{"author_link":"\/author\/vaalen\/","author_name":"Vaalen","author_uid":"21014","comments":[{"author_name":"ENDESGA","author_uid":"19270","time":"Aug 27, 2013 @ 5:50am","epoch":1377582300,"text":"hahaha, very nice :)\r<br\/>cool game overall :D\r<br\/>-ENDESGA"},{"author_name":"tlasol","author_uid":"26921","time":"Aug 27, 2013 @ 10:19am","epoch":1377598440,"text":"Very nice. Bug: sometimes I lose when I still have 4-5 secs. And there is enougth of them to go to next &quot;seconds&quot; bottle"},{"author_name":"ShellfishGames","author_uid":"23164","time":"Aug 27, 2013 @ 10:28am","epoch":1377598980,"text":"Very cool and quite captivating. I like how you included the &quot;quests&quot; in form of simple dialog lines. And I have to admit it's quite funny at times. &quot;There's not a lot of fish in this swamp&quot;, ha. :D"},{"author_name":"manabreak","author_uid":"11177","time":"Aug 27, 2013 @ 10:57am","epoch":1377600720,"text":"Cool concept. I really couldn't read the black text on the dark-blue background there..."},{"author_name":"RobotParking","author_uid":"26005","time":"Aug 27, 2013 @ 12:42pm","epoch":1377607020,"text":"Love me some roguelike action."},{"author_name":"ZYXer","author_uid":"20509","time":"Aug 28, 2013 @ 2:07am","epoch":1377655320,"text":"Great twist on the theme and a cool twist on the rogue-like genre. Background story, music and npc conversations create quite a nice atmosphere."},{"author_name":"hbocao","author_uid":"25980","time":"Aug 28, 2013 @ 2:18am","epoch":1377655980,"text":"Solid use of the theme. CHRONOS! That's genius. And that's a lot a dialog! Fun game for sure."},{"author_name":"MidCry","author_uid":"21379","time":"Aug 28, 2013 @ 1:38pm","epoch":1377696780,"text":"Nice try ... looks better after some polishing .\r<br\/>you can check out our game , it's rouge-like too  .."},{"author_name":"Tainted_Code","author_uid":"5752","time":"Aug 28, 2013 @ 2:45pm","epoch":1377700800,"text":"Cool game, I like the tiles :3"},{"author_name":"tripleVisionGames","author_uid":"12495","time":"Aug 28, 2013 @ 6:37pm","epoch":1377714720,"text":"Cool game. I like the way you've used the theme and it's fun too!"},{"author_name":"truiton","author_uid":"25030","time":"Aug 29, 2013 @ 8:13am","epoch":1377763680,"text":"Nice game mechanics, I like it. :)"},{"author_name":"shohs","author_uid":"20774","time":"Aug 29, 2013 @ 5:20pm","epoch":1377796500,"text":"I had fun playing this.  I like your take on the theme, and the dialog and music were pretty good too.  Overall nice job!"},{"author_name":"john_conder9","author_uid":"12682","time":"Aug 29, 2013 @ 10:18pm","epoch":1377814380,"text":"I got kind of lucky because my first time in the world I found the dragon, but I only had 700 seconds when I approached him and died to him.  Then, trying to be more careful the second time around I got there with 820 or so seconds, and &quot;lifted&quot; the curse.  I then killed all the mobs and collected all of the vials, but, I couldn't figure out if the dragon was the end-goal challenge of the game.  I'm guessing it was?  Anyway, really cool.  I like the concept, I played the original version so the text was annoying because it became very hard to read once I got that vialx2050500 or whatever."},{"author_name":"Aslai","author_uid":"8782","time":"Aug 29, 2013 @ 10:24pm","epoch":1377814740,"text":"Once I realized that time stepped only when I moved, it became more enjoyable.\r<br\/>Also Chronos ripped me off. I only got 20,000,000 seconds back for lifting the curse. That's only 8 months :("},{"author_name":"Gabriel","author_uid":"11099","time":"Aug 29, 2013 @ 10:46pm","epoch":1377816060,"text":"Very nice! I just *LOVE* this tiled visual and roguelike mechanics. I don't know what's wrong with me, I really love it! hahaha\r<br\/>\r<br\/>Liked the twist on the theme as well - a opressive time limit that, in fact, isn't really a time limit but a movement limit. Clever! Liked the greek mythology approach and running against time as well, having to balance between the desire to explore and see new things, and the need to save time for whatever seems to be an essential path. Very interesting and even enlightening, considering I've been thinking a lot lately on how to make exploration interesting in a 2D topview openworld context. Awesome!\r<br\/>\r<br\/>At some point, though, apparently I triggered a bug where the objects just wouldn't be destroyed - neither time vials or monsters. At first I thought it was specific to a certain part of the map, where I noticed that first (a part at the bottom right that has a narrow corridor filled with Goblins, with some Time Vials at the end - I could just keep walking over them and gaining massive amounts of time and they were not destroyed - https:\/\/dl.dropboxusercontent.com\/u\/69894467\/Time%20vial%20bug.jpg). Then I went on to explore the rest of the map and saw nothing else was being destroyed anymore either. I tried to identify what triggered the bug but was unable to. The only info that might serve as a clue is that I opened the game and started to play it, but then had to run a chore and was out for several hours, returning to the game after that - I *think* that stuff wasn't being destroyed after that. Maybe you have some sort of verification routine that is set to repeat a very large amount of time that is not infinite, so that a very long time away could trigger that? Let me know if I can help with debug ;)\r<br\/>\r<br\/>Regardless, this is one of the entries I most enjoyed playing so far and my rating reflects that! Congrats man! Roguelikes rock! :D"},{"author_name":"Vaalen","author_uid":"21014","time":"Aug 30, 2013 @ 10:42am","epoch":1377859020,"text":"Thanks for all of your comments. I'm really happy that you enjoyed my game. And thanks for bug reports. I corrected most of them in the post-compo version.