Rambling Pillars by Zeriver
Game made under 6 hours. To be honest i was pretty occupied this weekend plus theme is not really to my liking. I just wanted to participate and who knows, maybe someone will enjoy playing my game : )
Song name: Duelyst OST - Battlemap (Vanar)
Controls:
WSAD - movement
Spacebar - reset level
Escape - quit game
Update
I apologize for problems with my game, it appears some people couldn't play my game because of instant crash. Hopefully now everything will work fine for everybody.
Song name: Duelyst OST - Battlemap (Vanar)
Controls:
WSAD - movement
Spacebar - reset level
Escape - quit game
Update
I apologize for problems with my game, it appears some people couldn't play my game because of instant crash. Hopefully now everything will work fine for everybody.
Ratings
| Coolness | 57% | 3 |
| Overall | 2.97 | 664 |
| Audio | 2.79 | 422 |
| Fun | 3.00 | 537 |
| Graphics | 2.74 | 609 |
| Innovation | 2.90 | 596 |
| Mood | 2.96 | 448 |
| Theme | 3.03 | 677 |
play and rate my game here: ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
Unity Player [version: Unity 5.3.1f1_cc9cbbcc37b4]
mono.dll caused an Access Violation (0xc0000005)
in module mono.dll at 0023:100f060f.
Error occurred at 2016-05-08_015712.
C:\Users\Ludum Dare\Rambling Pillars\Rambling Pillars\gp\gp.exe, run by \User.
76% memory in use.
0 MB physical memory [983 MB free].
0 MB paging file [3510 MB free].
0 MB user address space [3817 MB free].
Read from location 00000000 caused an access violation.
Context:
EDI: 0x00000000 ESI: 0x00010000 EAX: 0x045f4e70
EBX: 0x04016480 ECX: 0x0021f000 EDX: 0x00000000
EIP: 0x100f060f EBP: 0x0018f114 SegCs: 0x00000023
EFlags: 0x00010246 ESP: 0x0018f104 SegSs: 0x0000002b
Bytes at CS:EIP:
f6 07 10 75 1e f6 47 14 fc 75 18 68 64 98 1b 10
Song name is in the description, it's one track from Duelyst Soundtrack. Really awesome game with great soundtrack, check it out. Another dope song from this OST https://www.youtube.com/watch?v=zr3P12P1_34
Kudos.
The controls are a bit hard, I feel that after the initial challenge is over (stand on a color successfully), there should be some rest or reset state thing. Most of my deaths were by marbles which kept pushing me in the middle of floor renewing.
Good job!