Chromeshift by diesel

[raw]
made by diesel for LD35 (COMPO)
Your goal is to is to rotate the square so that the flying rays hit the area corresponding to the color of the square. You can do that using LEFT and RIGHT arrows. To get more points try rays boost using SPACE bar. Boost makes it all becomes more: points, shakes, rays speed, difficulty level.

Ratings

Coolness 100% 1
Overall 3.08 578
Audio 2.44 536
Fun 3.22 412
Graphics 3.15 410
Humor 2.33 411
Innovation 2.96 554
Mood 2.89 499
Theme 2.58 844

Feedback

Arvydas
19. Apr 2016 · 01:57 UTC
This was a good challenging game! Wish there was moire to it! Good stuff
mutonizer
19. Apr 2016 · 12:09 UTC
Simple concept, not sure how it's liked to shape shifting, but it's fun, addictive and can be challenging.
Didn't even dare try using Spacebar as the shape barely had time to rotate in time by default.

As a note, I'd scale down a bit the overall resolution to make default simple blobs easier, allowing for harder versions of them in between.

Otherwise, does what it says it does and does it well enough. Kudos.
JJJANEE
20. Apr 2016 · 21:43 UTC
This is such a simple but cool concept! I would totally get it for a mobile app. The graphics were simple, but really soothing. I love it!
Fuchter
20. Apr 2016 · 21:47 UTC
+ The concept was simple.
- The box rotation too slow.
- There wasn't too much gameplay
- Fun for a only a couple of minutes
+ Very Polished
- Not very risky game
- Repetitive
+ Nice sounds, although there weren't many
+ Nice Aesthetics
CasualCat
20. Apr 2016 · 21:52 UTC
I got a high score of 41. It's pretty fun! But I think you should make it to where the main object sets a target rotation instead of just rotating it 90 degrees in a span of time when I hit left or right. if you make a variable for a target and then have the input change the target, then the square will always rotate to it in Update() and then if you need to rotate it 180 super quickly, you can hit right or left arrow two times really quickly and it will rotate accordingly. Also maybe zoom the camera out a bit and make the square rotate quicker, or use Mathf.Lerp. But still its a good game, it just needs some tweaks.
mooncalf
21. Apr 2016 · 06:12 UTC
Liked the way it looked. I think it could be an idea that could be built upon.
zzapp
21. Apr 2016 · 06:12 UTC
Nice graphics and sound and a really clean look overall. The concept is simple yet challenging, I wish you could double rotate the cube a little faster though, as a color on the opposite side of you usually means death.
Nice work overall it was a fun game.
siryakko
21. Apr 2016 · 17:14 UTC
I want more! so sleek and fun, some minor improvements on difficulty scale can be good.
tomdeal
21. Apr 2016 · 17:16 UTC
Interesting idea, simple but compelling.
ZeroFaction
21. Apr 2016 · 17:18 UTC
The slight delay in turning the cube kept making me lose. But that is user error it would seem. Great game!
Drkr
21. Apr 2016 · 17:39 UTC
Little too hard I think, if only you made each color play a different note it could have been a lot more fun.
torcado
21. Apr 2016 · 17:45 UTC
nice game! liked the design, could be more to the game though.
fafastudio
21. Apr 2016 · 18:05 UTC
Neat game ! Maybe a bit difficult, and it lacked a little of audio, but nice anyway !
taviandir
21. Apr 2016 · 18:08 UTC
Nice design. Alright gameplay.

Would have liked more consistent rotation - sometimes it feels like it gets stuck when I try to rotate (even when i pause a little bit between strokes).

Good entry.
blackname
21. Apr 2016 · 18:10 UTC
It is simple but funny, I won't use the spacebar because the square rotates too slow.
ryjcio
21. Apr 2016 · 18:10 UTC
Very nice game! I see a harmony in this little thing. I wish I would hear some music! Maybe it would be nice if controls were more responsive.
BloodJohn
21. Apr 2016 · 18:11 UTC
Nice simple mechanics. Good Challenge.

