Timestopper by CmdBrewsky
Well, we finally made it.
This is our first Ludum Dare game jam, and we did quite well. The lack of a UI artist clearly shows, however we believe that the gameplay has potential. We intend to continue working on the idea as I believe that this concept can prove to be fun to play on a mobile platform.
Basically, the point of the game is that you use the "Fire" button to spawn a copy of yourself stopped in time. You get to spawn two such copies which fire a laser after the 10 seconds have passed. Use the copies to defeat all the enemies to continue to the next stage. Use the reflective walls to reach hidden enemies.
Good luck!
P.S: Future updates are planned in order to fix some of the issues which have occured due to lack of time (or lack of planning more likely. Shhhh...) :)
---Controls:
Use the left mouse button to spawn a copy that is facing the same position as your char. You can only have 2 copies each stage.
After 10 seconds pass, the copies will fire their reflective shots. Try and predict where the trails will hit and try and destroy all enemies.
If you fail, after 15 seconds the game returns you to the first stage.
This is our first Ludum Dare game jam, and we did quite well. The lack of a UI artist clearly shows, however we believe that the gameplay has potential. We intend to continue working on the idea as I believe that this concept can prove to be fun to play on a mobile platform.
Basically, the point of the game is that you use the "Fire" button to spawn a copy of yourself stopped in time. You get to spawn two such copies which fire a laser after the 10 seconds have passed. Use the copies to defeat all the enemies to continue to the next stage. Use the reflective walls to reach hidden enemies.
Good luck!
P.S: Future updates are planned in order to fix some of the issues which have occured due to lack of time (or lack of planning more likely. Shhhh...) :)
---Controls:
Use the left mouse button to spawn a copy that is facing the same position as your char. You can only have 2 copies each stage.
After 10 seconds pass, the copies will fire their reflective shots. Try and predict where the trails will hit and try and destroy all enemies.
If you fail, after 15 seconds the game returns you to the first stage.
| Windows | https://www.dropbox.com/s/do0gpm4bf0gq5kf/Timestopper.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=21610 |
Ratings
| Coolness | 28% | 1640 |
| Overall(Jam) | 2.53 | 530 |
| Audio(Jam) | 2.47 | 398 |
| Fun(Jam) | 2.22 | 537 |
| Graphics(Jam) | 2.65 | 463 |
| Innovation(Jam) | 2.56 | 449 |
| Theme(Jam) | 2.61 | 495 |
Feedback
archaeometrician
27. Aug 2013 · 06:24 UTC
Nice concept. Great job on your first jam guys !
Tanser
27. Aug 2013 · 16:27 UTC
Good idea, interesting sounds too. :)
lcass
27. Aug 2013 · 17:07 UTC
nice work for a first entry.
Brejlounek
27. Aug 2013 · 18:58 UTC
Good concept, graphics and sound (although a little repetitive). I don't understand the smooth movement much. Didn't you forget to rotate character's feet? Reseting the game after every failure makes it a little frustrating. Explosion looks really well! I got into third lvl.
Nerlin
27. Aug 2013 · 19:01 UTC
Great graphics and sounds but I didn't understand in game what I need to do.
dkilford
31. Aug 2013 · 07:01 UTC
I really don't understand how to play this. I'm not seeing any enemies, and the timer has gone below 0 several times.
iterative deepening
03. Sep 2013 · 02:50 UTC
The sound is good but I haven't understand the concept.
foumart
12. Sep 2013 · 23:30 UTC
Good concept with a room for alot of additions. The enemies are a bit outside the screen so it's hard to play without zoom of some kind. Nice graphic effects by the way.
lordjosephdeburg
15. Sep 2013 · 19:05 UTC
An interesting concept, great jam. where can we go for updates?