MegaPunch by Nick Weihs

[raw]
made by Nick Weihs for LD27 (JAM)
MEGAPUNCH - A Multiplayer Online Game

********************************
IF NOBODY IS ON THE SERVER, TWEET AT US AND WE'LL HOP ON
********************************

!!!! I have uploaded a Linux and Mac build but I have no idea if they work

The clock is ticking!
MEGAPUNCH your way to victory against your foes in an ever changing landscape!
Send them flying with a MEGAPUNCH, smash their heads with a rock or simply explode them with a handy bomb!
Does your opponent have you Stuck? Cornered? In a bind? Dive rolling is your ticket out!
one more thing - Don't get caught inside the changing platforms or else you're dead!

- Engage the rage and battle it out online against up to 16 players in one beautiful arena that transforms itself according to time!
- Dip yourself in some paint! Choose from up to 6 mind blowing colours! That's right, 6!
- Loaded with powerful and totally original moves such as Punch and Dragon Punch!

So, get comfortable, keep your wits about you and don't forget to MEGAPUNCH!

Programming - (@DoctorHamfist)
Art - (@16BitBoss)
Audio - (@FMBigBoss)

Ratings

Coolness 100% 1
Overall(Jam) 3.91 23
Audio(Jam) 3.59 74
Fun(Jam) 3.78 25
Graphics(Jam) 4.22 61
Humor(Jam) 2.84 183
Innovation(Jam) 3.45 105
Mood(Jam) 3.48 100
Theme(Jam) 3.56 89

Feedback

Wertle
27. Aug 2013 · 00:43 UTC
The fact that you made an online networked multiplayer game in a weekend is AMAZING. Also nice touch with controller support - it feels great with a gamepad. Well done!
Mr. Jif
27. Aug 2013 · 00:52 UTC
This is super impressive! Well done
tiresandplanes
27. Aug 2013 · 01:04 UTC
Was fun to watch the game being made, also very fun to play :D. Watch out for dem rocks, they'll get chya.
MrBlade
27. Aug 2013 · 02:14 UTC
Nice job! Add jumping maybe?
mrcdk
27. Aug 2013 · 02:51 UTC
awesome and polished game!
JellyMan64
27. Aug 2013 · 02:53 UTC
I really enjoyed the game, polished well, music was good, art was amazing. Really good job for the 72 hour jame
Bactopiad
27. Aug 2013 · 02:54 UTC
Solid gameplay, great feel, and ONLINE MULTIPLAYER!? Great work!
RoseNinja
27. Aug 2013 · 02:57 UTC
cool game a lot of fun i like the art, awesome
daOyster
27. Aug 2013 · 02:59 UTC
Very fun to play, can't believe this was made in a weekend and runs so smoothly. Very fun.
Jellycakes
27. Aug 2013 · 03:09 UTC
Was really cool, was nice to see a multiplayer game in such a short space of time. Really like the art as well. Gameplay was fun maybe a little bit lacking of a goal. But was still nice to play. Nice job.
jplur
27. Aug 2013 · 03:33 UTC
Nice work guys, was great to log on when there was a group playing, and it was pretty fun!
N0_Named_Guy
27. Aug 2013 · 03:41 UTC
I like platformers. I like multiplayer. I like online.
And you managed to glue all this in one spectacular game.

It felt laggy at times, but hey, everything is not perfect.
The controls are spot on. They are smooth and responsive.

The music was fitting. Had a fun, "let's beat stuff up" theme. I liked it.

Graphic-wise: I could see everything clearly on-screen, except the players. I would confuse myself with other players who had the same skin as I had. I would suggest that you use outlines or other way to differentiate the player from the enemies.
I would also like to see the enemies flash red before they explode to a messy red blob.

Lastly, I would like to see how many frags I have, who have the most frags, and how many times I've died.

