workhorse: it's my life by kayupla

[raw]
made by kayupla for LD27 (COMPO)
This game is a methaphore the stresses around us in our daily lives. a boss at work, a wife and children, an old friend, a neighbor, a mother ... Everyone asks for something and lose interest if we disappoint.
Answer before 10 seconds elapsed and win the power to destroy obstacles. If you win two powers, you score points for each rapid response and lose to be missed. listen to the sound that the ryhtme 10 seconds. The obstacle change every 5 seconds, careful not to go crazy!
use the arrows to move the character, to destroy the space walls when you picked up power.
Press esc when you think you complete the game.

Although the game are not really finished (out of time^^), the theme inspired me to take risks ...
Caracters are made with famitsu caracter generator, the rest of visuals don't need anythingother than plaint^^.
I play the guitar title screen myself and mix the nasty ingame music with acid express. The game was made with Construct2 (scirra).

Ratings

Coolness 46% 1229
Overall 2.93 700
Audio 2.91 352
Fun 2.54 863
Graphics 2.50 789
Innovation 2.77 702
Mood 2.65 612
Theme 3.12 616

Feedback

matthias_zarzecki
26. Aug 2013 · 06:55 UTC
Fun Game! It hits the "Really? C'Mon!"-vibe :)

Also, the main menu is quite cool.
ratalaika
26. Aug 2013 · 12:10 UTC
I like the idea, but I think It's poorly implemented, premade graphics also... I would prefer placeholders
mort96
26. Aug 2013 · 17:13 UTC
Controls could've been tuned a bit, other than that, it's a really nice game.
Joxno
26. Aug 2013 · 17:18 UTC
It was quite enjoyable,
although the movement is a bit 'flowy' and takes a while to get up and running.
Ravetcofx
26. Aug 2013 · 17:20 UTC
I can see what your getting at with your idea, the whole game feels like one of thoes annyoing dreams were you cant quite reach your goal. I the shading is nice, but the sprites seem a bit rough.
Atmospherium
26. Aug 2013 · 21:14 UTC
I like the core ideas, although it took me a while to get the hang of how to position myself in time for wall switches. I think that giving the player a hint as to what the next wall setup will be would go a long way. Overall, it was fun.
🎤 kayupla
26. Aug 2013 · 21:59 UTC
thx all for comments. game is not really finished and I think I can push more the concept and try to make the game better.
Feysoura
26. Aug 2013 · 22:20 UTC
Holy shit was this frustrating and hard!
Tork
26. Aug 2013 · 22:25 UTC
Don't know if you are new at game programming or not, if you are new you made a great work, else you could have spent a little more time in polishing it, the idea is good, the implementation wasn't
andwhatnot
26. Aug 2013 · 22:26 UTC
Interesting mechanic, and works out pretty well - good fun.
Meep
26. Aug 2013 · 22:26 UTC
I like the idea behind it. Has potential if it were more polished. Great work!
AdamHarte
26. Aug 2013 · 22:30 UTC
I liked the audio and the concept. Not sure why the level changes every 5 seconds. I am sure you could have come up with a way to make it change every 10 seconds and still be fun. Maybe bigger maps?! Menu screen is cool!
bukt
26. Aug 2013 · 22:33 UTC
Really cool. Awesome soundtrack, good backstory and addictive gameplay. But a little bit unpolished. Don't you want to finish the game some time? Give me a call though :)
SasoriDama
26. Aug 2013 · 23:12 UTC
Good game. It is really stressful! I think that is what you were going for so good job!
ddionisio
27. Aug 2013 · 20:05 UTC
Wow, I love the music in this game, it really got me in the mood. This game really captures the philosophy of life! I took the Buddhism approach and wait it out! :D

Is there a gameover and win?
fdevant
27. Aug 2013 · 20:11 UTC
Fuuuuuuuuuuuuuuuu
Blizzil
27. Aug 2013 · 20:33 UTC
Good idea, although it could use some polishing.

I think some way to anticipate how the obstacles are changing would really benefit the sanity of the players :)
EggDestroyer
28. Aug 2013 · 10:37 UTC
Nice atmosphere and idea, I think I see what you wanted to do ! But the game needs some polish now :)