The Lost Fleet (Every Second Counts) by alangamebot
A puzzle game set in deep space. Created in GameMaker studio. Help the fleet navigate hostile space back to their home planet. You have 10 seconds to spend. Set wait times at wait points so that the ships in your fleet will pause and avoid being destroyed by enemy laser fire.
Ratings
| Coolness | 47% | 1196 |
| Overall | 2.72 | 873 |
| Audio | 2.64 | 502 |
| Fun | 2.52 | 879 |
| Graphics | 2.40 | 846 |
| Humor | 1.40 | 962 |
| Innovation | 2.96 | 556 |
| Mood | 2.33 | 848 |
| Theme | 2.76 | 890 |
Works with wine on linux
The concept has promise, good work!
however it's very hard to execute your delayed moves when the simulation keeps changing and doesn't reset to a basepoint.
nice graphics and music also