You have ten seconds to escape... by SbstnC
You have 10 seconds to escape... the 10 levels !
Hi,
this is my firs entry ever, for a Ludum Dare event, and actually it's the very first game I managed to complete.
Since it was one of my first game I spend 90% of my time fighting with the code, so there is a minimalist art, and no sound.
So what you'll have is a very quick (quick ? like 10 seconds ?), ten level, minimalist and colorful puzzle/platformer.
I still like the concept of the game, and I hope it will be fun to beat.
There is nothing to install, just a simple executable.
*** I made a slight change by moving the exit of the first level, 2 tiles down, because it caused people to think there was a glitch where in fact there wasn't. It's not really a glitch correction, it's kinda "not glitch correction" so I hope it's ok. It's a very small modification.
Link to the previous version (with the not glitch) is here :
http://www.mediafire.com/download/87r8nniab31tg8g/You_have_ten_seconds.zip ***
REMEMBER : The Keyword is PUZZLE, there are traps, and short cuts. Overall, wits > skill
Hi,
this is my firs entry ever, for a Ludum Dare event, and actually it's the very first game I managed to complete.
Since it was one of my first game I spend 90% of my time fighting with the code, so there is a minimalist art, and no sound.
So what you'll have is a very quick (quick ? like 10 seconds ?), ten level, minimalist and colorful puzzle/platformer.
I still like the concept of the game, and I hope it will be fun to beat.
There is nothing to install, just a simple executable.
*** I made a slight change by moving the exit of the first level, 2 tiles down, because it caused people to think there was a glitch where in fact there wasn't. It's not really a glitch correction, it's kinda "not glitch correction" so I hope it's ok. It's a very small modification.
Link to the previous version (with the not glitch) is here :
http://www.mediafire.com/download/87r8nniab31tg8g/You_have_ten_seconds.zip ***
REMEMBER : The Keyword is PUZZLE, there are traps, and short cuts. Overall, wits > skill
Ratings
| Coolness | 61% | 3 |
| Overall | 3.23 | 383 |
| Fun | 3.46 | 172 |
| Graphics | 2.43 | 832 |
| Humor | 2.48 | 429 |
| Innovation | 2.74 | 735 |
| Mood | 2.48 | 748 |
| Theme | 3.75 | 104 |
But its really hard :)
I麓ll try to beat it!
The game was really easy at the begginig, I just changed the order of the rooms, and the difficulty has gone crazy.
I hope it's not too hard, I beat it at every try, but I made it, so maybe it's just that I know it too much.
@madk
Iknow there is no room for error, but basically I had no room to make room for error, it's only one second per level. I'm pleased someone beat it.
I'm considering going for a 60 seconds/60 levels version, it could distribute the difficulty more smoothly during the levels, and I could try the levels designs ideas that I could'nt add here.
@Nights57
It's not a glitch, when you fall you spawn from above (pacman like), it's the way to do it. It looks like a glitch because you don't have time to see the character coming from the top.
Looks like "Adventure" for Atari :D
Not the game itself (which is pretty clever and really fun [until it gets intensely frustrating ^^) but the fact that you made a game! I didn't know you were a programmer!
Now I will harass you until you make a game using your own drawing graphics, because minimalist pixel-art it cool, but you can do so much better than that!
So I thought I could try to use GM's drag and drop system, but it was glitchy, so I had to code aniway for a big part. So my 48h were : 10 hours to sleep and get an idea, almost 30h to fix the engine while reading tutorials,documentations and hitting myself with the keyboard. 6 hours for level design, graphics and sounds (yeah the sounds that I could never get to work) and hitting myself with the keyboard again... oh and also getting that countdown to work trough the different levels... that almost made me quit.