{"author_link":"\/author\/hexicube\/","author_name":"Hexicube","author_uid":"27352","comments":[{"author_name":"gbear605","author_uid":"6087","time":"Aug 24, 2013 @ 4:35pm","epoch":1377361800,"text":"After I run it, I get:\r<br\/>\r<br\/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM\r<br\/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM\r<br\/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM\r<br\/>Exception in thread &quot;LWJGL Application&quot; java.lang.NullPointerException\r<br\/>\tat org.lwjgl.opengl.GL11.glGetString(GL11.java:1771)\r<br\/>\tat com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:193)\r<br\/>\tat com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:149)\r<br\/>\tat com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:121)\r<br\/>\tat com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)"},{"author_name":"Hexicube","author_uid":"27352","time":"Aug 24, 2013 @ 4:41pm","epoch":1377362160,"text":"Uh...check that your drivers are up to date? Never seen that problem before and I'm a bit busy right now, you should try googling it."},{"author_name":"Hexicube","author_uid":"27352","time":"Aug 24, 2013 @ 7:01pm","epoch":1377370560,"text":"Ah, I updated the jar but didn't pack in the images, should be fixed now. See if that helps."},{"author_name":"Patrick Bollinger","author_uid":"25184","time":"Aug 26, 2013 @ 1:44am","epoch":1377481140,"text":"Hmm, it's not working for Mac OSX, running JRE 7. It flickers 3 times and then nothing."},{"author_name":"Hexicube","author_uid":"27352","time":"Aug 26, 2013 @ 2:08am","epoch":1377482580,"text":"Doesn't sound right, but I have no mac to test it on. Try pressing spacebar to start, if it works then it's related to how macs buffer the video. If not, I don't know."},{"author_name":"Tork","author_uid":"24727","time":"Aug 26, 2013 @ 2:12am","epoch":1377482820,"text":"Liked it, but wish it was faster and it had audio"},{"author_name":"disdanes","author_uid":"25239","time":"Aug 26, 2013 @ 2:29am","epoch":1377483840,"text":"Lots of interesting gameplay mechanics, and I like that you used the theme (10 seconds) as your life!"},{"author_name":"fferro234","author_uid":"26574","time":"Aug 26, 2013 @ 2:34am","epoch":1377484140,"text":"The mechanics are alot of fun, a kind of minature Geometry wars. The theme is kind of lost though since it is only a substitute for life. Definitely fun though and I like the variety of enemies."},{"author_name":"Metal Axe","author_uid":"25531","time":"Aug 26, 2013 @ 2:41am","epoch":1377484560,"text":"I like the concept, but I think the game gets impossibly hard too quickly. Or maybe I'm just bad. I think being able to use WASD would be nice here too. Great job! :)"},{"author_name":"Hexicube","author_uid":"27352","time":"Aug 26, 2013 @ 12:07pm","epoch":1377518520,"text":"@Herro234 Yeah the theme did get a bit lost, initially the life would drip down and killing enemies restored it but then it would be easy for anyone remotely good.\r<br\/>\r<br\/>@MetalAxe If you feel like it gets hard too quick, maybe try the no bullets difficulty. It should be a lot easier then. Also, I did want to add WASD controls, but I wanted to allow changing those controls, so in the end I settled with arrow keys because of other keyboards having other keys where WASD is."},{"author_name":"madk","author_uid":"1540","time":"Aug 26, 2013 @ 2:20pm","epoch":1377526500,"text":"Ha! I lasted just over a minute at my best."},{"author_name":"Gaspard_","author_uid":"25208","time":"Aug 26, 2013 @ 2:30pm","epoch":1377527100,"text":"Had a great time!\r<br\/>And the graphics are awesome!"