Combat Time!! by Sheepolution

[raw]
made by Sheepolution for LD27 (COMPO)
Play the game in browser!
https://chrome.google.com/webstore/detail/l%C3%B6veliness/mompnkcmpbopandjnddeecgeeojegohc
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Combat Time!! is a turn-based-real-time-fighting game where you need to out-think your opponent. Can you predict his movements, and obfuscate your own? Find a friend (no really you need a friend for this game ( I'm serious, 2 player only)) and find out who is the best at the ultimate fighting game!

Will you choose Willhem the Sergeant?
Has years of experience from fighting in the cold blooded. wars. Fighting for the ones he loves, he never gives up. His bullets may not do a lot of damage, but they are as fast as.. bullets!

Or will you choose Alfred the Wise?
His magic spells can be cast all over the place. From studying the art of magic in his room for 50 years, he has gotten old and slow, but oh so powerful!

Or will you choose El Marco the Armless?
Losing his arms in a wrestle accident didn't stop him from what he loved! He's the fastest you'll see and uses his own body to crush you. You can't outrun this big guy. He never lost a single wrestling fight, and is not planning on losing this fight either!

Choose your character, choose your opponent and choose your destiny, in the world of Combat Time!!

F10 for 'The cheat'

Ratings

Coolness 76% 2
Overall 3.45 212
Audio 3.10 247
Fun 3.49 152
Graphics 3.09 427
Humor 3.14 165
Innovation 3.86 66
Mood 3.00 351
Theme 3.45 289

Feedback

josefnpat
26. Aug 2013 · 10:07 UTC
Interesting concept!

Is player two supposed to look away as player one plays?
Sheep
26. Aug 2013 · 10:27 UTC
Haha yeah. It's really silly but it's the only way to make it work :P
Red Mike
26. Aug 2013 · 10:38 UTC
Quite interesting. Reminiscent of old turn-based hot-seat 2-player games, where you had to trust the other player to not peek.
Sheep
26. Aug 2013 · 11:26 UTC
Yeah, I guess you could say it's the same thing. If you watch you ruin the fun for yourself.
vrld
26. Aug 2013 · 13:19 UTC
Cool concept, and very fun to play. More characters would have been interesting, but the three available are adequate for a 48 hour game (read: I would love to see an extended, post-ld version).
Linus Lindberg
26. Aug 2013 · 13:20 UTC
Looks great but I'm on mac right now.. I'll come back later!
Sheep
26. Aug 2013 · 13:28 UTC
@vrld:
I am planning on learning LAN connection and I think this is the perfect game to practice that on :D
Loerden
26. Aug 2013 · 14:13 UTC
Interesting!
Kwrky
26. Aug 2013 · 14:34 UTC
That is a really innovative and cool idea. This would work really well as asynch multiplayer over the web.
ShellfishGames
26. Aug 2013 · 14:38 UTC
Love it! Sadly there's nobody here to play with me, but this must be incredibly fun. But even when playing alone - which is completely stupid - I was really enjoying it. Nice music as well.
"Loosing his arms in a wrestle accident didn't stop him from what he loved!" - Oh god. :D
porglezomp
26. Aug 2013 · 15:12 UTC
I can upload a mac version!
porglezomp
26. Aug 2013 · 15:13 UTC
https://dl.dropboxusercontent.com/u/47802619/LD/LD27MacBuildOthers/CombatTimeMac.zip

