.
thanks all and Enjoy!

Software:

Unity 4.2
visual studio
photoshop
Zbrush
sculptris
topogun
cinema 4d
3d studio max
BFXR

@TomCooper3D @kenruze
---CONTROLS---
WASD...............Movement
mouse..............Aim
left/right click....Pickup/Attack
"Q".................Level up left
"E".................Level up right

Ratings

Coolness 100% 1
Overall(Jam) 3.48 126
Audio(Jam) 2.90 269
Fun(Jam) 3.53 73
Graphics(Jam) 3.48 235
Humor(Jam) 2.28 328
Innovation(Jam) 2.97 298
Mood(Jam) 3.07 236
Theme(Jam) 3.03 311

Feedback

roaet
27. Aug 2013 · 04:02 UTC
I wish I had a right click on this maaaacc
EmptyFlash
27. Aug 2013 · 04:04 UTC
Really solid game. I like being able to have two spells, and the controls are prefect for this style of game.
Skye
27. Aug 2013 · 04:19 UTC
oh goodness this game is fun
Nerlin
27. Aug 2013 · 05:27 UTC
Really addictive gameplay. Game looks similar to our game. But I like your implementation very much. Actually, great job!
Travis Irby
27. Aug 2013 · 05:29 UTC
This is really fun! like the graphics and different equips. you got a lot done.
rylgh
27. Aug 2013 · 05:51 UTC
Cool :)
Got to Day 16
KhaoTom
27. Aug 2013 · 05:58 UTC
This is a great entry!
sev_inf
27. Aug 2013 · 06:04 UTC
Wow! Very cool graphics/music and very addictive gameplay!
jay griffin
27. Aug 2013 · 06:04 UTC
Great stuff, there's a whole lot of game here for a weekend's work. Nicely done guys.
asc3nsion
27. Aug 2013 · 06:19 UTC
I like your control scheme in terms of holding ans using items with left and right clicks. I thought walking around could be improved a little. Still solid stuff! great work!
AtomicVikings
27. Aug 2013 · 06:20 UTC
Solid game. :-)
Anachron
27. Aug 2013 · 06:26 UTC
The two-item system is a great way of basically selecting a type of character to play...
Jarcas Studios
27. Aug 2013 · 06:33 UTC
Very cool polished little game! Beautiful graphics (I love the sword swipe trail). Nice player choices available.

I kinda wish I saw damage numbers popping up when I hit something or health bars maybe? It's hard to tell how effective my weapons are otherwise. (Is my level 4 sword better than my level 6 magic book?)

Overall great work!
epiplon
27. Aug 2013 · 06:37 UTC
THIS GAME IS AWESOME!
Go with a sword and mage skills and you're done.
And I hate those yellow blobs, they run faster than you. I must admit that they are the only that makes it a hard game.

I reached about day 33. What do you think on scoring systems, multiplayer mode and polishing? Can be a true product someday.
yetatore
27. Aug 2013 · 06:39 UTC
Weell!! I like the concept of open beat'em up, the graphics, audio & programing looks fine... But the general bizarre humor that have this game, is the best part of it.
I make a Programmer Fan Art for your game, enjoy:
http://www.ludumdare.com/compo/2013/08/26/time-slime-arena-fan-art/
🎤 TomCooper3D
27. Aug 2013 · 06:54 UTC
Thank you all so much for the kind comments I'm glad you are all liking it so much. We put a lot of hard work into it this means a lot
🎤 TomCooper3D
27. Aug 2013 · 06:59 UTC
@epiplon we were going to implement a better score system next but we just ran out of time we were lucky to squeeze in score by days lived in at the home stretch. Ill keep posting about any updates to the game that we might add after LD27 on our twitter @tomcooper3d @kenruze
Zephyr89
27. Aug 2013 · 07:46 UTC
A good top-down brawler. I problen on the web version is the loading time.If this wasn't a ludum dare, I would have been frustated and have just left.
Darien
27. Aug 2013 · 07:50 UTC
Pretty fun; looks great. The music is a bit out of place, though, for a game about fighting slimes in a crypt. Also: are the blue blobs immune to sword? I never managed to kill one.
Andrewves
27. Aug 2013 · 08:16 UTC
Great game, i had to play it a couple times to get the hang of it but had good fun.
grozamorei
27. Aug 2013 · 08:52 UTC
game is great!
Diogo Muller
27. Aug 2013 · 11:56 UTC
Fun game, great concept. :)
Ghostik
27. Aug 2013 · 12:12 UTC
Really nice concept! I enjoyed this one
DanHayesGamer
27. Aug 2013 · 12:50 UTC
5/5 on all accounts. loved this game!
Jason
27. Aug 2013 · 14:07 UTC
Great job guys! The two controls worked well, as with leveling them up. And having 4 options was cool too for abilities to mix it up. Really impressed!

I know how much work something like this is, so I doubt you had time to add much more. But some suggestions would be maybe health power ups to heal you and maybe another enemy type or like a boss after so many waves.