Rated 9/10 will play again when done.
GigaBass
27. Aug 2013 · 04:31 UTC
Fun game! It's a shame about people lagging and getting hit/hitting without actually doing it onscreen, but the idea behind it and the fact you made an online game is really impressive!
Anachron
27. Aug 2013 · 05:24 UTC
Good double-jump control and crisp pixel-art, but there's some lag at the moment that is delaying my smack-down.
Antidote
27. Aug 2013 · 06:23 UTC
Online Multiplayer in 72 hours @.@ Impressive, love the controls too
Reevezy
27. Aug 2013 · 07:43 UTC
Finalist material imo! 5/5
DeadlyFugu
27. Aug 2013 · 07:59 UTC
Non-web-player version please? The web player doesn't work for some people :(
🎤 Nick Weihs
27. Aug 2013 · 08:20 UTC
I've uploaded a windows version as well
Steve
27. Aug 2013 · 08:49 UTC
Great game!
I think all the good stuff in this game (multiplayer, movement, graphics) goes without saying, so I'll focus on the criticism.

The main problem is that there's no "identity" to each player. It being a multiplayer game, I should be able to choose a name and have it displayed ingame, along with everyone else's, and their kill/death count (highscore?), and maybe messages like "A killed B."

The way it is right now, I may as well be playing against bots.

Another minor point is the controls; I often use the right hand (IJKL) for movement and left (WASD) for actions in games like these, so I would've loved it if I could configure them.

With these things implemented, and maybe more levels, this could very well be the only multiplayer game I need!

Overall 5/5!
Suese
27. Aug 2013 · 09:52 UTC
Awesome entry. Really fun!
Beardbotnik
27. Aug 2013 · 11:32 UTC
Awesome job, didn't think there would be real multiplayer on any of these entries, the gameplay works really well. Only main thing is I wish there was some sort of score/rounds so that winners could somehow be declared. The controls were intuitive as well and made for some fun arcadey fights.
jay griffin
27. Aug 2013 · 12:01 UTC
That pixel art is sexy as hell. Getting this together in such a short space of time was an incredible achievement, excellent work there.
shockedfrog
27. Aug 2013 · 13:50 UTC
Thanks for the Windows version. :) Basically just going to say the same as everyone else - Brilliant graphics and audio, the gameplay didn't feel quite right (I'm guessing due to lag) and lacks a few basic things (names, scoring/killtext/objectives, etc.) but it's amazing work for a weekend and could grow into something great. I hope you continue to develop this. :)

One control bug - X evades instead of jumps, C does nothing. The HJKL controls work fine, though.
Sanguine
27. Aug 2013 · 14:21 UTC
The controls feel really tight. It would have been nice to have a way to block attacks though. I think this can definitely be expanded into a really fun game.
Norgg
27. Aug 2013 · 14:43 UTC
So awesome, played it for ages with a couple other people on. Love that you can bring up the help menu and make yourself flash in-game as a bit of a taunt.

Where's the server located? I felt like I had quite a lot of lag on there connected from the UK, punches were taking like half a second to hit.

The controls felt really nice, responsive and smooth though and the bombs set up some awesome moments, especially the ones where I blew myself up by mistake.
Christina Antoinette Neofotistou
27. Aug 2013 · 14:48 UTC
Speechless :)

This gets all my stars, top marks for everything! Thanks for making this!
angrygeometry
27. Aug 2013 · 18:04 UTC
outstanding, hope you develop this further.
gre
27. Aug 2013 · 20:05 UTC
Jumping controls are a bit hard, very very good game otherwise!
Boodog
27. Aug 2013 · 22:48 UTC
Nice game!! It would be cool to have a kill/death leaderboard though and usernames, and to be able to catch something someone throws at you! But realllllllllllllllly good game!!!!
Lidfrid
27. Aug 2013 · 22:52 UTC
Cool graphic, and this is a network game!!!. I think the controls are wrong though, because i was pressing x and instead of jumping my character keep dving!
Atmospherium
27. Aug 2013 · 22:54 UTC
This is very impressive. I really enjoyed being able to beat people up (or get beaten up) in a networked, 2D platformer. I can't believe that this is a Ludum entry.
LordHellMaX
28. Aug 2013 · 00:43 UTC
I'm not sure what I'm doing wrong but my punches/bombs/rocks can't hurt that guy in the middle (He isn't moving). Tried both Windows and Web version. It's sad, the game looked really nice... I wonder if that's because multiplayer is empty? But then, why can't I at least hit the standing white guy?
🎤 Nick Weihs
28. Aug 2013 · 01:31 UTC
LordHellMaX - yeah I think there's a guy who's stuck on the server
cardboard
28. Aug 2013 · 06:56 UTC
Cardboard: 10
BigBoss: 9

