workhorse: it's my life by kayupla
This game is a methaphore the stresses around us in our daily lives. a boss at work, a wife and children, an old friend, a neighbor, a mother ... Everyone asks for something and lose interest if we disappoint.
Answer before 10 seconds elapsed and win the power to destroy obstacles. If you win two powers, you score points for each rapid response and lose to be missed. listen to the sound that the ryhtme 10 seconds. The obstacle change every 5 seconds, careful not to go crazy!
use the arrows to move the character, to destroy the space walls when you picked up power.
Press esc when you think you complete the game.
Although the game are not really finished (out of time^^), the theme inspired me to take risks ...
Caracters are made with famitsu caracter generator, the rest of visuals don't need anythingother than plaint^^.
I play the guitar title screen myself and mix the nasty ingame music with acid express. The game was made with Construct2 (scirra).
Answer before 10 seconds elapsed and win the power to destroy obstacles. If you win two powers, you score points for each rapid response and lose to be missed. listen to the sound that the ryhtme 10 seconds. The obstacle change every 5 seconds, careful not to go crazy!
use the arrows to move the character, to destroy the space walls when you picked up power.
Press esc when you think you complete the game.
Although the game are not really finished (out of time^^), the theme inspired me to take risks ...
Caracters are made with famitsu caracter generator, the rest of visuals don't need anythingother than plaint^^.
I play the guitar title screen myself and mix the nasty ingame music with acid express. The game was made with Construct2 (scirra).
Ratings
| Coolness | 46% | 1229 |
| Overall | 2.93 | 700 |
| Audio | 2.91 | 352 |
| Fun | 2.54 | 863 |
| Graphics | 2.50 | 789 |
| Innovation | 2.77 | 702 |
| Mood | 2.65 | 612 |
| Theme | 3.12 | 616 |
Also, the main menu is quite cool.
although the movement is a bit 'flowy' and takes a while to get up and running.
Is there a gameover and win?
I think some way to anticipate how the obstacles are changing would really benefit the sanity of the players :)