Ten Second Teach Em Up by BumpkinRich
As it was exam result time recently the usual stories of exams getting easier / children getting lazy came around.
So I made a game where schools is now just 10 second bursts of adrenaline drenched action.
Kind of Hunger Games meets Grange Hill.
Wasn't sure about the graphical direction. I like the characters but wish I'd had more time to develop the environment and add more detail.
First time I've played guitar in one of my games so pleased I got to do that at last.
All in all, it's 15 levels and has robots, grenade launchers and grapple guns. It's what schools all about.
So I made a game where schools is now just 10 second bursts of adrenaline drenched action.
Kind of Hunger Games meets Grange Hill.
Wasn't sure about the graphical direction. I like the characters but wish I'd had more time to develop the environment and add more detail.
First time I've played guitar in one of my games so pleased I got to do that at last.
All in all, it's 15 levels and has robots, grenade launchers and grapple guns. It's what schools all about.
Ratings
| Coolness | 44% | 1337 |
| Overall | 2.85 | 771 |
| Audio | 2.71 | 465 |
| Fun | 2.56 | 851 |
| Graphics | 2.63 | 712 |
| Humor | 2.10 | 639 |
| Innovation | 1.89 | 1148 |
| Mood | 2.29 | 875 |
| Theme | 2.65 | 959 |
Feedback
zanzindorf
27. Aug 2013 · 16:28 UTC
Simple and fun! I liked the graphics, and the sounds fit the game quite well. You had to be spot on with your jump timing. It made it feel like Pitfall, which I think is what you were going for to make it more challenging and arcade-like. Thanks for posting.
handCraftedRadio
27. Aug 2013 · 16:28 UTC
This is a fun little game. I thought it was funny and entertaining enough to play the whole way through. There's some fun simple mechanics in there. I liked it!
Asar Dhandala
27. Aug 2013 · 16:29 UTC
Decent.
Jimanzium
27. Aug 2013 · 16:45 UTC
If only I was given a grenade launcher for doing well
mollymus
27. Aug 2013 · 16:45 UTC
The game has some potential! But I found myself getting anoyed by the jumping mechanic all the time:7 Too much gravity!
The Evil Cult
27. Aug 2013 · 16:53 UTC
Fun, but also frustrating. I felt like the jumps had a bit too much weight to them and couldn't quite get used to it. I really liked the amount of cool mechanics you put in and the rate at which they were introduced. I got stuck on the level where I 'forgot' my grenade launcher and had to quit in shame. Quite a nice game for the 48 hours, good job!
johnl
27. Aug 2013 · 16:54 UTC
Quite fun, but like mollymus I kept failing to get the jumps right as they felt a bit odd. Maybe I expected it to take longer to fall or something.
🎤 BumpkinRich
27. Aug 2013 · 17:32 UTC
Thanks for the comments folks. I'll take a look at the jump gravity as a post dare thing.
Misfit
28. Aug 2013 · 11:27 UTC
Nice one! Maybe jumping needs less gravity. But gameplay and levels are great.
matthias_zarzecki
05. Sep 2013 · 21:04 UTC
Solid platformer!