Once upon a flight by infinitedog

[raw]
made by infinitedog for LD27 (JAM)
You are a princess who was kidnapped by a drake!
Memorize the sky and all the obstacles.
The drake will let you fall in 10 SECONDS!

Watch out! Your knight is waiting for you at bottom.
Try to be catched by his hands for win the game.
Take the hearts that your warrior is sending you for improve your score.
And take care of stormy clouds and evil birds!

Arrow Right | Arrow Left: Movement

Ratings

Coolness 33% 1528
Overall(Jam) 2.56 517
Audio(Jam) 1.59 496
Fun(Jam) 2.17 548
Graphics(Jam) 3.11 333
Humor(Jam) 1.93 409
Innovation(Jam) 2.39 504
Mood(Jam) 2.38 470
Theme(Jam) 2.83 418

Feedback

archaeometrician
27. Aug 2013 路 05:02 UTC
Nice game ! I like that type of gameplay. I find it a little bit hard, since I can't move the character up/down, it's hard to move away from the obstacles. The graphics are nice, beautiful drawing. The sound is a little bit annoying but it's ok. Overall, it's a nice game !
kebabskal
27. Aug 2013 路 21:50 UTC
OSX download link screwed up. Fixed it, but the game doesn't run :( (osx 10.8.3)
馃帳 infinitedog
27. Aug 2013 路 21:53 UTC
@kebabskal I fixed the links, thank you! Which version of JVM are you using? :O
hoqjed
27. Aug 2013 路 21:56 UTC
Alright so I'll run through what I was thinking the first time I played. The dragon taking up the princess in the beginning was slightly confusing the first time, as I was trying to control something. Of course I quickly realized when gameplay started what I needed to do.

Some things feel a bit off with the game. It feels a bit unfair, as you can't really see what's directly below you until you're basically on top of it already. On top of that when you DO hit something it's either insta-death or one of two hits until you die. Makes the game feel kind of impossibly difficult, not really in a good challenging way. It's just sort of frustrating.

-Dylan Gallardo
tompudding
27. Aug 2013 路 21:58 UTC
Really cool idea, nice use of the theme to give us a 10 second glimpse at the obstacles. In practice the birds can be very hard to avoid sometimes, and I think that poor knight would be crushed after such a long fall! Great job
Mekuri
27. Aug 2013 路 21:59 UTC
I really loved the menu- It would have been nice with some music to complete the mood.
The artwork is pretty good, but the sound is a bit anoying.
Darien
29. Aug 2013 路 14:47 UTC
I've downloaded the .jar, but it seems neither to run nor to return any error at all.
馃帳 infinitedog
30. Aug 2013 路 12:26 UTC
Hi Darien, what OS and java version are you running?
Vaalen
31. Aug 2013 路 12:08 UTC
It's a nice game and the concept is orginal. At the beginning it's impossible to avoid birds because the princess fall down too slowly.
kibertoad
03. Sep 2013 路 13:23 UTC
nice twist upon the usual platformer routine, well-done visuals. not a big fan of the fact that I can only see a small portion of the screen that actually matters. seems like a cheap way to rise difficulty.
jwolf
14. Sep 2013 路 04:29 UTC
Interesting concept, but I found it way too hard to avoid the birds, even with the advanced preview.

Incidentally, I ran into a glitch where it kept restarting when the dragon got to the top, after winning once.