Highway Hero by raincole

[raw]
made by raincole for LD27 (COMPO)
**Post-combo version is available now. The only new stuffs are minimap and a few sounds.**

(For linux users: you can download .love file from Github repository)

Every hero has his destination. These are always barriers on the road of
honor.
But what if you have only 10 seconds to overcome all these hazards?

Control:

Drag and drop the icons on the left side to arrange your actions.
Click GO to start an adventure.

Ratings

Coolness 66% 3
Overall 3.46 202
Audio 1.33 958
Fun 3.30 266
Graphics 3.20 377
Humor 2.26 531
Innovation 4.00 30
Mood 2.70 580
Theme 3.82 76

Feedback

mirzasan
26. Aug 2013 路 03:35 UTC
Hahaha Fun , good game
namrog84
26. Aug 2013 路 03:35 UTC
I liked the concept of the controls/slider bar. quite neat!

no sound?
Was a little unclear on what I was doing at first but did pretty well after I got it.

good use of the theme
馃帳 raincole
26. Aug 2013 路 03:37 UTC
Sorry for no sound. I'm really ran out of time in this LD.
馃帳 raincole
26. Aug 2013 路 03:37 UTC
I'm -> I
Sorry again for my grammar lol
zzForrest
26. Aug 2013 路 03:42 UTC
Nice entry! It was a little difficult and meticulous, though.
pvwradtke
26. Aug 2013 路 04:07 UTC
Nice, but I wish I could see the stage in order to plan. As it is, I could rely only on a trial and error to find out the correct solution.
kevinAlbs
26. Aug 2013 路 04:23 UTC
This is a really cool concept. I agree with pvwradtke though, I wish I could see the rest of the level in advance, or even maybe a small map. Really fun though!
Baknik
26. Aug 2013 路 04:25 UTC
Took me a bit to understand the concept, but it turned out to be very enjoyable. Very clean execution!
GrimGary
26. Aug 2013 路 04:25 UTC
Neat little game you have here. You should definately expand and improve this one!
Dark Acre Jack
26. Aug 2013 路 04:27 UTC
This would probably be way better on touch than it is with mouse. Still, good concept & good execution.
N0_Named_Guy
26. Aug 2013 路 04:32 UTC
I like your game. Has really nice colours and drawings.

I would really like to see what lays in the path for our hero, so I could plan before hand, insted of relying on trial and error.

I also like the fact that you introduce items in a "safe" environment. Don't know how to explain this with better words, but I saw what you did there.

7/10 would play again.
nathanhoffer
26. Aug 2013 路 04:33 UTC
I really liked the idea of the scroll bar as a puzzle game. Neat!!
Empyrealhell
26. Aug 2013 路 05:13 UTC
Fun and easy to play, though a bit too much trial and error for my tastes. It would be nice to be able to see where the enemies are on the left to help gauge, but as it stands it's still a quality piece.
Tork
26. Aug 2013 路 05:23 UTC
Finished the first lvl without knowing what to do, still the idea is really good, polishing it would make a great game
EpaceGames
26. Aug 2013 路 05:35 UTC
Great concept! Took me a minute to understand how to play, but can become addictive. I beat level 6 with 0.2 seconds on the clock. I can't figure out level 8.
gravyhands
26. Aug 2013 路 05:39 UTC
Yeah, this was definitely cool. I'd love to see it expanded.
leafo
26. Aug 2013 路 06:14 UTC
This is a really cool idea. I enjoyed it a lot. Polish it up and ship it as a full game!
josefnpat
26. Aug 2013 路 10:54 UTC
Very cool game. Nice job!
Rabbits...
26. Aug 2013 路 19:22 UTC
Looking ahead of the path would have helped, but learning from your mistakes is also a fun way to play.
Boodog
26. Aug 2013 路 20:17 UTC
Nice
alts
27. Aug 2013 路 07:37 UTC
This game is adorable. It's got a very EYEZMAZE-style feel to it (eyezmaze.com). The only drawback is that sometimes the trial and error nature of the game becomes very obvious. Great work, I'd really like to see this built upon in some way.
vanderZwan
27. Aug 2013 路 08:57 UTC
Great gameplay mechanic, very well done with the theme!
GaTechGrad
28. Aug 2013 路 00:16 UTC
Neat battle engine. I managed to beat all ten levels, but most of them I seemed to complete by trial and error.
lekochen
28. Aug 2013 路 00:19 UTC
Completed! Awesome entry as always.
Stryphe
29. Aug 2013 路 03:41 UTC
Fun game, I enjoyed it!
FireZenk
29. Aug 2013 路 10:25 UTC
Funny one, good job
vrld
29. Aug 2013 路 19:43 UTC
Innovative take on the theme, with solid graphics and user interface, so it's a real bummer the game isn't too much fun :/
Freut
29. Aug 2013 路 20:55 UTC
good job! i love this game :D
Vaalen
29. Aug 2013 路 21:12 UTC
Really good game ! You did a great job and the concept is very original. One of my favourite game until now.
FrozenCow
30. Aug 2013 路 22:51 UTC
One of the better uses of the theme imo. I like that it's an tactical game looking like an action game. Nice job!
theholychicken
31. Aug 2013 路 09:35 UTC
This is a lot of fun! Simple mechanics and nice challenge!
ZYXer
01. Sep 2013 路 01:08 UTC
Great game concept! Simple, but well-made graphics.
DreamTeam
01. Sep 2013 路 16:15 UTC
Really innovative concept! It's a little hard to get the hang of it at first, but then it gets much better when you start to learn the timing of things. Great use of theme! Gonna check out the post compo version now!
Jellycakes
01. Sep 2013 路 16:29 UTC
Pretty cool game. I've never seen these kind of mechanics before, so I enjoyed it. Was a little difficult at times without any hints or real obvious solution but it made it difficult and it didn't bore me so maybe that was a good thing. Nice work anyway.
gamepopper
01. Sep 2013 路 19:20 UTC
A bit confusing at first, but very strategic kind of game. Really good. :)
Sestren
01. Sep 2013 路 19:34 UTC
I really like the mechanic in this game. I would love to see it explored in further detail.
sP0CkEr2
01. Sep 2013 路 21:38 UTC
i like the mechanics of the game - graphics were nice -- solid effort
klianc09
02. Sep 2013 路 10:29 UTC
Nice and easy to understand mechanic. I would like to cancel a run, as soon as I see that I made something wrong, instead of having to watch all the 10 seconds everytime. It would also be cool, if you could mark on the timeline where you want change state while it is running, then it would become less trial and error and more strategic planning.
jackyjjc
02. Sep 2013 路 12:47 UTC
Basically the game is trial and error and if it provides more information for the player (like navigate around or give information about each action) in the planning stage then it will be better
Linusson
04. Sep 2013 路 16:37 UTC
Really fun game when I understood what to do. :D

The "retry" button felt unnecessary and it would be nice if you could abort during a round if you realize that you won't make it. I don't like to sit and wait when I already know what to change. :D

Well done! :)
raver
05. Sep 2013 路 17:50 UTC
Great game idea, please add some juicy sounds!
euske
09. Sep 2013 路 21:45 UTC
This is a very interesting concept. Congrats!