Fun game! Will you be making the source code available?
flamecow
27. Aug 2013 · 15:46 UTC
What an awesome idea! Very, very fun game.
DoubleS
27. Aug 2013 · 15:55 UTC
Great game! Graphics and audio are great
ratalaika
27. Aug 2013 · 16:50 UTC
good job
angrygeometry
27. Aug 2013 · 19:20 UTC
jeez, that was really neat. would have been cool to know what each item did beforehand, but other then that, fun game.
zlowrance
27. Aug 2013 · 19:42 UTC
Good idea but you should look into the balancing. I leveled the book from the very beginning and by level 20 I was basically untouchable. Ended up making it to level 56 because I started moving around too much and getting cocky haha
🎤 TomCooper3D
27. Aug 2013 · 19:49 UTC
yeah basically this game is really unbalanced due to the time constraints. we will polish this project more for sure but it would be unfair to keep working on it after LD deadline
fgielow
27. Aug 2013 · 21:20 UTC
Nice game play, controls and graphics. Well executed idea.
SayersLabs
27. Aug 2013 · 21:35 UTC
Really fun game, and good idea for the theme.
flod
27. Aug 2013 · 21:51 UTC
nice idea - a bit too hard for me ;-)
villhest
27. Aug 2013 · 21:52 UTC
Excellent!
Andrew Shouldice
27. Aug 2013 · 22:32 UTC
This game told me I was good at it, which made me feel good about myself. 10/10.
namrog84
27. Aug 2013 · 23:45 UTC
made it to lvl 5, pretty great.
loved the shadows and style and controls
matthewvermaak
27. Aug 2013 · 23:57 UTC
Some good action. Well done!
Vile Smile
28. Aug 2013 · 00:17 UTC
The controls were tight, the music was great and the graphics were nice. Very good!
mikegbrown
28. Aug 2013 · 00:50 UTC
Fun little game. The spell is so good I never even used the melee.
Diptoman
28. Aug 2013 · 06:40 UTC
This game is addicting!
Love the effects each weapon has. I'm amazed by the amount of work you guys put in.

Great job on this!
Reaperguy
28. Aug 2013 · 08:26 UTC
Really liked it and very impressive for 3 days. With a bit more work on the graphics it would be awesome!
recursor
28. Aug 2013 · 11:57 UTC
Those stinking yellow slimes were the cause of my demise in the end. They were just too fast for me.
truiton
28. Aug 2013 · 12:28 UTC
"Hoooo come here cute little blob! You want a hug? is that your big brothAAARGGGGGGGH"
*You have died*
:))
ben
28. Aug 2013 · 14:22 UTC
I love the simplicity. Perfect feel for the fast addictive gameplay
Crazi456
28. Aug 2013 · 23:44 UTC
Fun game! Good work!
Volute
29. Aug 2013 · 22:09 UTC
Great take on the theme, very well thought
panurge
30. Aug 2013 · 16:05 UTC
There is a lot of content in this and it's very nicely balanced. A really fun entry with a slick visual style (the background and lighting in particular). Good work!
BenWhi
30. Aug 2013 · 17:32 UTC
Really glad I played this one! Love the graphics, weapon options, fighting, etc. etc. Awesome!
TobiasW
31. Aug 2013 · 16:52 UTC
I absolutely love the way you're giving me the choice of what to use and to try it out at the same time. And with which mouse button. And fully ingame. Seriously, that's some great integration there that I've never quite seen like this before.

The gameplay itself is fun, but after a few days it degraded (at least for me) mostly to running away - which is a pity!

The graphics are great - I like the dark/night lighting. The character design for the main hero is really cool, and the attack animations (especially the sword) works out really well. Walking animations would've been great, but I guess that's really hard to do if you can walk in any direction while facing any direction...

The controls are perfect. The music is okay, but it think it could fit better. The sound effects work.

All in all, a pretty solid game!
blackotus
31. Aug 2013 · 17:28 UTC
I like how you get to pick your own weapons, and how there's a nice variety to them.

I also like the skull that appears as you lose health. Nice presentation!
Static 64
02. Sep 2013 · 16:14 UTC
This has a great style and is really fun to play. I made it to day 10 with a sword and shield. Really fun.
darkshadow
02. Sep 2013 · 16:36 UTC
Duo control system is a great innovation, I like how you can mix and match items and all have their uses. Going all mange is quite fun shooting fireballs and the defensive spell is great pushing you away from danger AND freezing the enemy! Graphic and map are nice, music is nice although out of theme with the rest of the setting. If you do a post comp version a walk animation for the guy would be an idea.
schnerble
02. Sep 2013 · 17:00 UTC
Great work! Very cool - it's a nice all-round effort, and I'm glad you finished it :) It does get very hard very quickly, though!
Colapsydo
02. Sep 2013 · 17:01 UTC
That was a lot of fun!
I didn't see the first time that you can upgrades your objects.
I hate the small yellow ones they are too fast for me.
Neil
02. Sep 2013 · 19:08 UTC
Nice controls, like how you mapped the items to the mouse clicks. Impressive and nicely polished!
graytest
02. Sep 2013 · 19:44 UTC
Fun game. I'll probably play a few more times when I have a real mouse connected to my laptop.
Erhune
03. Sep 2013 · 03:44 UTC
Very nice concept and realization!

Once you get your magic level 40+ it's quite difficult to die, though :p
MinionStudios
03. Sep 2013 · 14:34 UTC
Excellent and impressive game, full of great features!
bvanschooten
08. Sep 2013 · 12:19 UTC
The game feels very complete. The items and the left-right click control scheme work well, although I did get a sore finger from too much clicking at some point. This would be even greater with multiple levels (say, you enter a new room after level 40).
withoutpillow
10. Sep 2013 · 18:58 UTC
crazy difficult but very fun! and the artstyle is great!
Linusson
13. Sep 2013 · 10:42 UTC
Really hard and fun game. I liked the double weapon/attack system. :D