10 Seconds to Self Destruct by gritfish
Get out. You've got 10 seconds before the blast doors close.
Z to run
X to jump
I guess my aim this time round was to make a game that had a really fast reset time if you failed, similar to Super Meat Boy, so that a tricky 10 second time limit per level wouldn't be quite so punishing.
The game shouldn't take more than a couple of minutes to complete, and it's definitely doable in under 60 seconds.
(no sound)
Z to run
X to jump
I guess my aim this time round was to make a game that had a really fast reset time if you failed, similar to Super Meat Boy, so that a tricky 10 second time limit per level wouldn't be quite so punishing.
The game shouldn't take more than a couple of minutes to complete, and it's definitely doable in under 60 seconds.
(no sound)
Ratings
| Coolness | 73% | 3 |
| Overall | 2.79 | 814 |
| Audio | 1.50 | 923 |
| Fun | 2.79 | 666 |
| Graphics | 3.00 | 480 |
| Humor | 2.03 | 683 |
| Innovation | 2.19 | 1051 |
| Mood | 2.43 | 800 |
| Theme | 3.39 | 328 |
Obviously rounding the game out with some sound would have put it over the top but I like what you accomplished in the time you had.
It takes too long to go from a direction to the other.
The wall jump is really trick. It throws the player far away (or the levels are too narrow).
Also, try making the running animation a littler faster. It's too much like walking, by now.
And lastly, jump is to floaty... gravity should be stronger...
Good job!
Check out sfxr if you haven't heard of it yet. It's really handy for game jams.
As it is, it's pretty nice, with a decent difficulty curve and solid level design
The bug holofire found is most likely due to the way I detected a win - if the player leaves the rectangle that contains the level, they win - so if you leave by the way you entered, you also win. In rushing to get the game done I may have forgotten to close a few entry holes.. :S
Thanks for playing, everyone!
I also felt like the urgency of the "10 second" aspect clashed with your level design; some levels had really tricky tight spaces which, whilst upping the challenge of the game in a good way, ended up making the experience feel more frustrating and less smooth than it could have been.
Of course, that could just be because I suck at these games.
Other than those few points, it felt like a solid game. Nicely done.
Nice sprite and game over animations!
Nice sprite and game over animations! And you did get the quick restart right!
http://youtu.be/IazgDydS6bI