I think that says it all.

But if it doesn't: The graphics are amazing and everything fits together; nothing looks out of place. The animations look exceptional. The music seems a bit odd for a game of this intense, action-packed pace, but it sounds awesome and still fits well with the game. The "hidden" area up top is nice, and I wish the area down below was left in the game. :) Breaking rocks that I throw into the air with an uppercut is great fun, throwing bombs into people's faces is fun, uppercutting rocks through the floor is fun, punching people through walls is great fun, evading multiple times and then landing a punch is fun, getting killed by the blocks when the level changes is fun, etc. I really hope you make a post-comp version with player names (or at least more colors, and only let one person pick each color) and maybe a bigger level or more levels. Thanks for making the game!
RetroEpic
28. Aug 2013 · 08:17 UTC
amazing results, well done. Seemed there's an issue where you can't kill dudes when they occupy the same spot. Did you guys think of maybe adding projectiles and blocking? maybe in version 2 :)
euvl
28. Aug 2013 · 08:20 UTC
Really very great game. And making such game for a weekend is WOOOOOOWWW!!!
Zuige
28. Aug 2013 · 08:32 UTC
Extraordinarily good!
dancingflame
28. Aug 2013 · 09:39 UTC
Great entry~ The sprites are really awesome, and you are amazing to made this in 72 hours. Well done :)
fmBigBoss
28. Aug 2013 · 09:45 UTC
@cardboard: You won this time! Oh but you'll pay, don't think you won't pay!
H-Bomb
28. Aug 2013 · 09:50 UTC
You guys are crazy! O-o
The commands are smooth, there is no input lag at all, the graphics and audio are amazing!

It is just too bad that the game has no end or scoring, but still, you blew my mind!
udo
28. Aug 2013 · 10:12 UTC
This is simply, jaw-droppingly amazing. This would easily have been the best platformer I've seen on this LD, but then you went ahead and made it multiplayer which is awesome. Great job!!!
jglrxavpok
28. Aug 2013 · 10:27 UTC
Complete multiplayer support in only 72h :O Just... impressive! Very good game!
Pickens Inc.
28. Aug 2013 · 10:53 UTC
Brilliant! I love it! :D An online game in a weekend? That's the future!
Rick Hoppmann
28. Aug 2013 · 10:54 UTC
Impressive entry! I love the audio and the character animations. It got me some time to get familiar with the controls, but then they we're really good!!
Nerlin
28. Aug 2013 · 10:56 UTC
Great game!
I missed during the game leaderboard and a caption that would speak about the fact that I killed the player.
Awesome.
AdventureIslands
28. Aug 2013 · 11:09 UTC
online multiplayer in 72 hours? Not bad!

Very fun if pretty laggy, controls were bit clunky, but running punching and throwing things was done very well.
Reaperguy
28. Aug 2013 · 11:29 UTC
Great gameplay, graphics, mechanics and multiplayer... extremely impressive for 72 hours!
Jiggawatt
28. Aug 2013 · 11:45 UTC
This feels like quite an achievement for LD. Not often do you see networked entries, or ones that are this well done. Great use of the theme to add extra dynamics to the gameplay.

