Jump! by Monofraps
Jump!
It's simple. Just use A and D to move the character, hit Space to jump and complete as many levels as possible.
A level consists of a specific (increasing) amount of red platforms. The current level will decay within 10 seconds. You have to reach a blue platform in order to "unlock" and access the next level.
While jumping through the world you will find items such as coins or speed boosts.
Time, collected coins and the level reached will be taken into account when calculating your total score.
- Please check the help section in the game menu for more information.
Update 8/26/13:
I added another web build (Web 2) with different quality settings. I hope that fixes issues with jerky cameras.
It's simple. Just use A and D to move the character, hit Space to jump and complete as many levels as possible.
A level consists of a specific (increasing) amount of red platforms. The current level will decay within 10 seconds. You have to reach a blue platform in order to "unlock" and access the next level.
While jumping through the world you will find items such as coins or speed boosts.
Time, collected coins and the level reached will be taken into account when calculating your total score.
- Please check the help section in the game menu for more information.
Update 8/26/13:
I added another web build (Web 2) with different quality settings. I hope that fixes issues with jerky cameras.
| Web | https://dl.dropboxusercontent.com/u/30704964/LD48_A2012/LD48_A2012.html |
| Source (Unity Project) | https://github.com/Monofraps/ld48-jump |
| Web 2 (Try this if you're experiencing camera issues) | https://dl.dropboxusercontent.com/u/30704964/LD48_A2012_LOW/LD48_A2012_LOW.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=17951 |
I'm not sure what the camera issue is all about but it seems to be a Unity related problem. Reloading the page seems to fix it (sometimes).
The powerups/boosts are actually supposed to make it more difficult as kind of a balancing factor. The number of platforms increases with every level. However, the maximum amount is 12 (or 13, can't remember :P ). I chose this number because the few beta testers I had started to struggle if I added more.