A Timely Dimension of Space by crezefire

[raw]
made by crezefire for LD27 (COMPO)
PLEASE READ THESE INSTRUCTIONS BEFORE PLAYING!! THANKS AND HOPE YOU LIKE IT!!

Note: Current levels:-
level_1.xml
level_2.xml
level_3.xml

INSTRUCTIONS:
Time is a dimension
10 Seconds
10 Dimensions

Each level has 10 Dimensions (aka stages), your goal is to reach the start point of the next dimension, thus bridging the gap between dimensions.

There are cogs which you must use to move around. Attach / Detach yourself to a cog to move. The level is completed when you bridge the gap between the 9th and 10th dimension. Change dimensions to see where to move next. Every time to reach close to start point in the next dimension, dimensions will automatically switch and unlock.

Only one dimension is unlocked at a time. The locked dimensions are marked with a '*'. You can only move in an unlocked dimension. Also every 10 seconds the direction of the cogs is reversed.

The controls are:

WASD - To Move

SPACEBAR - Attach / Detach to a cog (Push into the cog before pressing space)

J - Previous Dimension K - Next Dimension

P - Pause Game ESCAPE - Quit to main menu

If you have any comments or suggestions or questions about the game / controls or if you find any bugs, tweet me at: @crezefire (https://twitter.com/crezefire)

Note: If you are interesting in making / editing maps, check out the xml files or let me know and I'll help you.

Ratings

Coolness 54% 3
Overall 2.71 878
Audio 3.04 274
Fun 2.35 985
Graphics 2.14 979
Innovation 3.25 353
Mood 2.33 848
Theme 2.85 828

Feedback

JQCoding
26. Aug 2013 · 05:30 UTC
Didn't really understand concept, but good job on movement.
fferro234
26. Aug 2013 · 05:35 UTC
Great game. Very soothing, and the music choice is fantastic. There were a couple of minor text glitches with parts of letters chopped off but they were not a big deal.
scriptorum
26. Aug 2013 · 05:38 UTC
Mostly straight-forward. The timer adds a little bit of timing tension to it, but not much. It isn't until the third level where things get more interesting.
CuberToy
26. Aug 2013 · 12:21 UTC
Enjoyed it overall. Really cool concept and very well executed. Loved it. You sould work on graphics and make a full game of that one.
flavio
28. Aug 2013 · 21:24 UTC
I liked the game mechanic
Not so easy to get the idea of jumping from a dimension to another one to check where to go, but once you got the concept, it's working :)
Nice job !
MegaMasterX
29. Aug 2013 · 19:15 UTC
As fluid as a running river. Nicely done.
haxpor
30. Aug 2013 · 13:15 UTC
I can't play the game via web link, I'm on OS/X.
haloflooder
31. Aug 2013 · 12:40 UTC
I couldn't play a level for some reason. I just push load and nothing. The .xml files are in the same folder and I'm using flash player 10 to play the game. The web version won't load, I think 000webhost is having issues with your page.
cwkx
10. Sep 2013 · 15:33 UTC
Very innovative work, congrats!
PaperBlurt
15. Sep 2013 · 15:29 UTC
Fun and simplistic.
alwaysinbeta
15. Sep 2013 · 15:47 UTC
Took me ages to figure out, but then I quite liked it. Could be cool to add some features like a time limit or some way of dying if you go the wrong way.
🎤 crezefire
16. Sep 2013 · 13:16 UTC
Thanks for the comments folks, glad you liked it :)
Oxygamer
16. Sep 2013 · 14:59 UTC
interestingly
Oxygamer
16. Sep 2013 · 15:06 UTC
good puzzle
01rafael
16. Sep 2013 · 15:31 UTC
Hmm, I'm confused. I've try to play this game during 5 min, but I still don't know what I have to do (((
Latcarf
16. Sep 2013 · 19:45 UTC
Interesting idea, unfortunately the resulting game is a bit boring.
Static 64
16. Sep 2013 · 19:48 UTC
The mechanics are nice, and the music is great! I didn't try all the levels, but the first level was fun enough.