10 Seconds Quest by Nora Shishi

[raw]
made by Nora Shishi for LD27 (COMPO)
Destroy the dungeons and save the cities in 10 seconds!

-Keep pressing the dungeons to fight
-Keep pressing the city to heal yourself

(impactjs 1.22)

Ratings

Coolness 0% 1970
Overall 3.29 332
Fun 3.34 240
Graphics 3.91 92
Humor 2.40 466
Innovation 3.51 204
Mood 2.90 417
Theme 3.71 122

Feedback

FenderQ
26. Aug 2013 · 01:17 UTC
Almost made it to level 3. Very good art. Fun game.
celsyum
26. Aug 2013 · 15:26 UTC
to finish 3 level is impossible :) ? right ?
VAGABOND
26. Aug 2013 · 17:13 UTC
only made it lv.2 :(. fun!
NuSan
26. Aug 2013 · 17:33 UTC
Nice idea, at first seem pointless, but its in fact an interesting system. Need more items, and a bit less difficulty.
Made it to level 3, but seem really hard to go beyond.
flyingbear
27. Aug 2013 · 01:09 UTC
I managed to pass level 3. I used the "keep the mouse held down" strat!
Jan Marcano
27. Aug 2013 · 05:51 UTC
Pretty art and the gameplay concept was really neat. Good work! It is pretty challenging to beat it
TammiLion
27. Aug 2013 · 07:29 UTC
Tweeted that I would rate the game so here I am ^^ Gameplay is simple and still fun so that's a great plus. Made it to level 3 ^^ Didn't understand the game at first, was clicking like crazy untill I read a comment about keeping the mouse down haha.
ripatti
27. Aug 2013 · 08:02 UTC
Simple and cute. Really like graphics!

Is it bug? I can heal myself between levels (when it shows message about gem and timer is stopped).
Myyyvothrr
27. Aug 2013 · 18:17 UTC
Couldn't beat both "Lv1 + Lv2" dungeons, nice graphics!
Mclogenog
27. Aug 2013 · 19:28 UTC
The graphics are really cute. One time the game froze on the "new item" screen and had to restart, though.
angrygeometry
27. Aug 2013 · 20:40 UTC
this is frantic! really like it, well designed but extremely difficult game. made it to level 3 a few times but was never quick enough with my mouse. would love to try this on a smart phone.
Valerien
27. Aug 2013 · 21:32 UTC
This game is smart overall, I think that the concept is quite ingenious, even though it's quite simple. Good job !
rylgh
27. Aug 2013 · 21:56 UTC
SO GOOD 5/5. agree with angrygeometry, could make a very cool mobile game.
Andrew Shouldice
28. Aug 2013 · 00:08 UTC
Once I discovered that you can hold the mouse down, this went from incredibly difficult down to really really difficult. I made it to the third level, but monitoring health and time is surprisingly hard. Neat idea, nice art, great execution!
syawqy
28. Aug 2013 · 04:44 UTC
this is hard,really hard!! and a bit fun
KevinZuhn
28. Aug 2013 · 05:10 UTC
I also could not get past level 3 no matter how I tried! Please tell us there's some secret to it!
udo
28. Aug 2013 · 08:29 UTC
I have the feeling this is getting more difficult on an exponential scale! ;) Very cool concept though! Some sound would have made this even better.
thethey
28. Aug 2013 · 11:34 UTC
I love this take on the minimalist rpg, simple but smart.
23
28. Aug 2013 · 14:08 UTC
Really cool, agree it could be a bit easier though.
chaosBrick
28. Aug 2013 · 18:27 UTC
Glitched it and got to level 9. Wut?
Neo-Blue
29. Aug 2013 · 07:44 UTC
Brilliantly simple take on the theme. I couldn't get higher than level 5 but it was fun.
AmyDee
29. Aug 2013 · 10:32 UTC
Harder on a tap-to-click touchpad!
01010111
30. Aug 2013 · 01:55 UTC
The page at Noragames.com says: Congrats! Awesome job! I always fall in love with your entries!
Capro
30. Aug 2013 · 14:24 UTC
Nice little game. I like it!
ArcturusDeluxe
31. Aug 2013 · 23:43 UTC
Interesting idea of breaking an RPG down to its most basic level. To be perfectly honest I didn't find it all that fun though, a bit monotonous and kind of too hard once you get to level 3. I found the idea of having to monitor the different resources simultaneously quite interesting. Nice simple graphic style too.
KHANanaphone
01. Sep 2013 · 21:07 UTC
I used the "hold down rest while the item-get window is up" strat. Worked very well.
GSM Productions
02. Sep 2013 · 15:10 UTC
Spectacular pixel art, as always. And very neat game, getting past level 3 was beyond me, but with some sound a tad more balancing, it could be a really great game!
Raiyumi
04. Sep 2013 · 23:46 UTC
Really interesting concept, incredibly difficult, but fun. :)