Step Out by bitserum
Step Out is a puzzle platformer with a variety of puzzles spread out over two levels. The main mechanic revolves around stepping out of your physical body for 10 seconds.
We had a blast creating this game though the theme was somewhat of a persistent annoyance since the first round of voting started.
Controls and how to play is all explained in the game (as well as on the menu screen).
We had a blast creating this game though the theme was somewhat of a persistent annoyance since the first round of voting started.
Controls and how to play is all explained in the game (as well as on the menu screen).
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.12 | 8 |
| Audio(Jam) | 3.59 | 74 |
| Fun(Jam) | 3.61 | 53 |
| Graphics(Jam) | 4.38 | 39 |
| Humor(Jam) | 1.95 | 404 |
| Innovation(Jam) | 3.79 | 38 |
| Mood(Jam) | 4.14 | 11 |
| Theme(Jam) | 3.77 | 36 |
The controls are explained in really good way.
Good job!
Beautiful, it's simply beautiful.
One of the better entries I've seen so far though, kudos and good luck!
During one of the major rock puzzles I ran into some issues, as I rolled one of the rocks down to a platform (and felt I shouldn't have) but it wouldn't respawn on its original platform with the switch, but the one below it. Also, when I was trying to possess a few rocks to move them out of the way, I was just a tad bit too close to a warping point, and would teleport there instead. Would like a glow around whichever object I'm 'closest' to, so I know when to hit C!
Anyway, I had a good time playing it, and I enjoyed the atmosphere!
Great game nontheless, one of the best i have seen so far, Top!
Aaaaah, now it works, clicking the door? Not really self explanatory after playing with the keyboard the whole time :)
Beautiful puzzles and level design.
I did find in the second area that I would sometimes control the wrong rock (it seemed to be controlling the rock I controlled previously) but it was a minor issue, and didn't break the game at all (I just tried again and it worked)
I also liked the clear way of doing instructions at the start and the teleport spirals remind me of the dreamcast logo hahah. That being said I think the pacing for the double rock puzzle was a bit slow X_X. Nice!
Good job.
Nice work, beautiful game!
I didn't solve yet the second puzzle. :(
The game is well-crafted and deserve a good rating! :)
So glad to play a Unity game that actually runs on Linux too.
I'm humbled by the level design and puzzles, this was AWESOME!!!!!!
The mechanic was super-interesting, a fantastic take on the theme, and mood/graphics are incredible.
Top marks for everything and I hope you place at the top!
Also, thank you SO much for the All hail the queen trophy, it made my day, and I choked myself laughing when I saw it!
http://youtu.be/tTguuVvOXVY
Nice utilization of unity resources !
Good work.
Overall it was a great entry but it misses a retry button, I got stuck at the 2nd level after screwing up when moving the rocks but maybe there was a way out and I just didn't see it.
http://youtu.be/WwKVwoOOVR4
Either way, time to return the favor and I've played your game.
First positive thing I saw: "Controls and how to play is all explained in the game." Well, that's a good start! The main character looks a bit dull, but the environment graphics are beautiful, especially the scene seen in the title screen. They create a great atmosphere together with the music, although the latter one could've been a bit more dense - the music is great, but it's so faint that it nearly vanishes. While the puzzles are good, they are a bit on the easy side.
I think the game would've been easier to control for me if there would be only one button: One press switch to astral mode, one press interact, and two fast presses go back to the body. I regularely mixed up which button did which. That's a bit annoying if you're really far away from your body.
All in all, great game - thanks for making it!
PS: I could still switch to Astral mode after the outro, haha.