},{"author_name":"kunzbe","author_uid":"20508","time":"Aug 26, 2013 @ 3:51pm","epoch":1377531960,"text":"I can not start  the program :( It looks interesting.\r<br\/>Could you leave me a post when it works better?\r<br\/>\r<br\/>Here the error\r<br\/>&quot;Could not find the main class:\r<br\/>.... blabla... DesktopStarter...&quot;"},{"author_name":"Hexicube","author_uid":"27352","time":"Aug 26, 2013 @ 3:57pm","epoch":1377532320,"text":"@kunzbe You could try downloading it again. Also, you could try making a start.bat file in the same place, editing it with notepad to have &quot;java -jar 'LD27 - 10 Seconds to live.jar'&quot; in it, and running that instead. Apparently using java 6 might fix it too."},{"author_name":"pighead10","author_uid":"8539","time":"Aug 26, 2013 @ 4:31pm","epoch":1377534360,"text":"Would have been great with audio. Normal mode is really tricky."},{"author_name":"daOyster","author_uid":"24971","time":"Aug 26, 2013 @ 6:38pm","epoch":1377541980,"text":"Liked it, was hoping someone would use time as a life meter kind of. I liked the many different options of modes."},{"author_name":"Hexicube","author_uid":"27352","time":"Aug 26, 2013 @ 11:40pm","epoch":1377560100,"text":"Just noticed game was compiled for java 7, it is now compiled for java 6."},{"author_name":"wrongcoder","author_uid":"22915","time":"Aug 26, 2013 @ 11:54pm","epoch":1377560940,"text":"Linux 64-bit: if it doesn't start (liblwjgl won't load) try\r<br\/>$ LD_LIBRARY_PATH=\/path\/to\/your\/jre\/lib\/amd64 java -jar 'LD27 - 10 Seconds of life.jar'"},{"author_name":"cardboard","author_uid":"16294","time":"Aug 27, 2013 @ 5:13am","epoch":1377580080,"text":"I got about 40 seconds! I like the concept and the game is fun. Sound of some kind would have been nice to help establish a mood. I think it is a bit too difficult to stay alive for long, but it's still an enjoyable game. :)"},{"author_name":"N0_Named_Guy","author_uid":"5344","time":"Aug 27, 2013 @ 7:14pm","epoch":1377630540,"text":"Will post video review."},{"author_name":"Typedeaf","author_uid":"18950","time":"Aug 27, 2013 @ 8:42pm","epoch":1377635820,"text":"Pretty nice little game. I liked the &quot;no bullet&quot; mode the best because it felt like I had more control over the game. Though it was too easy in that mode. It would also have been way more fun if there were sound effects in the game"},{"author_name":"N0_Named_Guy","author_uid":"5344","time":"Aug 28, 2013 @ 7:29am","epoch":1377674640,"text":"As promised, live review link: http:\/\/www.twitch.tv\/n0_named_guy\/c\/2830736"},{"author_name":"jujule","author_uid":"13894","time":"Aug 29, 2013 @ 9:00pm","epoch":1377809700,"text":"I like the manic shooter \/ arena shooter mix but as others said, it gets to hard to quick, especially for a keyboard \/ mouse combo. That said, I believe that with a less steep learning curve, it would be great !"},{"author_name":"Hexicube","author_uid":"27352","time":"Aug 30, 2013 @ 9:41am","epoch":1377855360,"text":"@jujule Yeah, I can see why. I did add a tutorial to explain how to play and what everything is, but maybe the default spawn mode should have been something easier, like no bullet mode for instance."},{"author_name":"Hexicube","author_uid":"27352","time":"Aug 30, 2013 @ 9:41am","epoch":1377855360,"text":"Forgot to mention in previous post, I added a tutorial to the post comp version."},{"author_name":"Vaalen","author_uid":"21014","time":"Aug 31, 2013 @ 2:05pm","epoch":1377957600,"text":"It's a very great and very addictive game. :)"},{"author_name":"Hexicube","author_uid":"27352","time":"Aug 31, 2013 @ 6:50pm","epoch":1377974700,"text":"@Vaalen Always nice to hear! :3"},{"author_name":"gmaker","author_uid":"20390","time":"Sep 5, 2013 @ 10:01am","epoch":1378374960,"text":"awesome graphics! =) great job!"