The Lost Fleet (Every Second Counts) by alangamebot

[raw]
made by alangamebot for LD27 (COMPO)
A puzzle game set in deep space. Created in GameMaker studio. Help the fleet navigate hostile space back to their home planet. You have 10 seconds to spend. Set wait times at wait points so that the ships in your fleet will pause and avoid being destroyed by enemy laser fire.

Ratings

Coolness 47% 1196
Overall 2.72 873
Audio 2.64 502
Fun 2.52 879
Graphics 2.40 846
Humor 1.40 962
Innovation 2.96 556
Mood 2.33 848
Theme 2.76 890

Feedback

pbdiode
26. Aug 2013 路 16:29 UTC
Dropbox link to web version didn't like to the html file, it just linked to the folder .
Lo-X
26. Aug 2013 路 16:38 UTC
Nice concept, it's hard to plan something since events arent maped to the launch button so each try is different and you need to have some luck, even if you try so hard to press the button each time at the same moment.
Works with wine on linux
馃帳 alangamebot
26. Aug 2013 路 17:44 UTC
Yeah, I was having an issue submitting the web version. I just pulled the link since it won't work properly. Sorry about that. I credit this to me being an ld noob.
Szedouu
26. Aug 2013 路 18:37 UTC
nice entry and good job. I enjoyed your game.
doonay21
26. Aug 2013 路 18:56 UTC
Love your music and sound effects!
gikdew
26. Aug 2013 路 19:17 UTC
really nice little game! AWESOME!
CogComp
26. Aug 2013 路 19:33 UTC
Really liked this! Found it really satisfying adjusting the timings until I got it right. Great work!
nintendoeats
26. Aug 2013 路 19:36 UTC
Interesting idea. It's VERY difficult, because as it turns out humans are not good ad turning time into numbers. funny, I was just having a conversation about this :P

The concept has promise, good work!
Joxno
26. Aug 2013 路 19:47 UTC
Quite a nice concept,
however it's very hard to execute your delayed moves when the simulation keeps changing and doesn't reset to a basepoint.
drilltail
27. Aug 2013 路 06:59 UTC
Awesome idea!
almightyzentaco
27. Aug 2013 路 17:44 UTC
It would have the numbers from the last attempt carry over. Sometimes you die because you clicked Engage at the wrong time. Intersting concept, nice execution!
Larzan
28. Aug 2013 路 11:38 UTC
Installer are a bad idea, sorry, not going to install it...
Marcellus
28. Aug 2013 路 11:41 UTC
awesome idea, as almost everyone said, it's sad that the events doesn't reset while pressing the launch button.
nice graphics and music also
Vaalen
29. Aug 2013 路 08:14 UTC
Really good job. It one of my favourite games among all I already try. Very smart game.
RoseNinja
29. Aug 2013 路 19:36 UTC
nice game liked the sound
jomomomo
02. Sep 2013 路 00:11 UTC
Aw, I can't play windows games.
Diptoman
02. Sep 2013 路 13:34 UTC
Yeah, like most other players said, luck associated with puzzles isn't too compatible, the whole 10 seconds didn't even have to be used. Anyways, the idea was innovative, and great soundtrack!
Linusson
04. Sep 2013 路 16:46 UTC
Interesting idea which could be really fun with some more tweaking. For example, it would be nice if it remembers the time settings between each round. :)
馃帳 alangamebot
04. Sep 2013 路 23:46 UTC
Yes. Saving the numbers has been the number one piece of feedback so far. I had a bunch of my students play it and they all felt the same way. Maybe I I had 2 more hours :)
Jupiter_Hadley
11. Sep 2013 路 01:47 UTC
Really nice puzzle game. Love it. I featured this game in my LD27 compilation video, if you'd like to check it out :) http://youtu.be/jm5J5gdV81o
Oxygamer
16. Sep 2013 路 15:05 UTC
I remembered my childhood)