Some of the punching is a bit wonky I think, you can hit an enemy a few meters away but not when your sprites overlap.
spitfire87
28. Aug 2013 · 13:48 UTC
A fun multiplayer game done in just 72 hours, impresive. GJ !
pereubu
28. Aug 2013 · 13:55 UTC
wow nice work for that much time. The feeling of the avatar are cools, there's a nice sensation in moving. With more power-upps and/or moves it would be a really cool game :3
BradleySmith
28. Aug 2013 · 15:03 UTC
This is awesome, I rated this very highly.. one of my favourite Jam games so far.
bitserum
28. Aug 2013 · 15:42 UTC
Incredible for 72 hours. Really good job. I was alone killing 2 inactive players but it was still fun.
stenol
28. Aug 2013 · 15:45 UTC
Great game !!!
ratalaika
28. Aug 2013 · 16:08 UTC
good job. entertaining game
rfgpfeiffer
28. Aug 2013 · 19:04 UTC
Seems like you made this with unity.
There is no webplayer for linux. Can you compile your game for Linux and Mac please?
ellipticaldoor
28. Aug 2013 · 19:47 UTC
Really fun to play and nice art!
zlowrance
28. Aug 2013 · 20:13 UTC
Great art and very ambitious idea. Not sure if it was just me but I could not connect to anyone who actually played. I was in a lobby with just 2 inactive people. The game played VERY solidly though. Once you get the connectivity issues figured out I might actually fork over some cash for a game like this if people were playing it. Great job :D
flarb
28. Aug 2013 · 20:50 UTC
Wow--real-time multipalyer in a weekend. I dig it.
joekinglake
28. Aug 2013 · 20:58 UTC
There's a few issues with the collision, but the game was a very enjoyable experience. Great job of the general mood and feeling of the game. Very fun too!
Crazi456
28. Aug 2013 · 21:22 UTC
Impressive work. Very fun, great artwork!
JimmyDelaney19
28. Aug 2013 · 21:58 UTC
Really nice graphics. Looks great, wish i could have played against some other people!
ddionisio
29. Aug 2013 · 01:19 UTC
So awesome to see a fully realized online multiplayer for LD with such a short amount of time. Kudos to that! Also great use of the 10-seconds theme.

It's also fun to play, provided there are players around. I manage to see one dude who I think is afk? The controls are fine for me.

Only minor complaint I have is the background is too bright and saturated, making it hard to see the translucent platforms. But the art in general is great!
GaTechGrad
29. Aug 2013 · 01:20 UTC
Really pretty game and the sprite animations are nice. The ever changing levels was a good twist. However, I couldn't figure out the objective of the game, but maybe that's because nobody was playing online with me.
Vile Smile
29. Aug 2013 · 02:28 UTC
Very interesting. Wish there were more people to play with. The graphics look amazing!
Static 64
29. Aug 2013 · 02:54 UTC
Not very innovative, but it's fun and it looks nice.
RadJor
29. Aug 2013 · 03:48 UTC
Wow there were actually multiple people in when I played. Its a fun little game with nice visuals and music.
namrog84
29. Aug 2013 · 05:19 UTC
Great art style, interesting game mechanic I like it!

Great music and sounds, everything well put together and polished!
Dry Tree
29. Aug 2013 · 07:36 UTC
One of the best games I've played yet - great job!
Puck
29. Aug 2013 · 07:58 UTC
Wow! Just wow. I'm only just starting to learn about networking in Unity myself, but I'm quite impressed that you managed to make an MMO game in a weekend. Well done!
Wuhao
29. Aug 2013 · 08:04 UTC
hey guys . I don't know why but I can't run this on my mac. Always crashed by the unity. Although I really want to play it... Looks like interesting..
🎤 Nick Weihs
29. Aug 2013 · 09:05 UTC
Uploaded a Linux and Mac build, but I have no way to test them. Let me know if they work!
Aurel300
29. Aug 2013 · 09:17 UTC
Nice job, but a bit laggy (US servers?), and not a lot of players online, so, I couldn't get to test it very well :/

