DYEL by ayewyn

[raw]
made by ayewyn for LD35 (JAM)
Click your way to mad gains and ask yourself the only question worth asking.

Do You Even Lift?

Ratings

Coolness 46% 1294
Overall(Jam) 3.35 431
Fun(Jam) 3.13 528
Graphics(Jam) 3.09 688
Humor(Jam) 3.61 102
Innovation(Jam) 2.83 731
Mood(Jam) 3.29 388
Theme(Jam) 3.35 544

Feedback

bigmangames
19. Apr 2016 · 02:52 UTC
OP is a beta.
Danny Gallagher
19. Apr 2016 · 09:38 UTC
shit! like one of the best games I've played hahaha

So good!
Thought Reactor
19. Apr 2016 · 16:51 UTC
Sweet game. Bought cool tunes, made mad gains. What else could you ask for?
Jadernak
20. Apr 2016 · 00:59 UTC
He lifts...
ramza
20. Apr 2016 · 00:59 UTC
I really liked this one. A simple idea, but the humor and art made it something unique.
PeachTreeOath
20. Apr 2016 · 01:24 UTC
Muscles so confused! MAD GAINZ!
ruchirbapat
20. Apr 2016 · 02:50 UTC
awesome game, simple but very good and nicely executed
play and rate my game here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
RegaCaska
20. Apr 2016 · 03:26 UTC
I like the art style, and the direction you took the theme. I didn't think about "Shapeshift" that way! Got a good amount of options in as well.
josemwarrior
20. Apr 2016 · 15:18 UTC
I could not get "gym bros"... :/

http://i.imgur.com/x7yfCps.png

Good game, I would have liked this would have been more polished, with a clear goal and a clear end. For example being the champion bodybuilder in the country. I'm a fan of the cookie clicker.
josefnpat
23. Apr 2016 · 00:20 UTC
Well er, reps for Jesus I guess? I think music would have helped a bit but I kept hoping my guy would actually gain muscle after a while! I'll lift forever at this rate. Still for a quick clicker, it's not bad. Graphics are kinda funny considering how wimpy this fellow is. You made this in UDK? I'm surprised, I didn't realize it did 2D this well. @bytedesigning / Ashley
thebrainfuse
29. Apr 2016 · 18:48 UTC
Apparently I do even lift, thank you for this.
Swynfel
30. Apr 2016 · 11:24 UTC
Cool little game.

You should have worked more on the balance and progress curve. The beginning is a little slow, but right after you can buy everything in no time.

Very responsive "clicks", and okay graphics. The different lifting animations is a good idea. However there hardly is any difference in gameplay when you switch (or I didn't notice). Maybe have the muscles increase depending on what you did ? Or give different "money" ? I don't know...

The game feels a little empty for a game made for a jam. Having the game a little more balanced, having unlock-able upgrades, or including a little variation could have helped, but it's hard to make a idle game stand out.

Good luck for your future games !