Keg Quest by Crazi456
Help the four dwarves save their keg of beer from exploding before time runs out and they sober up!
CONTROLS:
Left: A
Right: D
Jump: W
Restart level: R
Select Character: 1,2,3,4 (based on their color on the
timeline at the bottom)
Throw: Space (can be held down for longer throws)
*There is also an instructional page as a screenshot below!*
CONTROLS:
Left: A
Right: D
Jump: W
Restart level: R
Select Character: 1,2,3,4 (based on their color on the
timeline at the bottom)
Throw: Space (can be held down for longer throws)
*There is also an instructional page as a screenshot below!*
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.34 | 192 |
| Audio(Jam) | 2.84 | 288 |
| Fun(Jam) | 3.25 | 165 |
| Graphics(Jam) | 2.81 | 420 |
| Humor(Jam) | 2.64 | 235 |
| Innovation(Jam) | 3.77 | 42 |
| Mood(Jam) | 2.96 | 277 |
| Theme(Jam) | 3.60 | 80 |
Interesting puzzle.
Nice gameplay!
I like the sounds they are good stuff!
The reply of the movement though, it seems a bit strange, like not doing the exact same, strange but that might be your concept.
Overall, very nice entry. :)
That may have been too difficult for a first level though. :P
The mechanics are really unique and interesting! This is one of the most interesting entries I've played so far!
I've seen a few games where you have to navigate something in 10 seconds - but this is the first where multiple elements have to fit together on a timeline. Nice!
The gameplay is pretty enjoyable, and the graphics, while simple, work well. The puzzles are interesting and tricky. Oh, and I like that you can also use the arrow keys, although that's pretty non-obvious, because you still have to press W, A or D to begin.
One suggestion that would've made it a far better experience for me: Have time only move as long as the active character moves or falls. I see this more as a puzzle game than a reaction game, and since I can't take back my actions (which should be possible, I think!) it can ruin everything I did correctly with the other dwarfs - and then I have to redo those too. Ugh. That would also solve another problem that I had: It sometimes autoselected the (in my eyes) wrong dwarf, and then I lost time on him without any intend to do so.
I'd also expect that if I press left towards a wall that later (with a later dwarf's actions) vanishes, that I still run beyond it. Or the same with floors that vanish: I didn't expect the dwarf to float in mid-air. I think I found a bug in that department too - in the 4th level, sometimes a dwarf throws a key, and sometimes later he doesn't.
And, now that I think about it, Dwarf selection with the mouse would be pretty cool.
Uh, I just realised that I've written more suggestions than other feedback. Note that that's not because the game is bad: It's not. I love the puzzle design and the concept in itself, and it was an enjoyable experience - and were it not for those things I mentioned above, I would've played much longer. Great game, thank you for making it! (And I'd totally play a post-compo version - notify me if you made one, please!)
I'm just sad that no Dwarf Fortress references were made :-P
Here is a longer video review:
http://youtu.be/rKTDaacwyr8
Puzzle are very challenging. :)
It would be nice to have a 'finished with this character' key, even though it's only 10 seconds you have to wait ;).
I would have prefered an smoother difficulty curve after passing the levels, the 3rd one was especially hard, but may just be a need of practice. I also would have liked a little more of arcade physics, specially 'on air' movement, it was rather stiff.
Overall GG you have there.