Still, I can see the work that was put into this.
sirdorius
29. Aug 2013 · 09:40 UTC
Great work! Very fun to play
Meep
29. Aug 2013 · 09:55 UTC
A platformer with platforms changing every 10 seconds would've been cool enough, but an online multiplayer game using the mechanics in a weekend is crazy impressive! Nice work! :D
dumasflo
29. Aug 2013 · 10:12 UTC
Excellent. Impressive works. Very polish. The hit box is a bit strange, maybe coz of the latency ? Anyway, one the polishest game i ve played so far on the LD.
Well done Sir !
MuciojadPL
29. Aug 2013 · 10:14 UTC
FANTA5T1C! Great work. Graphics is damn amazing ! And gameplay...
Like a 72 hours work is one of best games I have played in this LD.
cwkx
29. Aug 2013 · 15:13 UTC
Really impressive entry, loved the controls and visuals. Congrats :)
Unept
29. Aug 2013 · 16:13 UTC
Awesome. I really like the art style, feels like a legitimate gaming world. Exquisite use of the theme.
blackotus
29. Aug 2013 · 17:11 UTC
Great entry! this has great potential!
EdoMiyamoto
29. Aug 2013 · 17:34 UTC
Nice job doing all part of this game in such a few time !
antonijn
29. Aug 2013 · 18:12 UTC
Very polished looking game, and good job on an mmo in 72 hours! The controls are a bit on the odd side though...
Venturelli
29. Aug 2013 · 18:18 UTC
A networked multiplayer game? MEGA-AWESOME!
Alexander Ponomariov
29. Aug 2013 · 18:19 UTC
Best platformer on the ld27
Suese
29. Aug 2013 · 18:54 UTC
This is quite simply amazing. Please please bring this to OUYA.
esayitch
29. Aug 2013 · 19:16 UTC
Movement was pretty stiff but I guess that's part of the challenge :P Loved the graphics and sound.
Starspell
29. Aug 2013 · 19:30 UTC
What a great game. Unfortunately nobody seems to be playing right now but this is very impressive indeed. Nice work all of you. The graphics, mechanics, audio - everything is top notch.
urth
29. Aug 2013 · 20:25 UTC
Could be developed to a good multiplayer game.
canvapps
29. Aug 2013 · 20:32 UTC
Impressive game, well done! We would love to have games like yours in our framework, but you do not seem to need multiplayer support, as you made it yourselves in a weekend. AMAZING!
mollymus
29. Aug 2013 · 20:52 UTC
I wish I had someone to play versus! (Assuming the connected other players were just bots or something, they didnt seem to move:p) but I quite liked the overall style and feel! Good job!:)
Diogo Muller
29. Aug 2013 · 21:57 UTC
It's... amazing, what you could do in those 72 hours. The only problem I can see is a bit of lag, but really, that's pretty much ignorable, considering the time you had to make it, and that I'm on Brazil, probably far away from your servers.
Manoloko
29. Aug 2013 · 22:16 UTC
It looks amazing, and plays very smoothly. Unfortunately no one seemed to be around to play, so nothing really much to do.
OldPeculier
30. Aug 2013 · 00:21 UTC
That actually works amazingly well. Good times!
Ossi
30. Aug 2013 · 00:28 UTC
Very fun game! Love the art style and the usage of the theme changing the blocks on the map was really cool and made fighting other people interesting and dynamic. Audio worked well with the game and the controls were pretty solid. Very well done!
hbocao
30. Aug 2013 · 00:46 UTC
How can I say this? I hate you all. Yeah. This is it. :P I know that you guys are at pro level, but this is incredible for a weekend. You did a wonderful job. Congratulations. The button configuration was a little weird, but I got used to it.
gravyhands
30. Aug 2013 · 01:52 UTC
Camera didn't seem to be attached to my player, and there was a lot of input lag so I was unable to tell which arrow was me. Was only able to stay on screen for a few seconds before my camera detached again.
🎤 Nick Weihs
30. Aug 2013 · 01:56 UTC
@Gravyhands something seems to have happened literally in the last 15 minutes.. Not sure whats happening looking into it atm.
🎤 Nick Weihs
30. Aug 2013 · 02:10 UTC
@Gravyhands the server crashed literally a few minutes before you joined haha. Sorry about that!
N0_Named_Guy
30. Aug 2013 · 02:20 UTC
Linux version works nice!
N0_Named_Guy
30. Aug 2013 · 02:22 UTC
One thing I'd like to see added:

