{"author_link":"\/author\/subi\/","author_name":"Subi","author_uid":"18679","comments":[{"author_name":"Bjeaurn","author_uid":"21932","time":"Aug 25, 2013 @ 9:25pm","epoch":1377465600,"text":"Seems like a lot of fun! Does freeze here though when I shoot or get shot a little into the game. (Mac, Safari 6.newest)"},{"author_name":"Subi","author_uid":"18679","time":"Aug 25, 2013 @ 9:39pm","epoch":1377466440,"text":"Okay, I'll check that out (developed in Chrome). Thanks!"},{"author_name":"Subi","author_uid":"18679","time":"Aug 25, 2013 @ 11:26pm","epoch":1377472860,"text":"@Bjeaurn: Right, I found and fixed issues with Firefox and IE, but Safari still runs terribly (at least on Windows, latest 5.1.7).  I can't properly track it down (I suspect the collision detection) because Safari crashes with a pure virtual call on half the breakpoints I set.  :P\r<br\/>\r<br\/>I will carry on looking in the morning, promise."},{"author_name":"robashton","author_uid":"7112","time":"Aug 26, 2013 @ 12:50pm","epoch":1377521100,"text":"You could do with handling the mouse\/keyboard events (preventDefault or return false), as I keep selecting the whole canvas and it turning blue or moving it around by accident :)\r<br\/>\r<br\/>Good game though - glad to see I'm not the only one doing a bullet-hell game in canvas :D"},{"author_name":"Subi","author_uid":"18679","time":"Aug 26, 2013 @ 2:50pm","epoch":1377528300,"text":"@robashton: Interesting, I've not seen that one.  Which browser\/OS?"},{"author_name":"gikdew","author_uid":"18806","time":"Aug 26, 2013 @ 3:37pm","epoch":1377531120,"text":"Great fun game! Really enjoy the gameplay!"},{"author_name":"cwkx","author_uid":"26001","time":"Aug 26, 2013 @ 3:41pm","epoch":1377531360,"text":"Great little entry!"},{"author_name":"HeyChinaski","author_uid":"11211","time":"Aug 26, 2013 @ 3:43pm","epoch":1377531480,"text":"Pretty fun.  Hiding in the corner sometimes helped."},{"author_name":"Loyalty","author_uid":"15985","time":"Aug 26, 2013 @ 3:43pm","epoch":1377531480,"text":"Very good idea. simple, but fun and good interpretation of the theme"},{"author_name":"rzfmzn","author_uid":"4736","time":"Aug 26, 2013 @ 3:44pm","epoch":1377531540,"text":"Loved it!"},{"author_name":"bugninja","author_uid":"8142","time":"Aug 26, 2013 @ 3:46pm","epoch":1377531660,"text":"The chaos!!!!! Very fun concept.  I wish there were some control over the cut scenes when you advance or die.  They kind-of flashed amidst the chaos and I didn't know what was happening, but the game-play itself was very cool."},{"author_name":"rephus","author_uid":"16605","time":"Aug 26, 2013 @ 3:48pm","epoch":1377531780,"text":"It was impossible to win at first, because I was moving and shooting at the same time, but then I changed my strategy and I won ! Nice gameplay and cool explossion effects."},{"author_name":"porglezomp","author_uid":"21051","time":"Aug 26, 2013 @ 3:53pm","epoch":1377532080,"text":"Fun! My best is 8th dead I think. Worst is 1st...."},{"author_name":"flarb","author_uid":"21519","time":"Aug 26, 2013 @ 7:45pm","epoch":1377546000,"text":"TOTAL CHAOS! :)"},{"author_name":"dmastergames","author_uid":"27437","time":"Aug 26, 2013 @ 8:11pm","epoch":1377547560,"text":"Good Game a bit laggy though"},{"author_name":"Tork","author_uid":"24727","time":"Aug 26, 2013 @ 11:51pm","epoch":1377560760,"text":"Chaotic nice! Faster movement would be nice (that is what I like from most bullet hells), and it could become 1 hell of a multiplayer game :D"},{"author_name":"Hitonagashi","author_uid":"27579","time":"Aug 26, 2013 @ 11:59pm","epoch":1377561240,"text":"Nice! Took me a couple of tries before I worked out to stop moving. This would be awesome multiplayer.."},{"author_name":"Sense","author_uid":"25280","time":"Aug 27, 2013 @ 1:48pm","epoch":1377610980,"text":"I'm always the survivor, no one aim at me. We just have to avoid bullets it seems ^^"},{"author_name":"Tainted_Code","author_uid":"5752","time":"Aug 27, 2013 @ 1:48pm","epoch":1377610980,"text":"Very addicting of a game to try to be #1. The sound effects started to hurt my ears so I had to stop playing. Very simple game that we'eve all seen space shooter but fun in a competitive way!"},{"author_name":"NiceAlexanderAS","author_uid":"7045","time":"Aug 27, 2013 @ 1:48pm","epoch":1377610980,"text":"Cool game! but i don't know why do i spawn on the border of the screen D: the first time i didn't understand where i was D:  but great work man :D"},{"author_name":"dkilford","author_uid":"11992","time":"Aug 27, 2013 @ 1:48pm","epoch":1377610980,"text":"Interesting game. I played on firefox and the audio is incredibly annoying (due to so many bullets being shot at once). I like the simplicity of it, but the outcomes feel very random depending on whether the AI decides to focus me."},{"author_name":"Larzan","author_uid":"10395","time":"Aug 27, 2013 @ 1:49pm","epoch":1377611040,"text":"Very addictive, althoug it does have sound problems with chrome, sound never stops after the game ends.