Inversion by mutuware

[raw]
made by mutuware for LD27 (COMPO)
Welcome to the world of Inversion.
Every 10 seconds things get turned on their head.

Collect the gold!
Cursor Keys.
R to restart level.

Ratings

Coolness 69% 3
Overall 3.40 246
Audio 2.54 563
Fun 3.21 331
Graphics 2.29 908
Humor 1.77 837
Innovation 4.13 17
Mood 2.85 458
Theme 3.31 420

Feedback

Jayjay
26. Aug 2013 · 04:41 UTC
Very unique, I like the graphics style and peaceful "mood" of the game, and it's pretty funny how badly I was at the beginning :P
paraple-geek
26. Aug 2013 · 09:16 UTC
Really fun, i had good time playing your game. liked the inversion timing idea. Sometimes i don't understand why the game is inversing though. Really like the puzzle side! Good job!
FatBasic
26. Aug 2013 · 10:16 UTC
Nice innovative idea :)
Jimanzium
26. Aug 2013 · 17:34 UTC
Very smooth and fluid, almost atmospheric. A neat idea aswell
Obscuremoon
26. Aug 2013 · 17:51 UTC
This is brilliant, good job dev :D
ddionisio
26. Aug 2013 · 17:52 UTC
I really like the innovation for this game! It was a little buggy for me, not sure if it was part of the gameplay. Sometimes switching to blue doesn't happen and I get no controls, or it just switches randomly. I end up needing to restart.
Jools64
26. Aug 2013 · 17:54 UTC
I loved the game-play of this game. It felt really good and was very interesting. The graphics where also nice and well polished. I especially appreciated the smooth animation.
Afal
26. Aug 2013 · 17:57 UTC
Got stuck later on but the idea seems to be rather interesting :)
Blecta
26. Aug 2013 · 18:38 UTC
I like the concept, but after a few minutes my head was upside down x)
Alex Shestakov
26. Aug 2013 · 19:06 UTC
Very decent idea! Yet I think it might've been better if the camera wasn't rotating and if everything was B&W ;)
lalanl
26. Aug 2013 · 19:25 UTC
I think you did a good job of using the theme as a core mechanic. The balancing between the two worlds is super fun.
joekinglake
26. Aug 2013 · 19:42 UTC
I love this, very innovative take on platformers. Provides for some humorous yet mind boggling game play :-) Great stuff!
jomomomo
26. Aug 2013 · 21:23 UTC
Nice job, had some tough parts too.
Joxno
27. Aug 2013 · 00:43 UTC
Awesome, took a few min before I got a hang of controlling them both and coordinating but it was really fun, well done!
zatyka
27. Aug 2013 · 01:10 UTC
It took me a while to really wrap my head around the strategy of gameplay. Once I got the hang of it, I definitely enjoyed it. I do wish it was more clear when the board was going to rotate... I didn't see any indicator so it seemed to move at random.

Overall, nice job.
SneManden
27. Aug 2013 · 15:12 UTC
Very nice and original game! Very addictive, fluid gameplay. Some levels were a bit challenging. Really liked the co-op feel and clever level designs.
JimMakesGames
27. Aug 2013 · 20:36 UTC
Really cool concept. A very challenging puzzle game that requires some lateral thinking. Or should I say longitudinal thinking?
atgaubatz
28. Aug 2013 · 04:16 UTC
Cool concept! Kind of dizzy now :P
Erkberg
28. Aug 2013 · 11:19 UTC
Nice idea, really enjoyed it.
SecondDimension
28. Aug 2013 · 12:12 UTC
It was quite hard, but overall I love the idea. It felt very slick, and it was one of those games where after a while you get it and go "woah cool!"
Yann
28. Aug 2013 · 20:12 UTC
Nice idea, I feel like you should however lock the game during the rotation because you don't really have time and the proper visual feedback (when your character is sinking while still being upside down) to react properly... I sometimes jumped left instead of right....
I like how the two characters can help each other out though (:
And yeah like some said, sometimes the change seem to happen randomly
mrspeaker
29. Aug 2013 · 09:13 UTC
Yes - very fantastic game. Felt like the level design was a bit off at the beginning - I didn't feel like the difficulty ramped up nicely... buuut, damn - it's addictive and clever. Well done!
fgielow
29. Aug 2013 · 18:10 UTC
you have a great game and level design here. graphics and mechanics are minimalistic, but they are exactly what was needed for such genre, I liked the outcome, very original!
supermaximo93
31. Aug 2013 · 14:17 UTC
Great concept! I really liked how with the red block you couldn't just quickly run to the goal - you had to strategically move to give the blue block some help. I often found that the world would flip on 6 seconds on the red block's timer, which was quite annoying and I couldn't get very far because of it
Sascha
11. Sep 2013 · 14:22 UTC
I really like the idea of the inversion and slidable blocks! It just doesn't fit in with the 10 second theme very well. The game has great potential to be awesome if you expanded it outside the LD compo rules!