X-TREEEME Pin the Tail on the Donkey by Puzzlem00n

[raw]
made by Puzzlem00n for LD27 (COMPO)
Bill was a simple man living a simple life playing simple games like Pin the Tail on the Donkey. Then, one day, after his girlfriend left him, he thought, does everything really HAVE to be so simple? Why can't things be more... X-TREEEME!

So, he rented out private islands, built obstacle courses on them, and then kidnapped you to force you to play them.
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NOTE 8/27/13: I fixed a crash after the compo was over. It was a tiny fix, as you can see in win.lua here: http://bit.ly/19KzYFl I believe this fix to be within the rules as per the tips on the bottom of this page.
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Sorry if the music gets annoying, my music editor glitched out at the last minute. I had to make something new fast. Colors inspired/taken from palettes by eletrikmonk on colourlovers.com.

Ratings

Coolness 46% 1229
Overall 2.90 724
Audio 2.42 626
Fun 2.70 737
Graphics 2.79 606
Humor 3.22 145
Innovation 3.45 235
Mood 2.79 508
Theme 3.53 220

Feedback

leafo
26. Aug 2013 · 07:00 UTC
This game is quite hard
josefnpat
26. Aug 2013 · 08:07 UTC
This game is rather hard, but good job!

Perhaps instead of ten seconds to view the maze at the start, perhaps the spacebar would reveal the map for as long as you hold the key.

You might be able to generate mazes then, and even make the bigger! Great job!
Jan Marcano
26. Aug 2013 · 08:28 UTC
The game was challenging enough. Nice idea :)
Terrabyte
26. Aug 2013 · 08:43 UTC
ARGH THIS IS SO HARD!!!!
Great job though, nice graphics in particular :)
I can safely say that I think that you TAILED IT!
syradinegames
26. Aug 2013 · 12:43 UTC
Very challenging by testing your memory. The concept with the buzz saw is good, though I had sound off so it was hit or miss. Hard to find donkey on first peak though.
🎤 Puzzlem00n
26. Aug 2013 · 14:58 UTC
Thanks, everyone. Yes, it is quite hard. You can blame that on me being sadistic or just being bad at designing levels of easy difficulty.
🎤 Puzzlem00n
26. Aug 2013 · 15:39 UTC
NOTE TO EVERYONE: Read the ***KNOWN ISSUES*** in the description before sending me bug reports! I KNOOOW. I might see if I can justify fixing under the rules somehow just for the people who don't read it.
BenWhi
26. Aug 2013 · 16:18 UTC
Yeah, I agree with everyone - SUPER HARD!!!! But fun! I managed to beat the first level, but when I got the second donkey (or at least I think I did!) it crashed :(
theholychicken
26. Aug 2013 · 20:19 UTC
Yay I did it! very fun! The moment you start seeing phantom mines in the darkness, that is the sign of a true master.

Also I ROFLed when I first heard your voice acting.
N427
26. Aug 2013 · 23:34 UTC
Pretty fun, game broke when I reached the donkey on level 2 though.
KunoNoOni
27. Aug 2013 · 03:52 UTC
Very original idea. I really like the challenge. Cute graphics :)
Laelien
27. Aug 2013 · 03:55 UTC
Same as above, the game broke when I reached donkey in level 2.
It's pretty awesome though ! Love the concept. The music is simple yet catchy and doesn't get annoying, the graphics are effective, and the fact I needed three peeks at level 2 to get it right makes me want to play the next levels real hard.
Good job !
torvik88
27. Aug 2013 · 13:08 UTC
Great game, dunno what someone said that the music is catchy, i wanted to blow my brains out after 5 seconds of hearing it (but in the context of the game it is a very good choice).
SnoringFrog
27. Aug 2013 · 15:06 UTC
I see why everyone seems to complain about the difficulty lol. Definitely challenging, and the difficulty goes up fairly well from one level to the next. Loved the falling sound.

Looks good, runs well when it doesn't crash (and is set up so the crash doesn't ruin the game, since you can pick whatever level you want, which is quite nice), and has a truly captivating backstory that I really wish was in the game (I want to pin the final tail of the game on Bill :P. Nice job.

Including these because the description says you already fixed the crash:
If you fixed the crash in the Windows version, then you need to fix the crash still (I crashed at the end of levels 2, 3, and either 4 or 5).

Also, I got this: http://s24.postimg.org/rkmzwdbqt/Extreme_Pin_the_tail_on_the_donkey_bug.png which personally I thought was extremely helpful, but I get the idea that it's not intentional :P
🎤 Puzzlem00n
27. Aug 2013 · 16:54 UTC
Okay, everyone, the crash is actually fixed now. For real this time. I'm really sorry about that.

Also, @SnoringFrog: Yeah, that happened to me once or twice. I think it's a bug in the camera lib.
AtomicVikings
29. Aug 2013 · 05:22 UTC
nice game but boring after a while. Polish the graphics next time. From a guy who did so much games i would expect more...
alts
29. Aug 2013 · 08:18 UTC
Like others have said, it's a bit hard. I think it might be made easier by making the camera move faster during the "peek" stage. I felt like I spent too much time trying to find the donkey, before even getting the chance to memorize a path.
Mironix
29. Aug 2013 · 08:54 UTC
*start bad joke* You nailed it *end bad jonke* . after polishing it will be an amazing fun puzzle game.
neekobus
29. Aug 2013 · 11:31 UTC
Nice idea. A bit hard, I quit at the level with the bombs.

Maybe you have to find a thing to help the player a bit : a sound when you approach a bomb, or some checkpoint in level, to avoid restarting every time at the begining...
🎤 Puzzlem00n
29. Aug 2013 · 13:04 UTC
For all the people who say it's hard: I agree. But I feel like you're not putting enough effort in to it to think of an obvious way to make it easier on yourself. So think about it.

*AHEM* COUNTING TILES *COUGH.*
Jeremias
29. Aug 2013 · 13:25 UTC
The first two levels are okay, but then it gets quite hard! Did you thought to let the player move on a square basis. Then pressing 3 times the up key would result in moving 3 squares to the top. This would make it faster to realize the movement memorized and therefore a bit easier, as the smooth movement takes a bit more time.
Nice take on theme anyway!
🎤 Puzzlem00n
29. Aug 2013 · 16:11 UTC
@Jeremias: But... the player does move on a square-by-square basis, if you just tap the key instead of holding it. Are people not realizing this?
Zanzlanz
29. Aug 2013 · 21:09 UTC
Fun little game man. I liked how the difficulty ramped up at a steady rate, rather than being completely easy/completely difficult. Nice mechanics, and clever idea ;)
Jeremias
29. Aug 2013 · 21:41 UTC
I meant something else. You already showed the tiles so that would no problem at all. I mean, if I press 3 times very fast the right key, the player does not move 3 tiles to the right (until I make a pause between the presses). If so, the player could realize the memorized things faster. But this is just a very small detail. Sorry, if I sounded ambiguous.

The level with the saws is still difficult for me, as memorizing games are somehow difficult for me at all :D
I mean, the two things are not "problems" or "issues". Just something I perceive while playing. I really tried it a lot. A lot.
d__adee
31. Aug 2013 · 23:40 UTC
It's hard and it's all about luck and counting xD
I've managed to tail the donkey on all 6 levels though. Got me playing for more or less an hour to finish everything.

:D
galman
16. Sep 2013 · 11:43 UTC
Nice game! I like your idea (quite reminds me of mine :) ), as already said, the levels are a bit to hard and the music was too intense for me :P A "I give up" button would be helpful too. All in all, I enjoyed your game :D