Dodge These by Destroyer40k

[raw]
made by Destroyer40k for LD27 (COMPO)
In dodge these, you control a vehicle crossing a minefield for reasons unknown. To make things worse, you're going at maximum speed!

You can, however, slow down time, but true action heroes don't need to do that, right? Either way, you WILL cross the minefield in, you guessed it, 10 seconds.



Tools used: SFML,irrLicht, MS Visual Studio 2012, Blender, Gimp

Ratings

Coolness 54% 3
Overall 2.97 647
Audio 2.46 602
Fun 2.93 550
Graphics 3.00 480
Innovation 2.74 735
Mood 2.59 662
Theme 2.71 921

Feedback

NorthByNorthwest
27. Aug 2013 · 18:33 UTC
Pretty cool concept! I liked the slow motion mode. Great use of the mouse wheel!
There were a lot of mines at some points, I couldn't always get through them, even with slow motion.
archaeometrician
28. Aug 2013 · 04:44 UTC
Good idea to use the mouse wheel to slow down the game. More fun than I imagined :)
Jimanzium
28. Aug 2013 · 17:28 UTC
"The application was unable to start correctly (0x00007b)" Got an error when launching
Arrow-x
28. Aug 2013 · 17:34 UTC
awsome shump .. love love love it ....but wait u can slow the motion loooooooove it
Starspell
28. Aug 2013 · 17:34 UTC
The game lagged like crazy for me but it's probably just my computer being slow. One thing that was annoying was that the screen was so tall that it was difficult to click on the start button!

From what I did manage to see it was pretty good! I'm not sure movement with the mouse is better than keyboard but the mouse wheel for modifying the speed of the ship was a nice idea.
Endurion
28. Aug 2013 · 17:35 UTC
Looks nice, but it's hard. On default speed I'm quickly overwhelmed. Made it in 20.78 seconds
local minimum
28. Aug 2013 · 17:39 UTC
Couldn't run, same error as Jimanzium
Aslai
28. Aug 2013 · 18:54 UTC
It's very easy to avoid the mines at full speed, since you can just move the mouse through any mines and not hit them. You just need to move the mouse so fast that the ship teleports completely over the mine.
🎤 Destroyer40k
28. Aug 2013 · 20:19 UTC
"The application was unable to start correctly (0x00007b)" Error fixed (Cause was bad Visual C++ redist .dlls), during which I noticed the game wouldn't run on WinXP. Fixed that too.
gameXcore
28. Aug 2013 · 20:49 UTC
Fantastic, I loved the audio effect. How did you do that?
Ninja
28. Aug 2013 · 20:55 UTC
Nice work, although you can avoid all of the mines by hugging the right wall.
🎤 Destroyer40k
28. Aug 2013 · 21:22 UTC
@ gameXcore:
If you mean the "slowed-down" audio, I just lowered the pitch of the sound clip on the fly depending how fast the game was going. SFML provides really simple and easy syntax for it, basically "sound.setPitch(x)", where x is the multiple for the pitch.
If you mean the audio itself, it was just me hitting things together and modifying the result a bit. 2 AA batteries, a metal fan, my fist, and the microphone itself were slightly harmed in the prosess.
NiceAlexanderAS
29. Aug 2013 · 02:30 UTC
AWESOME GAME! :DDDD
KunoNoOni
29. Aug 2013 · 02:31 UTC
What a really cool game. I liked the effect slowing down time gave.
Solifuge
29. Aug 2013 · 02:33 UTC
That was cool, if a bit short and simple. I like time dilation as a game mechanic, and the controls being contained to the mouse made the interface simple and elegant. Thanks for putting this together!
ellipticaldoor
29. Aug 2013 · 17:26 UTC
Nice gameplay mechanics ;)
awppy
31. Aug 2013 · 01:10 UTC
Staying to the far right allows you to dodge everything.

This game is chaotic otherwise! Makes you feel awesome when you navigate a minefield flawlessly
ArcturusDeluxe
01. Sep 2013 · 00:26 UTC
Nice! The mouse wheel for controlling the speed of time is really cool, I love how it also effects the pitch of the sounds on the fly too. Fun little game.
aldian
01. Sep 2013 · 00:41 UTC
26.8. great use of mouse wheel (:
alts
02. Sep 2013 · 09:27 UTC
Was able to get a perfect score through a bit of an exploit. Otherwise 18 seconds is my best.

I really appreciated the unification of controls here. Specifically, that everything was controlled by the mouse. That and that the balancing between speed and hitting mines felt really good. If it weren't for the exploits, thi would be mechanically really solid. Nice work.