Delayed by Jordo76
Data transfer in the early years of the computer was slow, you're a Bit travelling to his destination, but you're having trouble moving with the 10 seconds of delay the data transfer is giving.
The game has got 18 levels ranging from easy to very hard and feature a rating at the end of each level.
Take a pen and a paper because at some point in the game you will need them !
This game was made using CraftStudio, the cooperative game-making platform.
To play the game on Windows you need Microsoft XNA Framework Redistributable 4.0
Or to play the game on Mac you need the Mono runtime.
This game was created in 72h by :
-Jordo76 (Coding/Graphics/Levels)
-Thoune (Levels)
-XraYZ (Music) (http://www.youtube.com/user/XraYZmusik)
Special thanks (Ideas/Beta-Testing/Help) :
-elisee (https://twitter.com/elisee)
-Acesential (http://acesential.deviantart.com/)
-Isaiah Kim (http://www.youtube.com/user/isaiahdjkim)
Sounds were made using BFXR.
See you in December guys !
The game has got 18 levels ranging from easy to very hard and feature a rating at the end of each level.
Take a pen and a paper because at some point in the game you will need them !
This game was made using CraftStudio, the cooperative game-making platform.
To play the game on Windows you need Microsoft XNA Framework Redistributable 4.0
Or to play the game on Mac you need the Mono runtime.
This game was created in 72h by :
-Jordo76 (Coding/Graphics/Levels)
-Thoune (Levels)
-XraYZ (Music) (http://www.youtube.com/user/XraYZmusik)
Special thanks (Ideas/Beta-Testing/Help) :
-elisee (https://twitter.com/elisee)
-Acesential (http://acesential.deviantart.com/)
-Isaiah Kim (http://www.youtube.com/user/isaiahdjkim)
Sounds were made using BFXR.
See you in December guys !
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.32 | 197 |
| Audio(Jam) | 3.41 | 112 |
| Fun(Jam) | 3.02 | 251 |
| Graphics(Jam) | 3.00 | 356 |
| Humor(Jam) | 2.28 | 328 |
| Innovation(Jam) | 3.55 | 80 |
| Mood(Jam) | 3.07 | 236 |
| Theme(Jam) | 3.91 | 17 |
@killerstarbunny : I thinked of this but I scraped it for the simple reason that to win the game (have 5 stars on levels) you need to plan ahead everything, if you did you wouldn't have to wait because it would start while you were still pressing the keys for the next moves 10 seconds after the one happening right now.
That's why I mention a pen and a paper, at some point in the game (especially the last level) you'll need to draw the level and which button open which door to have 5 stars.
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=5288
I like it!
The disconnect between your button presses and the action on screen causes this incredible sense of anxiety - "Did I do it right? Did I screw up?" - and as you watch it play out, and your ball turns around at the last second and goes the wrong way because you lost count...
Mechanically, this game is so simple and clever, it's just about flawless. I just would have liked to see more done with the graphics. The fact that your character is just a circle is just a bit of a let down, but otherwise, it's a fantastic game.
Make you feel a bit insecure at times(what if wrong input... *sweats nervously*)
Other than that, great concept and music!
The pen and paper thing wasn't a joke! =P
I'll save it to finish it later. =)
Good work!
Wanted a go on this, Linux version does not work. Or, indeed, appear to be a Linux version, being a package of dlls with an exe. Adding a couple of Linux LUA libraries doesn't help. And I have lua on my machine. Source maybe?
Two way was the real start of the game. Until then, it was a nice idea... but having to ignore your movements being shown and focusing on the action was great.
-AlucardX60