10 seconds of hell! by djdduty
NOTICE: PLEASE READ THIS: There seems to be a lot of confusion about this. You can NOT win this game, when it says "You won" It really means you beat the round, it isn't over though there are infinite rounds and they become progressively more difficult.
I made this game in only a few hours, I had wasted so much time, ~20 hours, trying to come up with an idea I just decided I'd make a simple game since my day today, the last day, was too busy for full programming.
About the game!
Made in roughly four hours(too long...) using java and lwjgl, plus a small hacked together framework called Wolf2D that I made, same one as last LD. https://github.com/djdduty/Wolf2D
Controls:
W/S control the scale of your triangle.
A/D control the rotation of your triangle.
Mouse move control the translation(position) of your triangle.
Objective: As closely as you can match your triangle's transforms with the other, you have a certain degree of tolerance but it slowly degrades until eventually a negative value(which I just realized in my head and probably didn't fix) so it will become impossible to complete! Also the random transforms used for the other triangle slowly become more difficult to match. If you become out of sync with the other triangle, you have three seconds to re-sync or you fail. The goal is to NOT fail for 10 seconds, then you progress to the next round, have fun!
p.s. this game wasn't made to impress anybody, but feedback is still nice!
EDIT, PLEASE READ THIS: There seems to be a lot of confusion about this. You can NOT win this game, when it says "You won" It really means you beat the round, it isn't over though there are infinite rounds and they become progressively more difficult.
I made this game in only a few hours, I had wasted so much time, ~20 hours, trying to come up with an idea I just decided I'd make a simple game since my day today, the last day, was too busy for full programming.
About the game!
Made in roughly four hours(too long...) using java and lwjgl, plus a small hacked together framework called Wolf2D that I made, same one as last LD. https://github.com/djdduty/Wolf2D
Controls:
W/S control the scale of your triangle.
A/D control the rotation of your triangle.
Mouse move control the translation(position) of your triangle.
Objective: As closely as you can match your triangle's transforms with the other, you have a certain degree of tolerance but it slowly degrades until eventually a negative value(which I just realized in my head and probably didn't fix) so it will become impossible to complete! Also the random transforms used for the other triangle slowly become more difficult to match. If you become out of sync with the other triangle, you have three seconds to re-sync or you fail. The goal is to NOT fail for 10 seconds, then you progress to the next round, have fun!
p.s. this game wasn't made to impress anybody, but feedback is still nice!
EDIT, PLEASE READ THIS: There seems to be a lot of confusion about this. You can NOT win this game, when it says "You won" It really means you beat the round, it isn't over though there are infinite rounds and they become progressively more difficult.
| ALL platforms - JAR - updated | https://dl.dropboxusercontent.com/u/42760489/LD/LD27.jar |
| Source | https://github.com/djdduty/LD27 |
| Timelapse ~5mins | http://www.youtube.com/watch?v=TYlJ1BcWGkE |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=6698 |
Ratings
| Coolness | 67% | 3 |
| Overall | 3.05 | 562 |
| Audio | 1.87 | 844 |
| Fun | 2.91 | 572 |
| Graphics | 2.46 | 818 |
| Humor | 1.76 | 842 |
| Innovation | 3.41 | 250 |
| Mood | 2.17 | 941 |
| Theme | 3.47 | 274 |
I was wondering if it is a java related thing why the .jar files seem a bit excessively large - but that's off topic.
I like.
Wish it was harder/faster.
Felt like the game was too easy
Also you could reuse the mecanism in a more graphical game.
For instance, imagine in a hen house game, that the red triangle is eggs and the green triangle is a hen, you have to cover your eggs to protect them from something (a fox?).
The old-school graphics work well, too. :)