Ten Second Dungeon by Jimanzium
TO RUN IN CHROME: https://chrome.google.com/webstore/detail/l%C3%B6veliness/mompnkcmpbopandjnddeecgeeojegohc?hl=en
To run in the Chrome browser the love2D chrome plugin is required. You should be able to just click on the link to open into Chrome, otherwise right-click then run with loveliness
Ten Second Dungeon: Instead of a life bar you have ten seconds. You must run around the dungeon killing mobs, looting and not satting around. Avoid the traps and hopefully conquer the final boss.
To run in the Chrome browser the love2D chrome plugin is required. You should be able to just click on the link to open into Chrome, otherwise right-click then run with loveliness
Ten Second Dungeon: Instead of a life bar you have ten seconds. You must run around the dungeon killing mobs, looting and not satting around. Avoid the traps and hopefully conquer the final boss.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.88 | 738 |
| Audio | 2.12 | 767 |
| Fun | 2.87 | 601 |
| Graphics | 2.55 | 769 |
| Humor | 2.00 | 693 |
| Innovation | 2.66 | 796 |
| Mood | 2.56 | 686 |
| Theme | 3.20 | 536 |
A bit weird that if you kill someone and go to the next room, the potion (I think) teleports there.
I kinda wrote this off as being a little boring right at the start but as soon as I ran into the other enemies and game-play variations I really started enjoying it. Overall I'd say the game-play is very fun and addictive, making good use of the theme.
The graphics are not fantastic but they do service the game well enough. It looks like you put in a fair bit of effort with the effects so props for that.
The sound was a little lackluster with just beeps and bloops but I appreciate any sound implemented in the time limit.
Good job, I enjoyed playing it greatly!
only thing that may be a bit annoying is that the camera 'hops' when you shoot.
It's a bit hard and too dependent on luck (if the first few rooms don't have anything in them, you're screwed), but fun.
It seemed like the enemy graphics are smaller than the hitbox, but I am not sure.
The giant lasers were terrific for the atmosphere and the adrenaline factor.
In shooter games, though, I always preferred to have auto-fire unless it's a shotgun or if it's only a starting weapon with promise of later powerups. I feel that constant aiming and firing distracts the player from the overall game, but that's just my opinion.
Great job on this one!
It was fun, and fast!
I actually like the aesthetics in the game. I didn't find the scalelines overwhelming. Not a bad game overall, but I've played plenty of 10 second maze games this LD already ^^;
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: @executable_path/../Frameworks/mpg123.framework/mpg123
Referenced from: /Users/USER/Downloads/TSD.app/Contents/MacOS/love
Reason: no suitable image found. Did find:
/Users/XXXXX/Downloads/TSD.app/Contents/MacOS/../Frameworks/mpg123.framework/mpg123: file too short
/Users/XXXXX/Downloads/TSD.app/Contents/MacOS/../Frameworks/mpg123.framework/mpg123: file too short
Luck was on my side ^^
The enemies and you could've also been bigger, or maybe the bullets should've been smaller.
Bonus points for the resolution and fullscreen options in the menu!