\r<br\/>But i like it a lot :)"},{"author_name":"Herman Groenenboom","author_uid":"7545","time":"Aug 27, 2013 @ 1:50pm","epoch":1377611100,"text":"The easiest strategy is actually to just dodge everything and not fire a single bullet, they will kill themselves anyway. :p\r<br\/>\r<br\/>Still an enjoyable little game, had some fun playing with it ."},{"author_name":"Larzan","author_uid":"10395","time":"Aug 27, 2013 @ 1:51pm","epoch":1377611160,"text":"Forget what i said about the sound, that was the FF version still being open :)"},{"author_name":"Tommislav","author_uid":"2393","time":"Aug 27, 2013 @ 1:52pm","epoch":1377611220,"text":"Fun game. Good concept - but hard as hell. Sometimes the mouse - or a key - got stuck if pressing everything at once (that's how I do it when I panick ;)."},{"author_name":"nintendoeats","author_uid":"22819","time":"Aug 27, 2013 @ 1:55pm","epoch":1377611400,"text":"That was pretty good! I'm not a huge twin-stick shooter fan, but I enjoyed it. It does eventually completely break in Firefox."},{"author_name":"Subi","author_uid":"18679","time":"Aug 27, 2013 @ 1:56pm","epoch":1377611460,"text":"Yeah, the lagging-and-eventual-breaking in FF and IE is pretty much completely down to the audio.  I need to fix that for next time, JS audio is a mess!\r<br\/>\r<br\/>Thank you all for playing!"},{"author_name":"iterative deepening","author_uid":"20862","time":"Aug 31, 2013 @ 8:52pm","epoch":1377982020,"text":"Simple and fun, but it will be nicer in multiplayer game"}],"images":["ld27\/18679-66a75fc280f5c411b50eccc9530b1060.jpg","ld27\/18679-63902a1b63cd536588592d18ec99c4d5.jpg","ld27\/18679-0b648db5be07e17c67ee37db050afce3.jpg","ld27\/18679-a15f8be907118ef76626b45bd5568d14.jpg","ld27\/18679-4da4aab91abe78d4da6ac961f6967882.jpg"],"links":[{"url":"http:\/\/www.revolutionbaby.com\/js\/ld27\/","text":"Web"},{"url":"http:\/\/www.revolutionbaby.com\/downloads\/ld27_the_ten_ten_seconders.zip","text":"Source"}],"metadata":{"g_key":"24213","g_author":"18679","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24243","g_title":"The Ten Ten Seconders","g_status":"UCHK1","g_place":"676","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/18679-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/18679-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/18679-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/18679-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/18679-shot4.png-eq-900-500.jpg"],"text":"SUPPORTED BROWSERS (all Windows):\r\n\r\nChrome - Runs perfectly (development platform).\r\nOpera - Runs perfectly.\r\nFirefox - Runs fine, but audio lags slightly.\r\nIE - Runs fine, but audio lags quite a bit.\r\nSafari - Runs appallingly, and the debugger crashes on half the breakpoints I set (latest Windows 5.1.7), so that'll have to wait.  :P  I THINK it's the setInterval problem, but it's too late to fix that now.\r\n\r\nThe game was written on and designed for a desktop.  In particular you really need a mouse and keyboard (a touchscreen or touchpad probably won't cut it).  Also, having just tested the game on my laptop, I just realised that 1280x720 is a pretty silly resolution to fix things at for a browser game.  Showing my inexperience there.  ;)\r\n\r\n------------------------------------------------------------\r\n\r\nYou don't want any clever arty hipster musings on the ephemeral nature of existence.\r\n\r\nYou want TEN SECONDS OF BULLET HELL.\r\n\r\nAnd it's RIGHT HERE!\r\n\r\nThe Ten Ten Seconders is named after the 2000AD series \"The Ten Seconders\".  It's the first game I've completed for an LD (this is my second go), and is written in Javascript using my own framework.\r\n\r\nYou and nine other ships are given ten seconds of action each and left to it.  Your remaining time is displayed on your ship.\r\n\r\nWASD moves and the mouse aims and fires.\r\n\r\nMoving costs you time, shooting costs you more time, but hits gain you time.  Moving and hits also give you points.\r\n\r\nNo real graphics and no real sound (yay for sfxr!).  I did half-write a tune but the game doesn't really last long enough to use it.  ;)  I was also thinking of giving each of the nine AI opponents different personalities, and adding some powerups like bullet wrap, extra time, etc.  But the girlfriend and I have just killed a bottle of wine between us and I think I'll only make things worse.  ;)\r\n\r\nPretty happy with what I've done.  Yes, the code's a mess, but it helped me see what extra tech I need and I'll redo it properly over the next week ready for next time.\r\n\r\nUPDATE 1:\r\n\r\n* Fixed some keyboard issues with other browsers.\r\n* Got sound working (badly) on IE.\r\n* Sped up the rendering by replacing all context save\/restore pairs with setTransform.  This doesn't appear to have helped Safari however.  :(\r\n","title":"The Ten Ten Seconders"}