Parts Bot (Factory Worker) by bobleny
You have ten seconds to program your robot using a randomly selected list of punch cards. Your objective is to pick up the parts and place them in the parts bin. All while navigating a randomly generated factory maze. The game is won when you have moved all parts to the bin.
Edit-
I have moved my entry from my dropbox to my server. The code has not changed though.
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I wrote this game for the 48 hour competition but didn't make the deadline, so I am submitting as a jam entry.
This game is written entirely in javascript, so no cheating!
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There are still a ton of things I want to implement. If you guys like, I will work on those ideas.
Any thoughts or comments are much appreciated.
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I wrote and tested this only in chrome. It does appear to work better in Opera and Firefox, but no guarantees. I would be surprised if it works in IE...
If for some reason the board is drawing slowly or flickering:
If you are going to play the game from the link, use Opera or Firefox. Alternatively, you can download the source and run it locally.
Chrome isn't caching the background images, so each time the board refreshes, which is does often, it re-downloads all of the images, which is painfully slow from my dropbox.
Edit-
I have moved my entry from my dropbox to my server. The code has not changed though.
------
I wrote this game for the 48 hour competition but didn't make the deadline, so I am submitting as a jam entry.
This game is written entirely in javascript, so no cheating!
------
There are still a ton of things I want to implement. If you guys like, I will work on those ideas.
Any thoughts or comments are much appreciated.
-----
I wrote and tested this only in chrome. It does appear to work better in Opera and Firefox, but no guarantees. I would be surprised if it works in IE...
If for some reason the board is drawing slowly or flickering:
If you are going to play the game from the link, use Opera or Firefox. Alternatively, you can download the source and run it locally.
Chrome isn't caching the background images, so each time the board refreshes, which is does often, it re-downloads all of the images, which is painfully slow from my dropbox.
| Web | http://bit.ly/17VWMDY |
| Source (.7z) | http://bit.ly/1fFvyjR |
| Post Compo (Web) | http://bit.ly/1dN7Ntj |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=19794 |
Ratings
| Coolness | 36% | 1477 |
| Overall(Jam) | 2.52 | 540 |
| Fun(Jam) | 2.45 | 471 |
| Graphics(Jam) | 1.64 | 605 |
| Innovation(Jam) | 3.50 | 93 |
| Mood(Jam) | 2.31 | 486 |
| Theme(Jam) | 3.13 | 270 |
Works in Firefox.
Yes, when you reach 100% damage, you lose a life. Unfortunately, the only way to take damage is by passing through or landing on an electrical hazard tile. I was really hoping to have lasers beaming across the board.
http://bit.ly/1doz3PD (It's a bitly, but I promise it's safe!)
Please note however, this should not be confused with my official entry. The bitly link will hopefully help prevent any confusion.
This version works a lot better in chrome but still sucks.
I fixed a weird bug where the squares rotation would affect the rotation of your robot causing confusion about the actual rotation of the robot.
Electrical hazards will now scramble all cards, not just the ones that have been executed.
You can now cheat by changing the time. Very useful for debugging!
I have also made a few visual / layout enchantments to the game.
Enjoy!