When pressing in air: down + punch == kick.
ConflictiveLabs
30. Aug 2013 · 02:34 UTC
Amazing game. Loved it! It felt a bit laggy at times and I missed some score system but it's impressive what you managed to do in only 72 hours.
porglezomp
30. Aug 2013 · 03:38 UTC
This is brilliant! I love the controls and the art, and it's multiplayer! And the animations and oooh! Bookmarking this one.
Diptoman
30. Aug 2013 · 04:06 UTC
Amazing game! I loved the art, it looks spectacular!
And the fact this is an online game is impressive. You deserve high ratings! :D
mklee
30. Aug 2013 · 07:16 UTC
This is really super-impressive for the jam! The online isn't perfect by any stretch of the imagination, but the fact that you even have networked play here is sorta amazing.

The jumping feels a little too fast, wish it was a little floatier like Smash Bros. so you could maneuver platforms a little easier. Finally I hope you keep on working on this as you go forward!
PeaCe
30. Aug 2013 · 09:01 UTC
Very impressive work in such a short time.
sunnysmiles
30. Aug 2013 · 10:26 UTC
Incredible game, like everything from the desing, to the mood.
Makio
30. Aug 2013 · 10:38 UTC
Attractive graphic and amazing quority in 72hours.
futuristteletex
30. Aug 2013 · 11:51 UTC
Liked it!!
The Evil Cult
30. Aug 2013 · 14:18 UTC
Looks and feels really nice but no one was online with me when I went to play so I might have to come back again to rate it!
deammer
30. Aug 2013 · 14:26 UTC
This is too much fun. Great pixels as well :)
Mironix
30. Aug 2013 · 17:51 UTC
the fluency of mechanics is just killer, artstyle gives you this FEZ and mario mashup feeling. Since this is multiplayer - i feel a success story here. Gooj job!
BenWhi
30. Aug 2013 · 18:26 UTC
Looks like a really fun game, but there wasn't was just 1 person playing when I checked this out. Controls are great!
siat
31. Aug 2013 · 01:02 UTC
Amazing job. Nice controls.
Pinktreeleaf
31. Aug 2013 · 16:37 UTC
did not get to play with other people, but the game was still hella clean graphics wise.

when i punched the white enemy they kind of faded and moved, don't know if that was intentional.

also the music is the best part imo. it was smooth.
Hypnohustla
31. Aug 2013 · 17:35 UTC
Online multiplayer with really nice graphics and a great level design mechanic? Awesome :)
Delca
31. Aug 2013 · 19:55 UTC
A great game indeed. Could be extended with some more levels / different characters and abilities to a even greater state.
Anyway, nice work you did there. Congratulations !
Jacob123
31. Aug 2013 · 22:06 UTC
Great game! The graphics sort of reminded me of megaman. I had a great time playing it. Although it would be nice if there was some AI to fight against when nobody else is on. Overall great game!
TobiasW
31. Aug 2013 · 22:13 UTC
So, you made an online multiplayer platforming fighting game. In a weekend. I am pretty impressed.

They keyboard controls aren't working out too well for me, but the gamepad controls are great.

Changing the world every 10 seconds is a nice idea, but it feels a bit meaningless since the game is mostly about fighting, not about getting anywhere. Maybe a running game, power-ups or other goals would've made that better.

The music is cool, and the sound effects work well.

