Star Rover by FacticiusVir
Welcome to Star Rover!
In this game, you control a crew of robots piloting a ship through space, boldly going where most people have the sense not to. However, communication with the ship is limited, so you can only send instructions in short bursts - about ten seconds worth at a time.
There's a tutorial to introduce you to the controls, in which you'll help a single robot manage a simple engineering problem. Select the robot to see its program listing, and the instructions you can add. Click instructions on the right to add them sequentially to the listing at the bottom, and right-click items in the listing to remove them.
Press the Begin Turn button at the top to send the program and see what happens!
Once you've got the hang of the tutorial, try a generated game - a new ship, crew and mission is created for you to try and survive each time. Remember that, when you have multiple robots to control, you can give them all their own list of instructions, and they'll perform them simultaneously.
== IF THE GAME CRASHES ON STARTUP ==
Sadly, .NET apps don't have a graceful failure if the framework isn't installed, so if you're getting a crash, it's almost certainly this. I'll see about writing a native wrapper, but all that'll give you is a graceful failure ;-)
This game is written in C#/XNA, so it requires .NET 4.5 (http://bit.ly/ZYrRgq) & XNA 4.0 Refresh (http://bit.ly/11PKzer). I'll port it to Monogame in the next day or two so folks on Mac & Linux can play.
In this game, you control a crew of robots piloting a ship through space, boldly going where most people have the sense not to. However, communication with the ship is limited, so you can only send instructions in short bursts - about ten seconds worth at a time.
There's a tutorial to introduce you to the controls, in which you'll help a single robot manage a simple engineering problem. Select the robot to see its program listing, and the instructions you can add. Click instructions on the right to add them sequentially to the listing at the bottom, and right-click items in the listing to remove them.
Press the Begin Turn button at the top to send the program and see what happens!
Once you've got the hang of the tutorial, try a generated game - a new ship, crew and mission is created for you to try and survive each time. Remember that, when you have multiple robots to control, you can give them all their own list of instructions, and they'll perform them simultaneously.
== IF THE GAME CRASHES ON STARTUP ==
Sadly, .NET apps don't have a graceful failure if the framework isn't installed, so if you're getting a crash, it's almost certainly this. I'll see about writing a native wrapper, but all that'll give you is a graceful failure ;-)
This game is written in C#/XNA, so it requires .NET 4.5 (http://bit.ly/ZYrRgq) & XNA 4.0 Refresh (http://bit.ly/11PKzer). I'll port it to Monogame in the next day or two so folks on Mac & Linux can play.
| Windows | http://bit.ly/141QgFj |
| Source | http://bit.ly/16AMy59 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8404 |
Ratings
| Coolness | 54% | 3 |
| Overall | 3.19 | 418 |
| Audio | 3.19 | 209 |
| Fun | 2.79 | 666 |
| Graphics | 2.89 | 551 |
| Humor | 2.29 | 508 |
| Innovation | 3.46 | 231 |
| Mood | 2.74 | 544 |
| Theme | 3.32 | 406 |
\AppData\Local\Temp\WERC259.tmp.WERInternalMetadata.xml
\AppData\Local\Temp\WERD98C.tmp.appcompat.txt
\AppData\Local\Temp\WERD9CB.tmp.mdmp
I couldn't win though. I'm not really sure what I was doing wrong :(
It's felt mostly luck dependent.
Also, is there any way to delete a command before starting the turn?