God bless you for web game! (not exe)
SIN Gaiiden2
21. Apr 2016 · 18:48 UTC
nice game. good idea. :)
try out our game please :)
dungeon of the shapeshifter
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90749
plko
22. Apr 2016 · 06:16 UTC
Chrome logo? lol
indieyp
22. Apr 2016 · 07:20 UTC
Nice concept
conno1234
01. May 2016 · 17:25 UTC
Another difficult game, but another fun one! Nice work!
DrPetter
01. May 2016 · 17:28 UTC
Looks good, and the concept is pretty solid for a quick little game. I had a lot of trouble accepting the slow constant rotation speed of the box though. Most of the time I feel like it's the rotation that loses the game for me, and not my inability to select direction fast enough. Would be better if it spun much more quickly (3-4x as fast) but that you instead ramp up the rate or complexity of incoming rays to keep a good challenge.

It also felt strange that the rays are sometimes allowed to pass inside the box before they hit, kind of like it's done to compensate for the added difficulty of the rotation delay.
Gord10
01. May 2016 · 17:29 UTC
Controls could be more responsive. I died several times, because the cube either didn't rotate or was still rotating.
tompudding
01. May 2016 · 17:41 UTC
Very slick and well implemented, but super hard. That might be because I'm colourblind though, I found the yellow and green very difficult to distinguish
terop
01. May 2016 · 17:44 UTC
nice idea for a game. it was pretty difficult though.
3rdChance
01. May 2016 · 17:51 UTC
I love the minimal idea! Add some juice and it could be a great smartphone game!
https://www.youtube.com/watch?v=Fy0aCDmgnxg
leffe108
01. May 2016 · 17:58 UTC
Wished it was a bit easier at start. You could make it progress to harder, but currently it is hard already at the beginning.

One way to make it harder is to slow down the movement or make the travel distance longer so you as player get more time to plan ahead and there is room in the beginning of the game to make an erroneous movement without loosing. At least to me, rotating using arrow keys doesn't feel intuitive which one to use to turn in which direction. You could perhaps show an arc with arrows below or above the circle that illustrates in which direction the cube rotates using left and right arrow key?

The graphics was nice and clear. Audio was simple. Maybe next time try to add some music. (although if you like me isn't good at it, you can get reviewers complaining about the music not being the best part of the game :-) )
NightShadow0
05. May 2016 · 00:21 UTC
Damn, that starts off quick and stays quick, might want to introduce a slower difficulty curve, or increase the rotation speed. I'm color-weak so i had a little difficulty with the colors, found them a bit too desaturated. Solid entry regardless.
JNI
09. May 2016 · 16:22 UTC
Really simple but nice idea! I enjoyed plaing, it wasn't to easy :D
Tanton-H2X
09. May 2016 · 17:35 UTC
ToT highest scores is 37.... really difficulty! but the space bar could help to get a high scores...always want to hit up/down buttons unconsciously!
i love this glow effect and hole tone adjustment. also it a little bit similary with my last ld game(about the mechanism,so very fantastic feeling to meet your game today)
love this solid entry with the high rhythm,i think it could exercise my limit of reaction rate, Cheers!
AinoraZ
09. May 2016 · 21:43 UTC
The controls are a little too slow for my tastes. Very hard to do a 180 and very small gap for mistakes. Game lacks some sort of music with a beat as well. Would really improve both the audio and the mood. Other then that, the concept is great, the art seems soothing for a game this simplistic, and this could easily be implemented to touch, with a sick audio and a way to just hold down a finger and spin the block around, giving a lot more responsivnes. Idea has potential for sure.
danielilett
09. May 2016 · 21:51 UTC
I really like the gameplay - it's simple, but it's just stripped to the bare essentials. It's a really well-executed, distilled gaming experience. Same with the graphics - simple, but nothing is wasted - none of the in-game elements or UI is irrelevant. In that sense, if you removed anything, it wouldn't be the same game. Great job! I would say to make the box spin a little faster so that you don't *only just* make it if a colour spawns that's on the opposite side on the cube, but apart from that, there are no problems (although even that one is just me nitpicking).
OnlySlightly
09. May 2016 · 21:52 UTC
Wow that was nerve wracking :) Clever simple mechanic which your simple minimalist aesthetic matched up to. I enjoyed things like the trail that followed the circles and the subtle glow of the shapes. Great job!