Extremly impressive!
sP0CkEr2
01. Sep 2013 · 04:29 UTC
really cool -- adding it to favorites to play when more people are on
fdevant
01. Sep 2013 · 12:48 UTC
Awesome graphics, design and great work with the theme :)
Alex Shestakov
01. Sep 2013 · 14:38 UTC
VERY sleek, impressive job, guys :)
XaiZil
01. Sep 2013 · 16:50 UTC
Pretty graphics
TeamFlare
01. Sep 2013 · 17:02 UTC
Very impressive :) Cool pixel art as well :)
jijaweb
01. Sep 2013 · 18:37 UTC
Impressive work. Nice graphics. Very cool game.
DreamTeam
01. Sep 2013 · 23:08 UTC
AWESOME! Got lucky and had a few battles with a stranger. Worked great with m 360 controller and Xpadder. Awesome spriting, really fitting and rad music, and great controls. Awesome work for the jam!
rujo
02. Sep 2013 · 09:34 UTC
incredible style. on of my favourite entries.
PaperBlurt
02. Sep 2013 · 15:45 UTC
aww damn that this looks good! reminds me or mario stylewise!
Brian Stegmann
02. Sep 2013 · 18:37 UTC
WOW! This is an extremely impressive jam entry. Before I managed to find a friend to log on with me, I was having fun just jumping around, getting used to the mechanics, and listening to the music. I'd love to play this with all 16 slots filled. The graphics and music are very well done, definitely a cohesive atmosphere. If you guys took this after the competition and added bots, more powerups, and perhaps more levels, this is a game I could definitely see myself logging on to every now and then to kill some time.
fgielow
02. Sep 2013 · 21:27 UTC
Very impressive for 3 persons in 72 hours.
Great game =)
Will Edwards
03. Sep 2013 · 10:23 UTC
I found the keys a bit hard to get used to, but really liked the whole picking up and throwing things bit. When I played nobody was there to fight, but I still enjoyed my visit :)
Sestren
04. Sep 2013 · 04:04 UTC
Really fun and impressive entry. The multiplayer felt pretty smooth, and the sound and graphics are top-notch. The acrobatic moves were a lot of fun to play around with, along with the changing environment.
as3boyan
04. Sep 2013 · 11:22 UTC
Interesting idea!
Sascha
04. Sep 2013 · 13:28 UTC
Incredible work for 72 hours! Great graphics and gameplay. The music sounded great but was maybe a bit too calm for the game. Loved the environment-switch mechanic.

A small note: I found that the player-offset on the screen was too far from the center, so turning around felt strange as it made the screen scroll by almost its full width.
DaanVanYperen
04. Sep 2013 · 15:24 UTC
Couldn't really test the gameplay properly due to lack of players, but overall I like the polished feel of it. The pixel art and especially the character animations are very well executed.
psychomonster
04. Sep 2013 · 20:50 UTC
This is so cool... but there is nobody who wants to play with me. Cool game art. Nice gameplay. cool music. I love it!
Linus Lindberg
05. Sep 2013 · 16:59 UTC
REally fun to play with friends :)
AlexFili
05. Sep 2013 · 20:44 UTC
Great excuse to get some friends to test a game with you. It's well done, has good graphics and is mostly lag-free. Brilliant idea, hope to see more multiplayer LD games in the future!
Jason
06. Sep 2013 · 14:50 UTC
Wow awesome job! Its amazing to see what you guys did in 72 hours. Since this was a unity game, I'm very curious to hear how you handled the networking. I'm new to unity and wanted to look into how it would work to do a multiplayer game with it. I would love to see the technical details on how that was done :)

Great job!
Almax27
07. Sep 2013 · 22:15 UTC
Really nice and nice looking game! :)
withoutpillow
11. Sep 2013 · 20:53 UTC
AWESOME! perhaps the punching doesn't work really as well as it probably should, but it doesn't stop it from being very fun to play! also, the thing about pointing out were the other players are is great, it makes the game much more interesting and, for me, much more offensive and frantic. amazing job!
Jeremias
13. Sep 2013 · 19:24 UTC
Such a great entry and a very nice take on the theme! I like the visuals and the music fits very well.
theholychicken
15. Sep 2013 · 23:01 UTC
No one is playing right now...
*forever alone face*

The animations are beautiful and remind me of the best games on the nintendo consoles of the 90s..