Bob Loblaw's Blob War by Budda
This is Bob Loblaw's Blob War.
The aim of the game is to command the placement of your AI-controlled blobs in order to win the Blob War.
In order to win, you will need to destroy the enemy's two towers.
In your turn, choose your unit, click Place Unit, then choose a spot to place the unit. Be quick about it though, because you only have 10 seconds to make your move!
This was all coded in Java using LWJGL and Slick, with Sound courtesy of BFXR and Wolfram Tones.
The aim of the game is to command the placement of your AI-controlled blobs in order to win the Blob War.
In order to win, you will need to destroy the enemy's two towers.
In your turn, choose your unit, click Place Unit, then choose a spot to place the unit. Be quick about it though, because you only have 10 seconds to make your move!
This was all coded in Java using LWJGL and Slick, with Sound courtesy of BFXR and Wolfram Tones.
| Web (Java Applet) | http://buddat.net/?page_id=292 |
| Source | http://buddat.net/ludum/ld27/src.rar |
| Timelapse | http://youtu.be/qPNeHEOykaA |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=3280 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.06 | 548 |
| Audio | 2.73 | 451 |
| Fun | 2.49 | 907 |
| Graphics | 2.74 | 650 |
| Humor | 2.32 | 494 |
| Innovation | 2.91 | 587 |
| Mood | 2.53 | 708 |
| Theme | 3.29 | 440 |
The gameplay is not super deep or engaging, and I really dislike that the 'Place Unit' button is across the screen from your side of the map, as it makes playing with a touchpad mouse extremely difficult - I could never place as many units as I wanted before running out of time.
The concept itself is kind of interesting and seems like it might have some potential for depth, but the implementation is not super engaging and kept me from wanting to improve. I think having a simpler unit creation control scheme would improve the gameplay drastically, since it relies so much on quick mouse movements. Perhaps a right click to scroll through the unit types and a left click to drop it?
I've had this game idea for a while now, so a lot of the things you bought up are in relation to trying to shoehorn the theme into the gameplay.
Thanks though,
The enemy also taking 10 seconds feels a little unnecessary, since the player can't do anything during that time either.
I really like the innovation, though.
Also, the mortar unit seemed a bit unbalanced. I win by just placing mortars.
I like style and game overall.