TRUSTY SWORD by noffle
...------~~~~~~~ooooo.. TRUSTY SWORD vs ROCKET LAUNCHER ..oooooo~~~~~~~------...
MORE USEFUL INFORMATION:
Sorry: the controls are all hard-coded. Also, you will need two (not necessarily willing) humans to play.
Player 1 uses KEYBOARD + MOUSE:
Movement: WASD
Aim: Mouse
Fire/Slash: Left Mouse Btn
Parry: Right Mouse Btn
Player 2 uses a GAMEPAD:
Movement + Aim: Right Stick
Fire/Slash: Right Trigger
Parry: Left Trigger
WINDOWS: Should run just fine as-is.
LINUX: You'll need to install Allegro 5. (liballegro-5.0 on Ubuntu 13.04)
MORE USEFUL INFORMATION:
Sorry: the controls are all hard-coded. Also, you will need two (not necessarily willing) humans to play.
Player 1 uses KEYBOARD + MOUSE:
Movement: WASD
Aim: Mouse
Fire/Slash: Left Mouse Btn
Parry: Right Mouse Btn
Player 2 uses a GAMEPAD:
Movement + Aim: Right Stick
Fire/Slash: Right Trigger
Parry: Left Trigger
WINDOWS: Should run just fine as-is.
LINUX: You'll need to install Allegro 5. (liballegro-5.0 on Ubuntu 13.04)
Seems to be missing a file/file extention.
Moosefly: were you running on Linux? If you're on Ubuntu 13.04, it's a quick 'sudo apt-get install allegro5'.
Like the huge explosion of the rocket launcher!
Could be a bit faster for me ^^
Gamepad doesn't seem to play properly for me. Player 2 always seems to look/aim to the right when not actively moving (when they'll aim in the direction they're moving). Moving with the left stick, aiming with the right would seem ideal to me, then remaining facing the last direction aimed in when not actually pushing a direction on the right stick (which is not the current behaviour).
I like the dashing charge the sword gives. I'd be curious to see how they balance up in actual play, or whether maybe the movement speed needs to be upped to better enable missile dodging (or maybe if balancing needs happen, the map could be reworked to offer more close quarters opportunities). Then again, maybe charge speed is enough. Asymmetry is awesome, but needs more playtesting than I can do for you by myself, without a player 2. I do feel like both weapons should offer a fair chance, impending switch aside. Oh shit, wait, the sword can also block rockets.
Not sure I'm a fan of the hold and release to fire the rocket.
Aw, the blood spatter fades away. :(