Fast Explorer by Acrimiens

[raw]
made by Acrimiens for LD27 (COMPO)
You start as a Skillfull explorer seeking the treasure, you have activated the trap of this dungeon so you will have to suscesfully complete all the stages in less than 10 seconds. Will you become the faster among all explorers?

Follow the tips given when the timer reach 0 seconds.

In the middle of the game there is a save point.

I personally recomend playing this game in full screen, the envolving experience will be improved.

I've made this game using the following tools
- Unity 4.2
- Qubicle Constructor
- Photoshop
- Cubase

I sincerelly hope you enjoy it. Regards.

Ratings

Coolness 74% 3
Overall 3.20 409
Audio 2.69 479
Fun 2.78 677
Graphics 3.82 115
Humor 2.53 402
Innovation 2.71 756
Mood 3.00 351
Theme 3.47 274

Feedback

Zekyon
26. Aug 2013 · 08:54 UTC
Ok this was funny but really hard. I tried the second level about 6-7 times and I can't complete it, but my skill on this types of games is -1, so, good job!

I'm going to keep trying :)!
autlos
26. Aug 2013 · 10:10 UTC
Like Zekyon, I'm stuck in level 2.
Good:
I like the graphics and how you implemented the 10-s restriction.
It's level based, so you could work on more in a post-ludum version.

Bad:
So hard.
You have to lose once to know what you need to find in that level.
When you fail, you start from level 1 again.

Cheers ;)
matthias_zarzecki
26. Aug 2013 · 12:29 UTC
Cool idea!
Kwrky
26. Aug 2013 · 14:12 UTC
Looks really good and feels well put together. Kinda tough!
Spotline
26. Aug 2013 · 14:16 UTC
Really hard ! Stuck at level 2 me too
m110
26. Aug 2013 · 14:16 UTC
Good job, the models look great! Levels are not so difficult after you fail them once. :)
Falcon
26. Aug 2013 · 14:18 UTC
Neat idea, and I liked the atmosphere. My one complaint is the lack of friction between you and the ground; it made it so much harder to pull off jumps. All in all, a good game though.
ratalaika
26. Aug 2013 · 14:19 UTC
It looks nice but I lose a lot of times :(
Wukkopi
26. Aug 2013 · 14:20 UTC
Nice game, mouse control was a bit stiff and i couldn't get past level 4. Otherwise very good!
Ghostik
26. Aug 2013 · 14:23 UTC
I like this! You should add some death message when you fall from the world and level loading so you don't start from the begining every time u fail. Otherwise I love it!
🎤 Acrimiens
26. Aug 2013 · 14:25 UTC
Thanks all!
ellipticaldoor
26. Aug 2013 · 14:27 UTC
Good work, why restart in the beginning if you fail?
Kragnir
26. Aug 2013 · 14:32 UTC
Kind of like the game, a bit annoying that you have no idea where to go first time in most levels. Don't understand why looking up and down is so slow.
Red Mike
26. Aug 2013 · 14:33 UTC
Interesting idea. I wish you got a message about what to do before dying though. Couldn't get to the treasure room door after numerous attempts, and no hint in the death message there.
tobbez
26. Aug 2013 · 14:43 UTC
Music got really repetitive after a while, and the y-axis mouse look was way too insensitive, but other than that it was quite fun (I completed it).
porglezomp
26. Aug 2013 · 15:00 UTC
Pretty fun, but I have a few complaints.
Level 2 seems a bit arbitrary, it's hard to figure out what to do.
Level 4 breaks the previous theme of only using the lens flare for the goal, so that causes some confusion.
Level 5 has a missing collider, and seems to be unbeatable.
Lurieh
26. Aug 2013 · 15:14 UTC
I like the visuals.
But a FPS with tight platforming is not something that should be done at all. Unless maybe with VR?
Stuck at level 5, I stopped after falling through the last platform a few times. Can we actually land our feets on this one?
The fact that we have to start all levels if we don't catch a passing point is quite frustrating too :p
kunzbe
26. Aug 2013 · 15:42 UTC
"Cant you even jump? Boooh" :) hilarious
It would be more fun, if I didnt have to start all over again every time I fail somehow
voltorben
26. Aug 2013 · 17:45 UTC
Very cool game! I love the 3d art. It could have been really cool if the interface (fonts and intro screen) had followed the same pixel style..

Game wise it was quite entertaining and addictive! It was a little tedious in level 2 when you fall over the edge, that you didn't restart right away (to me some time to figure it out). And also a little tedious to restart from level 1 every time - but i guess that's a part of what makes it challenging ;)

I got to level 6 (just after the treasure) but i simple couldn't figure out how to progress! Hope i didn't miss much more levels.

Overall a fun experience!
SpiralCodeStudio
26. Aug 2013 · 18:58 UTC
Cool cool! But I kept falling on second level. Must be a restart button or restart from the current level.
tripleVisionGames
26. Aug 2013 · 19:47 UTC
Great look. I found it a bit too hard and got stuck on the 2nd level though, couldn't work out what to do
flamecow
26. Aug 2013 · 20:27 UTC
Really neat game. The artstyle is very simple (but nice) and reminds me of the old Ace of Spades.
Tifu
26. Aug 2013 · 20:46 UTC
Kind of frustrating having to repeat levels, when they seem designed to be impossible to beat on your first try. Like fake platforms you couldn't anticipate (unless that was a glitch I guess?), or the dwarf one (why am I running to him? He isn't shining like everything else was...). I like the graphics in the levels there seems to be a lot of interesting things in each level, certainly more than you can take in in the limited time, which is good.
Idovoodoo
26. Aug 2013 · 20:57 UTC
Great job with this, well done :)
AdventureIslands
27. Aug 2013 · 16:13 UTC
I liked the visuals and the game plays pretty well, but it's pretty darn difficult. It's never very clear from the start where you need to go, and the fake platform caught me off guard. You can't figure out what to do without at least dying once a room, and having to start all over again.

I had fun with it though, wish it just was more clear what to do.
ShellfishGames
27. Aug 2013 · 16:21 UTC
Awww man. Played to the last level surely 10 times until I finally made it to the treasure room. And then [Spoiler Alert, kind of], since I expected to be rewarded somehow (e.g. by not having to play any further :D), I lost motivation when it still wasn't over.
Very cool idea and execution.
withoutpillow
28. Aug 2013 · 09:59 UTC
can't figure out how the beat the 5th room before the treasure, but i really like everything with it and hope you'll expand on the game in the future.
aquilicoco
11. Sep 2013 · 13:55 UTC
Good work!