},{"author_name":"X-0r","author_uid":"25053","time":"Sep 11, 2013 @ 9:18am","epoch":1378890780,"text":"Love the customize options, traces, fullscreen(!). Not being limited by screensize, yay =)\r<br\/>It's really a bullet-hell, I ended up collecting one power-up after the other, just to make my shield last longer. Oh well, still died in the end^^"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Sep 15, 2013 @ 6:18am","epoch":1379225580,"text":"Really nice little game. I loved it. I featured it in my LD27 compilation video series, if you'd like to check it out :) http:\/\/www.youtube.com\/watch?v=zzQ8TXQohmI"}],"images":["ld27\/27352-332039438792c0640422bf454b7ac0d3.jpg","ld27\/27352-323a33b711f3272c490c345231734013.jpg","ld27\/27352-d8259947b3f912b567bf20097a61f3b7.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/13281778\/LD27%20-%2010%20Seconds%20of%20life.jar","text":"All platforms"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/13281778\/LD27%20-%2010%20Seconds%20of%20life%20-%20Post%20comp.jar","text":"Post comp edition (do not rate this)"},{"url":"http:\/\/www.youtube.com\/watch?v=QeEpoMX5uBA","text":"Game footage"},{"url":"https:\/\/github.com\/Hexicube\/LD27_10_Seconds\/","text":"Source"}],"metadata":{"g_key":"23980","g_author":"27352","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24010","g_title":"10 Seconds of life","g_status":"UCHK1","g_place":"700","g_commentcount":"30","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27352-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27352-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27352-shot2.png-eq-900-500.jpg"],"text":"Arrow keys: move player\r\nMouse: shoot\r\nT: toggle tracers\r\nS: cycle enemy spawn mode\r\nF: toggle fullscreen\r\n1-9: select specific enemy spawn mode\r\n\r\nYou get 10 seconds of 'life', enemies and bullets drain this when hurting you (by touching you), multiple enemies\/bullets touching at once drains quicker, and when your life runs out the game ends!\r\n\r\nThe goal is to survive the endless amount of enemies (5 per second) for as long as possible, for bragging rights and what-not.\r\n\r\nThere are 5 types of enemies:\r\nNormal: these follow you\r\nLunger: these follow you with large quick jumps\r\nSniper: these stay still and fire at you instead\r\nDodger: these dodge bullets, using a very basic method\r\nMine: these are bigger, do not move, and explode into bullets when killed\r\n\r\nThere are 9 spawn modes:\r\nNormal: 60% normal, 10% others\r\nLess Specials: 80% normal, 5% others\r\nSwarm: only normal\r\nLungers: only lungers\r\nBullet Hell: only turrets\r\nMine Hell: only mines\r\nNo Mines: 70% normal, 10% others, no mines\r\nNo Bullets: 70% normal, 15% others, no mines or turrets\r\nSuper Swarm: only normal, 2x spawn rate\r\n\r\nWhen you kill an enemy, there's a 3% chance it drops a powerup. You can collect the same powerup multiple times to have it last longer than normal as it adds to a timer for it.\r\n\r\nThere are 5 powerups:\r\nShield[70%]: Blocks all damage for 2 second\r\nPierce[10%]: Shots you have fired pierce for 4 seconds\r\nRegen[7%]: Adds 1 second to your time remaining\r\nHoming[10%]: Newly fired shots will home in on enemies for 3 seconds\r\nWipe-out[3%]: All enemies are killed for 0.4 seconds\r\n\r\nThe latest game version is V5, shown on the title bar. If you have a lower version, please update to the latest one before rating, as you may lack a feature or two.","title":"10 Seconds of life"}