I just had to rename some folders and package it up with LÖVE
Tegu
26. Aug 2013 · 15:14 UTC
Yea, an interesting idea. It would be very nice if you implemented a network multiplayer. It would prevent peeking effectively. :P Currently I've only been able to try it against myself and it's a bit boring (ofc, like all the hot-seat games). Looks nice though. :)
Sheep
26. Aug 2013 · 15:18 UTC
@porgelezomp Thanks! That's really nice of you!
zedutchgandalf
26. Aug 2013 · 17:47 UTC
Interesting idea! And a very fun game :)
srimech
26. Aug 2013 · 17:54 UTC
Just played the Mac version and I really like it. I couldn't figure out how Alfred's attack works though.
Sheep
26. Aug 2013 · 18:08 UTC
@srimech
The attack appears on the mouse's position. I'll make the controls more sense for a future version.
BlackBulletIV
26. Aug 2013 · 21:26 UTC
Ha ha, well this is amusing. The concept is good, and I like the chiptune music as well.
BlackBulletIV
26. Aug 2013 · 21:28 UTC
Also, I left the game sitting in the instructions for a while and I got the error screen. I downloaded the source and used the command line to run it, if you're wondering.
Sheep
26. Aug 2013 · 22:25 UTC
@BlackBulletIV Yes I'm aware of that, but too lazy + not really allowed to change it. The chiptune music was made with an autotracker so it's not my most proud asset of the game.
bisk8s
26. Aug 2013 · 22:56 UTC
Nice! I liked Evething!
feyleaf
27. Aug 2013 · 10:31 UTC
This is a great idea! Took a second to really 'get it' but that's a game I think I have never played before. Also, the graphics and music are cool. Keep up the good work ^_^
ModestArcade
27. Aug 2013 · 16:55 UTC
This is a really neat concept with great music. Much love for the hotseat game!
Delca
27. Aug 2013 · 20:24 UTC
I do not have another player near me, but it looks like fun! The concept in itself seems interesting (I thought about something similar last week : real-time turn-based. I almost brushed it off as being silly at the time). I wonder how it could be extended to other genre ?
The players animations are well done, and I liked the graphics in general.

Oh, and also...
"Losing his arms in a wrestle accident"
"He never lost a single wrestling fight"
Does that mean that his opponent lost more than two arms ? Scary guy...
rfgpfeiffer
28. Aug 2013 · 12:28 UTC
I love the beard animation! Works under Linux too!
Sheep
28. Aug 2013 · 22:01 UTC
@rfgpfeiffer http://i.imgur.com/2aISsEF.gif :D
Catmoo
28. Aug 2013 · 23:03 UTC
That's a really interesting concept!

I suppose the only flaw is if your opponent watches what you do for your move. Awesome idea though, it's really quite different :)
Sheep
28. Aug 2013 · 23:06 UTC
@Catmoo The unspoken rule is that he closes his eyes!
SasoriDama
29. Aug 2013 · 02:14 UTC
The character variation is very cool and it is nice to seem some multiplayer games.
alts
29. Aug 2013 · 05:15 UTC
This is a really interesting idea. I think it might be more effective if there were rounds (say 5 rounds of 10 seconds). It'd give players a chance to adjust to opponent play styles rather than throw something out there and hope for the best. And as someone else mentioned, this would be perfect for async multiplayer. Looking forward to seeing what comes of this.
HD408
30. Aug 2013 · 11:39 UTC
Funny game. Player selection screen was somewhat counter-intuitive, I didn't get that I must press the Lock It (and not even understand the fact that it was a button at all - I thought it was some Tetris-style in-game screen already). Nice music.
Jupiter_Hadley
01. Sep 2013 · 04:06 UTC
Kind of an interesting day, I dont quite understand how it would work in multiplayer XD I featured this game in my video compilation series of Ludum Dare 27 games, if you'd like to check it out :) http://youtu.be/biBzDWmV3kc
klianc09
01. Sep 2013 · 13:58 UTC
I wish I had someone to play this with...
Sheep
02. Sep 2013 · 08:27 UTC
@Klianc09 Yeah, me too. Haha! Haa.. ha.. hmm.. :(
murilo
03. Sep 2013 · 00:03 UTC
Well, I guess it's pretty cool as a 2 player game! nice idea!
Crowbeak
06. Sep 2013 · 12:43 UTC
Haha, fantastic. Even if they aren't jumping constantly. Now it just needs netplay or something so that you can play with someone even if you live in the boonies in Japan.
Sheep
06. Sep 2013 · 15:32 UTC
@Crowbeak F10 to cheat! :D
Pavel M. Dlouhý
15. Sep 2013 · 19:30 UTC
Interesting idea! I can't wait to try to play it with somebody ("home alone" now...). ;-)