Still Charging! by xfxian
You find yourself and your spaceship inside of a fierce asteroid field - It's looking bad! The only way to go now is to charge up the jumpdrive and get the hell out. But this will take at least 10 seconds and leave you unprotected with no shields and weaponry.
Good luck anyway!
--
Here it is, my first LD48 entry and also the first game that I've ever released to the public.
It's written in MonoGame, so Linux users and maybe even MacOS Users might have luck using Mono - unfortunately I have no time to test this right now, so please let me know how it works out for you! UPDATE: I need to recompile it for Linux/MacOS - maybe I'll have time in the next days!
It might be necessary to install the OpenAL library as the only real dependency of MonoGame (besides Mono or the .NET Framework). The installer oalinst.exe can take care of this at least on Windows!
I started somewhat late on Saturday afternoon but have been working almost non-stop (only some sleep) since then, and it's been great. I even like the final product, even if it's far from done (no sound, animations, enemies, etc.) or even polished.
Maybe you have some fun with the nice physics (Farseer Physics Engine for XNA/MonoGame) anyway!
Good luck anyway!
--
Here it is, my first LD48 entry and also the first game that I've ever released to the public.
It's written in MonoGame, so Linux users and maybe even MacOS Users might have luck using Mono - unfortunately I have no time to test this right now, so please let me know how it works out for you! UPDATE: I need to recompile it for Linux/MacOS - maybe I'll have time in the next days!
It might be necessary to install the OpenAL library as the only real dependency of MonoGame (besides Mono or the .NET Framework). The installer oalinst.exe can take care of this at least on Windows!
I started somewhat late on Saturday afternoon but have been working almost non-stop (only some sleep) since then, and it's been great. I even like the final product, even if it's far from done (no sound, animations, enemies, etc.) or even polished.
Maybe you have some fun with the nice physics (Farseer Physics Engine for XNA/MonoGame) anyway!
| Windows | http://jojack.de/files/ld48/StillCharging.zip |
| Source | http://jojack.de/files/ld48/StillChargingSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27400 |
Ratings
| Coolness | 59% | 3 |
| Overall | 2.91 | 718 |
| Audio | 1.47 | 930 |
| Fun | 2.44 | 929 |
| Graphics | 3.24 | 356 |
| Humor | 1.91 | 768 |
| Innovation | 2.63 | 811 |
| Mood | 2.41 | 809 |
| Theme | 3.03 | 686 |
But as I wrote in the description that's completely untested as of now, sorry!
The theme wasn't really there, and I had to read the first screen again to actually find out where the theme is. Nice job nevertheless. :)
I managed to warp out without even shooting once :(
It did crash once, when I was jumping in the middle of the jump animation.
Sound would have been nice though. Great first entry!
I really need to put in some harder levels in future versions (outside of the compo)!
I missed the audio. The rocks could have been a little brighter.
Unhandled Exception: System.EntryPointNotFoundException: GetCursorPos
at (wrapper managed-to-native) Microsoft.Xna.Framework.Input.Mouse:GetCursorPos (Microsoft.Xna.Framework.Input.Mouse/POINT&)
at Microsoft.Xna.Framework.Input.Mouse.GetState () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform.OnIsMouseVisibleChanged () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.set_IsMouseVisible (Boolean value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.SCGame..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: GetCursorPos
at (wrapper managed-to-native) Microsoft.Xna.Framework.Input.Mouse:GetCursorPos (Microsoft.Xna.Framework.Input.Mouse/POINT&)
at Microsoft.Xna.Framework.Input.Mouse.GetState () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform.OnIsMouseVisibleChanged () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.set_IsMouseVisible (Boolean value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.SCGame..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.Program.Main () [0x00000] in <filename unknown>:0
$ mono --version
Mono JIT compiler version 2.10.8.1 (Debian 2.10.8.1-1ubuntu2.2)
It might be a library thing too... I'll try this when I get into Windows.
So i guess it is a bit monoton, although i couldn't play it far as i had problems navigating :)