Bob Loblaw's Blob War by Budda

[raw]
made by Budda for LD27 (COMPO)
This is Bob Loblaw's Blob War.

The aim of the game is to command the placement of your AI-controlled blobs in order to win the Blob War.

In order to win, you will need to destroy the enemy's two towers.

In your turn, choose your unit, click Place Unit, then choose a spot to place the unit. Be quick about it though, because you only have 10 seconds to make your move!

This was all coded in Java using LWJGL and Slick, with Sound courtesy of BFXR and Wolfram Tones.

Ratings

Coolness 62% 3
Overall 3.06 548
Audio 2.73 451
Fun 2.49 907
Graphics 2.74 650
Humor 2.32 494
Innovation 2.91 587
Mood 2.53 708
Theme 3.29 440

Feedback

noom
26. Aug 2013 · 04:12 UTC
Arg! so tough! Neat little game, I like the concept, I just suck at it hahaha.
raincole
26. Aug 2013 · 04:12 UTC
Every turn lasts only 10 seconds. I like this idea.
borden
26. Aug 2013 · 04:14 UTC
A little slow paced, but kudos on the music and AI. I got clobbered!
GrimGary
26. Aug 2013 · 04:18 UTC
I liked this game. At first I hadn't figured out what was going on and was loosing. But soon I turned the tide and won! A little more feedback on damage for each unit and this game could be interesting. You should expand on it =)
SpiralCodeStudio
26. Aug 2013 · 04:27 UTC
Nice little game!
Boodog
26. Aug 2013 · 05:18 UTC
Cool game!
Ghostik
26. Aug 2013 · 05:20 UTC
Nice concept!
Dooleus
26. Aug 2013 · 05:23 UTC
The art and sound effects are okay. The music doesn't do it for me, and I hate the way it restarts every time your turn starts, as it's not on beat and it sounds very jarring.

The gameplay is not super deep or engaging, and I really dislike that the 'Place Unit' button is across the screen from your side of the map, as it makes playing with a touchpad mouse extremely difficult - I could never place as many units as I wanted before running out of time.

The concept itself is kind of interesting and seems like it might have some potential for depth, but the implementation is not super engaging and kept me from wanting to improve. I think having a simpler unit creation control scheme would improve the gameplay drastically, since it relies so much on quick mouse movements. Perhaps a right click to scroll through the unit types and a left click to drop it?
xel
26. Aug 2013 · 05:24 UTC
Interesting game. Mortar units are totally OP!
🎤 Budda
26. Aug 2013 · 05:31 UTC
@Dooleus: Thanks for the comments, and I agree on them all. The reason I put the Place Unit button on the far side was to try and make the game a race against time, to make you try and rush to place your units in the 10 seconds allowed.
I've had this game idea for a while now, so a lot of the things you bought up are in relation to trying to shoehorn the theme into the gameplay.

Thanks though,
theholychicken
26. Aug 2013 · 06:16 UTC
It is a little difficult to read the unit stats in the 10 seconds. It's be nice if the stats are available for us to read during the enemy turn.
The enemy also taking 10 seconds feels a little unnecessary, since the player can't do anything during that time either.
I really like the innovation, though.
Choupom
26. Aug 2013 · 09:42 UTC
Nice game, and the art looks really good!
intripoon
26. Aug 2013 · 11:14 UTC
I agree with theholychicken. Waiting 10 seconds for the pc to make his move is a bit tedious.
Also, the mortar unit seemed a bit unbalanced. I win by just placing mortars.
hbocao
26. Aug 2013 · 23:10 UTC
Very cool, man. Kinda hard for me, but I think I just need more training. I just think you need a Start button. It all happens so quickly!
01101101
27. Aug 2013 · 13:18 UTC
Nice idea, art is cool and all, but mouse-only controls make it really hard... I supposed it's what you wanted but I would really need keyboard shortcuts for unit selection in order to enjoy the game fully ^^
Nerlin
27. Aug 2013 · 21:11 UTC
Interesting idea but 10 seconds is not enough to place all units and they are too slow.
I like style and game overall.
Jupiter_Hadley
29. Aug 2013 · 03:29 UTC
I found this game hard for myself, but I did enjoy it. I love the looks of the little warriors :) I featured this game in my compilation video of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/okyxuWBF5Yw
radmars
01. Sep 2013 · 05:01 UTC
+1 for Bob Loblaw's Law Blog
foumart
03. Sep 2013 · 08:31 UTC
Nice turn based strategy. Wish the AI was more aggressive.
kratorspore
05. Sep 2013 · 15:13 UTC
Nice concept and AI. There's a lot of cool stuff going on here. I'm not sure that this type of game lends itself to the 10 second turn treatment though.