SoulReaver by CarmineGames
SoulReaver is a game about a cursed barbarian. He must reclaim his soul before it is too late. What little remains of his humanity will vanish in 10 seconds.
13 levels total
Game runs on JRE, you can download the .jar from the homepage. The OS links are bundled versions made with JWrapper.
To see a full run through go to
http://www.youtube.com/watch?v=c0yhnXolGHk
13 levels total
Game runs on JRE, you can download the .jar from the homepage. The OS links are bundled versions made with JWrapper.
To see a full run through go to
http://www.youtube.com/watch?v=c0yhnXolGHk
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.01 | 340 |
| Audio(Jam) | 2.40 | 414 |
| Fun(Jam) | 3.06 | 236 |
| Graphics(Jam) | 3.24 | 297 |
| Humor(Jam) | 2.20 | 346 |
| Innovation(Jam) | 2.49 | 469 |
| Mood(Jam) | 2.65 | 386 |
| Theme(Jam) | 2.97 | 340 |
However, the way you designed your "time bar", it really doesn't look time-related, thus your game feels like it missed the theme : why do white balls would give you time back again ?
Using an hourglass and sand, using a setting closer to the prince of persia series would have made it clear.
Apart from that, the audio is pretty repetitive.
Anyway, I think you got part of the deal nailed there, but not everything yet. Keep it up, next time you'll certainly get there.
Cheers,
Nathan
Also, it gets quite challenging (which is good) but kinda tedious that you have to restart from level one.
Nice graphics, and also nice sounds :)
All in all a pretty good game, and some nice game mechanics!
That being said, the idea of explore fast, kill faster is a neat one. I'd love to see more work done on this, it feels like I'm on the edge of something brilliant when I play this.
good graphics, but I was stuck in the first room. also im one of those people can only play if moving is the arrows and wasd are the shooting
I'd like monster dying animations! :)
For the binary it gets stuck at "[OS] Detected Linux (linux, 3.10.3-1-arch)"
:'(
What did you make/build this with?