10 seconds of hell! by djdduty

[raw]
made by djdduty for LD27 (COMPO)
NOTICE: PLEASE READ THIS: There seems to be a lot of confusion about this. You can NOT win this game, when it says "You won" It really means you beat the round, it isn't over though there are infinite rounds and they become progressively more difficult.

I made this game in only a few hours, I had wasted so much time, ~20 hours, trying to come up with an idea I just decided I'd make a simple game since my day today, the last day, was too busy for full programming.

About the game!
Made in roughly four hours(too long...) using java and lwjgl, plus a small hacked together framework called Wolf2D that I made, same one as last LD. https://github.com/djdduty/Wolf2D

Controls:
W/S control the scale of your triangle.
A/D control the rotation of your triangle.
Mouse move control the translation(position) of your triangle.

Objective: As closely as you can match your triangle's transforms with the other, you have a certain degree of tolerance but it slowly degrades until eventually a negative value(which I just realized in my head and probably didn't fix) so it will become impossible to complete! Also the random transforms used for the other triangle slowly become more difficult to match. If you become out of sync with the other triangle, you have three seconds to re-sync or you fail. The goal is to NOT fail for 10 seconds, then you progress to the next round, have fun!

p.s. this game wasn't made to impress anybody, but feedback is still nice!

EDIT, PLEASE READ THIS: There seems to be a lot of confusion about this. You can NOT win this game, when it says "You won" It really means you beat the round, it isn't over though there are infinite rounds and they become progressively more difficult.

Ratings

Coolness 67% 3
Overall 3.05 562
Audio 1.87 844
Fun 2.91 572
Graphics 2.46 818
Humor 1.76 842
Innovation 3.41 250
Mood 2.17 941
Theme 3.47 274

Feedback

馃帳 djdduty
25. Aug 2013 路 11:53 UTC
Heh... there is a glitch that can allow you to go up to 3 seconds under the 10 seconds, caused by if you go out of sync in the last 0.5 second, then it waits for the out of-sync timer to run out before failing you... too lazy to fix.
keyboardmonkey
25. Aug 2013 路 22:40 UTC
nice concept! It runs smooth like butter, and the shapes have a nice mystic, I dare say, Hellish, look to them.

I was wondering if it is a java related thing why the .jar files seem a bit excessively large - but that's off topic.

I like.
馃帳 djdduty
26. Aug 2013 路 01:09 UTC
The .jar has all the libs and natives for ALL of the platforms packed into it, they add up to quit a bit, and all images are .png.
CogentInvalid
26. Aug 2013 路 02:59 UTC
Good concept, smoothly executed.
Drachlen
26. Aug 2013 路 03:17 UTC
I really love the graphics for this. The controls are fun, overall it's a great idea and I think there's a ton of potential for it. Good work
Zephyr89
26. Aug 2013 路 05:25 UTC
The project isn't working on Mac osx,I have Java installed.
borden
26. Aug 2013 路 05:29 UTC
Runs very smooth, and it was probably hard to make, which I appreciate.
tomsik68
26. Aug 2013 路 05:33 UTC
This is great game! I enjoy rotating & scaling these triangles :D. But you could make it infinite like it doesn't say that you won, it will just keep going with random triangles until you fail. That'd be so much fun :)
namrog84
26. Aug 2013 路 05:55 UTC
Amusing
Wish it was harder/faster.

Felt like the game was too easy
馃帳 djdduty
26. Aug 2013 路 05:56 UTC
It is "infinite", when it says "You won!" it really means you won the round, there are infinite rounds that become infinitely more difficult!
shs
26. Aug 2013 路 06:00 UTC
The controls feel a little too responsive, but it's still a neat idea.
馃帳 djdduty
26. Aug 2013 路 06:09 UTC
@Zephyr89, can you run it from a command line and tell me if you get any ideas? @shs the controls are sensitive on purpose, eventually the triangle will start rotating a large amount, and in order to match the rotation in under 3 seconds you need fast controls, sorry but I saw no other solution.
馃帳 djdduty
26. Aug 2013 路 06:10 UTC
#Zephyr, I meant errors, not ideas, typical of me to make an error in a comment and them spam my own comment page. But if you can it might help me to fix it, since I cannot test on mac.
lucidlarva
26. Aug 2013 路 06:25 UTC
That was more fun than I expected.
shohs
26. Aug 2013 路 17:11 UTC
This is pretty interesting, even though you made it in only a few hours. I agree that the controls seemed a little sensitive, but I can agree with your justification for that.
Vaughn
27. Aug 2013 路 06:32 UTC
Decent concept and execution. I know it has been brought up before, but I would have loved to see a real round-based game with an ending using the idea. Good work!
[-BipolarDesign+]
27. Aug 2013 路 16:36 UTC
Cool idea! Reminds me of an entry from the Minimalist theme from last year, can't remember the name of it though...
CoderDozer
27. Aug 2013 路 16:42 UTC
Enjoyed playing that, nice time killer.
Jupiter_Hadley
27. Aug 2013 路 17:15 UTC
I really, really love this game!! Its pretty cool and I love the challenge of it. Its great! I featured it in a compilation video on Ludum Dare 27 games, if you want to check it out, http://www.youtube.com/watch?v=y3_qdYR_Vsw
Sergey Mohov
27. Aug 2013 路 17:21 UTC
The jar unfortunately didn't run on my Mac.
GSM Productions
28. Aug 2013 路 11:29 UTC
Such a simple idea, yet such an addicting game. Really good arcade-style game! It runs really well, and it is the kind of quick thinking/reflex game that really get you to try again and again to improve. Really well done!
N0_Named_Guy
28. Aug 2013 路 12:35 UTC
Will post video review link when ready.
N0_Named_Guy
28. Aug 2013 路 20:00 UTC
Video review: http://www.twitch.tv/n0_named_guy/c/2833614
lopiky1
29. Aug 2013 路 03:38 UTC
fun :3
gre
29. Aug 2013 路 12:15 UTC
I really like the concept man, I think you should make it for touchable device.
Also you could reuse the mecanism in a more graphical game.

For instance, imagine in a hen house game, that the red triangle is eggs and the green triangle is a hen, you have to cover your eggs to protect them from something (a fox?).
Fififox
29. Aug 2013 路 23:38 UTC
I had fun playing it, even if it gets repetitive after a few minutes!
The old-school graphics work well, too. :)
Thermite
29. Aug 2013 路 23:40 UTC
Really nice concept.
Aslai
30. Aug 2013 路 00:21 UTC
I found it fun up to round 17. At that point I could hardly keep up with the other triangle. The graphics are simple, but crisp. With some frills, I could see it as a mobile game.
馃帳 djdduty
30. Aug 2013 路 00:37 UTC
Did anyone make it past 17? I know I can't, pretty sure it'll become impossible. But since the velocity of the triangle is entirely random, then multiplied by a speed multiplier, it could be 0.5 x 30, being 6px/frame, or 0.01 x30, being 0.3px/frame, so you can still beat a hard round by just loosing a few times until you get lucky.
Latcarf
31. Aug 2013 路 16:38 UTC
Very strange game, but not so bad :-)
馃帳 djdduty
01. Sep 2013 路 05:05 UTC
Did I say 0.5*30 = 6? I must have been drunk again... AND tired. D: 15*