\r<br\/>\r<br\/>@john_conder9 : The dragon is indeed the end goal challenge.\r<br\/>\r<br\/>@Aslai : I would like to put 2 billions seconds and not just 20 millions. I just forgot some numbers and I haven't noticed that error. It's corrected and your character can now live almost 80 years.:)\r<br\/>\r<br\/>@Gabriel : I tried to reproduce your bug. I launched the game and wait for an hour,but I haven't succeed. I check my code and I don't really know where it could come... It don't seems really a serious one but thanks for reporting and for your rating. :)"},{"author_name":"Arrow-x","author_uid":"17767","time":"Aug 30, 2013 @ 2:43pm","epoch":1377873480,"text":"A bit bhgy but a very good use of the theme"},{"author_name":"gmaker","author_uid":"20390","time":"Aug 30, 2013 @ 2:44pm","epoch":1377873540,"text":"cool game! =) i liked it! great job!"},{"author_name":"ratalaika","author_uid":"25607","time":"Aug 30, 2013 @ 5:04pm","epoch":1377881940,"text":"good job"},{"author_name":"MuciojadPL","author_uid":"21095","time":"Aug 30, 2013 @ 6:34pm","epoch":1377887340,"text":"Nice overall! I like this open world system. And moody music :) Great."},{"author_name":"doonay21","author_uid":"18952","time":"Aug 30, 2013 @ 7:26pm","epoch":1377890460,"text":"Fine concept. I love the music, it is really moody."},{"author_name":"Kragnir","author_uid":"26709","time":"Aug 30, 2013 @ 7:37pm","epoch":1377891120,"text":"Like the game, like the music, like the graphics. The gameplay was interesting at first but got a bit boring towards the end. Think the ending screen should be a bit more final."},{"author_name":"Aslai","author_uid":"8782","time":"Aug 31, 2013 @ 9:23am","epoch":1377940680,"text":"Now I can live forever! Muahahaha!"},{"author_name":"Zammy","author_uid":"25125","time":"Aug 31, 2013 @ 9:23am","epoch":1377940680,"text":"Nice game! :)"},{"author_name":"Vile Smile","author_uid":"26636","time":"Aug 31, 2013 @ 3:58pm","epoch":1377964380,"text":"Wow! This is very nice. The graphics were OK. The music and sound fx were quite good. The story was interesting, I wish there was more of it. I really liked the gameplay, it was a lot of fun. Very unique and innovative."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Sep 5, 2013 @ 2:16am","epoch":1378347060,"text":"Nice use of the theme, the story was pretty cool. Good job! I featured it in my LD27 compilation video series, if you'd like to check it out http:\/\/www.youtube.com\/watch?v=WX5erHA1DPE"},{"author_name":"Antidote","author_uid":"27803","time":"Sep 6, 2013 @ 7:05pm","epoch":1378494000,"text":"Not a fan of the spending-time mechanics ;[ Just my personal taste I guess.\r<br\/>\r<br\/>Made a video while playing\r<br\/>http:\/\/www.twitch.tv\/danielsnd\/c\/2882659"},{"author_name":"SnoringFrog","author_uid":"20952","time":"Sep 10, 2013 @ 3:29am","epoch":1378783440,"text":"Not very difficult on my 2nd run through (I found the dragon the first time, but couldn't kill him, then I died trying to find the southeast corner), but still quite enjoyable. Nice work."}],"images":["ld27\/21014-a543b21122bac3e4749762eb83b84e8d.jpg","ld27\/21014-b4e4b4cf9cdfd9ac653759174c2f1f7a.jpg","ld27\/21014-4125cedf1abe125400183852dd67f3c4.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/download\/augt8wk69z2cpek\/The_Curse_of_Chronos.exe","text":"Windows"},{"url":"http:\/\/www.mediafire.com\/download\/c0qi2zl1k0b4jjv\/The_Curse_of_Chronos(3).exe","text":"Windows (post-compo version)"},{"url":"http:\/\/www.ludumdare.com\/compo\/2013\/08\/30\/chronos-post-mortem\/","text":"Post mortem"}],"metadata":{"g_key":"24140","g_author":"21014","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"24170","g_title":"The Curse of Chronos","g_status":"UCHK1","g_place":"385","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/21014-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/21014-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/21014-shot2.jpg-eq-900-500.jpg"],"text":"Use up down arrows and space bar in the main menu. Wait a bit because the loading can take 10-20 seconds.\r\n\r\nControls and tips : \r\nArrow keys : move.\r\nMouse : put it on a square to get informations about it.\r\nMove in the direction of a npc to talk to him.\r\n\r\nIt's a kind of rogue-like in open-world. At least that was my plan at the beginning. Finally, I think it's a bit far of a rogue-like but it doesn't really matter. I hope you will enjoy it !\r\n\r\nPost-compo version : It's the same game than the first version but I fix some minor bugs (mainly texts out of borders and some errors in dialogs.)","title":"The Curse of Chronos"}