Space Cargo by josemorval

[raw]
made by josemorval for LD35 (JAM)
In Space Cargo, you take the role of an Spaceport operator. Your work in simple: allocate the hold luggage in a way you optimize the space avaliable under the spaceship. Furthermore, for each spaceship, you have a specific minimum level of capacity that must be filled with luggage.

This is the wonderful story behind Space Cargo...but, in fact...this game is simply another kind-of-irregular-tetris-with-some-procedural-shapes.

Controls and rules:
- Space key and mouse
- If you don't have any luggage in your cursor, press left mouse button to gather one.
- If you have one, press left mouse button to drop it.
- If you put the luggage outside the spaceship, in the shield of the spaceship, or over other luggage you will lost this luggage (ah yes...and you'll lose some points)

...and that's all...maybe :) Enjoy it!

Music credit:
- Song: We're The Resistors
- Artist: Erik Skiff
- URL: http://ericskiff.com/music/

Ratings

Coolness 48% 1201
Overall(Jam) 3.52 290
Fun(Jam) 3.35 346
Graphics(Jam) 3.41 496
Innovation(Jam) 3.70 129
Mood(Jam) 3.45 279
Theme(Jam) 3.26 616

Feedback

IdoDolev
18. Apr 2016 · 22:21 UTC
very fun, love the art and the music.
the game is very cool
neondx
18. Apr 2016 · 22:25 UTC
very nice concept
DesignerNap
18. Apr 2016 · 22:26 UTC
AH! Another space cargo game! :D Great idea! ;) Really enjoyed this and fun to see two different approaches to the same theme. Nice work.
eeely
18. Apr 2016 · 22:28 UTC
ᕕ( ᐛ )ᕗ it's Good
martymon
18. Apr 2016 · 22:31 UTC
great concept, graphics and music ...well done!
concalf
18. Apr 2016 · 22:55 UTC
Love the idea. It is surprisingly satisfying to play:D
bison
18. Apr 2016 · 23:37 UTC
nice concept an very relaxing and the music matches the visual art style perfectly.
Extra points for Mood ;)
Raysangar
19. Apr 2016 · 16:16 UTC
Really nice game. Music and style match perfectly
DSSiege11
20. Apr 2016 · 18:17 UTC
It started of great right away with that music! The gameplay was simple but still really fun and the presentation (graphics) was really excellent. Well done! :)
technovirusattack
20. Apr 2016 · 18:32 UTC
Interesting challenge, I became addicted. Nice game!
foodzilla
21. Apr 2016 · 04:15 UTC
The music and art is very good. Reward feedback (or at least a clearer idea that we have to 'launch' the ship) would be good.
Haighstrom
21. Apr 2016 · 19:28 UTC
Really nice idea, but I felt like I was so pushed for time, there was no opportunity to wait for the shapes to spin and optimally fit them in my spaceship before the level ended. So I just randomly dotted them about as fast as I could. Maybe I'm just bad? However, the game was fun, the graphics and sound were splendid, the game looked and felt really nice.
🎤 josemorval
21. Apr 2016 · 20:10 UTC
Thank you very much Haighstrom! I totally agree you...there is no time to enjoy "fill the ship with shapes" mechanic...it's something I'll fix in a next version. Thanks so much again :)
kestrelgames
24. Apr 2016 · 06:32 UTC
hahah, i love this idea. nice presentation and great mood! would be great on a phone with some tweaking of the controls, you should release a version for that! thanks!:)