A Square Of Space And Time by PTSnoop

[raw]
made by PTSnoop for LD27 (COMPO)
A Square Of Space And Time is a time-travel turn-based strategy game, about an area of spacetime three lightseconds across and ten seconds long.

You control the red spaceships. Left click to select, right click to move nearby or attack a yellow spaceship.

The End Turn button submits one second of time. The slider at the bottom of the screen scrolls through the time available - you can travel back and change your instructions.

You can also send surviving units back into the past to help alongside their former selves. Select a unit, click Time Jump, scroll into the past and click Confirm.

Rotate the camera with the middle mouse button, zoom with mouse wheel, pan with arrow keys.

And be aware that this game is still very very buggy. Spaceships may be visible but not clickable, lasers may be fired from timelines that don't happen any more, entire futures may glitch out and vanish entirely. With the 48 hour deadline looming, I've decided to chalk most of these up to time travel just being generally wibbly-wobbly and prone to causing problems with causality. Be forewarned. Sometimes scrolling the time scrollbar around helps neaten things out.

No explicit win condition as such. If you destroy all the yellow spaceships, you can consider yourself to have "won", but the game won't end - you can keep sending spaceships back into the past to cement your victory further, if you so wish.

Ratings

Coolness 69% 3
Overall 3.17 435
Audio 2.92 343
Fun 2.65 795
Graphics 3.07 442
Humor 1.80 819
Innovation 3.63 148
Mood 2.79 508
Theme 3.29 440

Feedback

Taugeshtu
26. Aug 2013 · 05:41 UTC
PTSnoop, you're a monster. I like it. All of that's great. Won 4 to 0 by 4th turn :D
paraple-geek
26. Aug 2013 · 09:45 UTC
That was a really good game. Had a great time playing it. It would be interesting to add qtuff on thids game later as units and things like that. Good job!
tiffi
26. Aug 2013 · 10:37 UTC
Cool game, but the KI didnt quite manage to kill me
Morgawr
26. Aug 2013 · 10:44 UTC
Interesting gameplay, if further explored it could make for an interesting turn based strategy game. Even in battles you could never win, you can still have survivors which can go back in time and help their previous selves to eventually win the battle.

Amazing, simply amazing.
ratalaika
26. Aug 2013 · 11:05 UTC
Actually pretty addictive. Nice. :D
Ghostik
26. Aug 2013 · 14:33 UTC
I love the simple graphic style. Great idea btw!
Travis Irby
27. Aug 2013 · 06:16 UTC
Wow this is really fun & cool! Really like being able to scroll through the moves. Nice work.
Fede3751
27. Aug 2013 · 15:03 UTC
Cool idea!
CuberToy
27. Aug 2013 · 15:08 UTC
Simple gameplay mecanics, good strategic game idea. Really like the take on the theme, cool atmosphere due to music (and space). Really enjoyed it overall.
HeyChinaski
27. Aug 2013 · 21:47 UTC
I won. Nice concept, well implemented. It's a shame you didn't have time to put the final polish in.
Travis Irby
27. Aug 2013 · 22:44 UTC
thankss for your comment PTsnoop!
L0gicaL1nsanity
28. Aug 2013 · 00:13 UTC
Cool idea. I'm a sucker for time travel stuff. xD
apaneske
28. Aug 2013 · 17:59 UTC
Like the idea and the execution :)
porglezomp
30. Aug 2013 · 03:54 UTC
You need to recompile your web build without the context menu. I can't right click.
Yell0w
30. Aug 2013 · 19:03 UTC
A nice strategic game that would benefit alot from a little information popup at the start or during the turns :)
Metatheos
30. Aug 2013 · 20:19 UTC
Really interesting idea, but I found it really hard to follow the action due to a lack of continuity (feels almost like I missed something and it's actually there).

Also please open ASquareOfTimeAndSpace.html in any text-editor and change line 20 to 'params: { enableDebugging:"0", disableContextMenu:true }' (it disables the right-click-menu).
🎤 PTSnoop
01. Sep 2013 · 18:37 UTC
Thanks for the comments, everyone!

And thanks for letting me know about the right click thing, porglezomp and Metatheos. I've made Metatheos's fix, so that shouldn't be a problem any longer. :)
Sheep
02. Sep 2013 · 08:34 UTC
Interesting gameplay. It's hard to understand, I probably still don't completely get it, but I like the timejump idea. Good job on your game :)
tamat
14. Sep 2013 · 10:17 UTC
Interesting concept, visualy look similar to mine but yours has much more polished gameplay
Vile Smile
14. Sep 2013 · 17:45 UTC
Very innovative! The graphics and music were nice.
kirbytails7
14. Sep 2013 · 18:45 UTC
Very neat idea. I didn't notice at first that the lasers travel over time, which is pretty cool.
JonathanG
16. Sep 2013 · 11:56 UTC
This looks extremely well polished, and could be an interesting strategy game mechanic, but it's very confusing!