Bangarang by Infernal

[raw]
made by Infernal for LD27 (COMPO)
My second LD "completed"

This is mouse+kb input. shoot them, dodge their shots.. your health will drop to 0 in ten seconds if you don't keep hitting them with green squares.

Post compo release (do NOT use this one to rate it):

https://www.dropbox.com/s/hfc7nhhfnbxtmmq/LD%2327-Bangarang-post-compo-version.zip

Ratings

Coolness 66% 3
Overall 2.71 878
Audio 2.00 807
Fun 2.51 887
Graphics 2.78 618
Humor 1.61 904
Innovation 2.71 756
Mood 2.48 748
Theme 2.80 870

Feedback

BMacIntosh
26. Aug 2013 路 02:11 UTC
Yay SDL! Hard game. The game window seems to be quite a bit bigger than my screen, so maybe I was missing some UI elements - it was hard to tell why I was dying.
TheBlueRage
26. Aug 2013 路 02:42 UTC
Either I suck... or this game is really hard lol. I couldn't hit a single one 0.o? Still a fun premise though, I like it!
Ciaran54
26. Aug 2013 路 02:47 UTC
Wow, that was incredibly difficult, incredibly hard to perceive, and thoroughly enjoyable, thanks ;)
馃帳 Infernal
26. Aug 2013 路 03:15 UTC
I improved their aim just before submitting and also reduced the health benefit from damaging the enemies. perhaps too much :(
mactinite
26. Aug 2013 路 03:29 UTC
I could not hit anything no matter how hard I tried, also seemed like the enemies would still shoot at you even when they passed you. I like the wire framey goodness though. ;)
kidder
26. Aug 2013 路 03:29 UTC
Difficult to get a handle on the depth of enemies, but neat idea.
namrog84
26. Aug 2013 路 03:31 UTC
Can you actually shoot the guys? I played probalby 20 times and couldnt hit anything? Or do they just keep you alive longer? Why not show a timer/health if that is the case?

A bit lost as to what the goal is, cause i just basically couldnt hit anything and kept dying.

I like the geometric graphics though
Falcon
26. Aug 2013 路 03:34 UTC
It was fun, though I had quite a difficulty in distinguishing the relative depth of all the objects. It was hard to tell if an enemy or a bullet was only a few inches away or a couple feet. Still very fun though! :)
Mclogenog
26. Aug 2013 路 05:36 UTC
I like the feeling of it, but right now it's really hard to tell when I'm being hit (and when I'm hitting). It seems that sometimes the enemies disappear when I hit them, but other times they don't (or I'm missing). Clarifying depth and distance relative to your position would really help. Maybe make the enemies darker the farther they are away? I'm not sure. Because that feedback isn't clear, I can't really make an informed decision on how to improve my strategy.

Like I said though, the feeling is good. Kinda like tempest crossed with fotonica :)
gamepopper
26. Aug 2013 路 09:31 UTC
Really liked the wireframe graphics and the idea, but no matter where I aim I can't hit the blue triangles, or at least I cannot tell if I am hitting them or not.
Xatulu
26. Aug 2013 路 10:19 UTC
God, the difficulty on that thing. Enjoyable nontheless
flamecow
26. Aug 2013 路 14:34 UTC
Pretty fun, and very interesting graphics style. The game did seem to chug a few times, though.
DvigubaiPiktas
26. Aug 2013 路 18:46 UTC
This game is just to hard. Maybe there are too many bullets?
Shugor
27. Aug 2013 路 01:52 UTC
This is a pretty cool idea, although I never really managed to get that far. It's kinda hard at times to see where you're going to shoot and where the other bullets are. Also, a display of your health/time could be a good addition in the future.
ranf
27. Aug 2013 路 06:09 UTC
I couldn't really find a way to hit the enemies reliably. It seems like my shots have a narrow range while the enemies continue to be a danger even after moving past me. I don't think I ever actually reached 10 seconds since I always died from the time limit. That being said, nice idea.
nicotr014
27. Aug 2013 路 19:35 UTC
Good work. I like the wireframes and the use of mathematics
EmptyFlash
28. Aug 2013 路 03:59 UTC
Pretty good game. Some sort of health bar or hit indication would have been nice though.
Jimanzium
28. Aug 2013 路 08:51 UTC
A nice idea, but I feel it needs a bit more work.
pighead10
28. Aug 2013 路 17:50 UTC
Really hard to shoot them. It would be nice to have some sort of health bar or timer, and it could use a bit of polish and extra mechanics (maybe powerups).
馃帳 Infernal
28. Aug 2013 路 18:50 UTC
I intended to have drops from the enemies that you have to pick up to get health back but time was running out. I then made it so you get back a little hp per bullet impact on an enemy.. but it was too high so my health went up to 2000 (visible on caption bar when you play) so I tweaked it down.. a little too much it seems.
lopiky1
29. Aug 2013 路 03:37 UTC
sweet :3
馃帳 Infernal
30. Aug 2013 路 05:08 UTC
post compo update (bug fixes etc) in description area. Not usable for rating.
Nick Weihs
30. Aug 2013 路 06:06 UTC
This was a cool starfox style game and idea : ) Only complaint is that I wish there was an indicator for the time left and your health : (
Jupiter_Hadley
04. Sep 2013 路 00:30 UTC
Found this game fun but hard. I featured it in my video compilation series of LD27 games, if you would like to check it out :) http://www.youtube.com/watch?v=tyApng3Bq-c
jwolf
14. Sep 2013 路 03:46 UTC
I like the vector graphics, reminds me of an old Star Wars game a bit. I found it very difficult to actually hit anything. The window height is way to big for my screen, the same as some of the others have mentioned.