Midlands Noire by Ysty

[raw]
made by Ysty for LD27 (COMPO)
Midlands Noire is a game made in Unity set in a fictional austerity Britain in 2024, inspired by the "every ten seconds so and so earns this much" and "every ten seconds so and so many people die" statistics used commonly in the media. The gameplay is primarily based around exploration and the game has two endings.

This is the first polygonal game I have ever made, and I was quite rushed by the end. The game was a bit too ambitious, but I managed to implement most of what I was going for in a rough form at the very least.

Ratings

Coolness 100% 1
Overall 3.08 529
Audio 2.32 674
Fun 2.37 972
Graphics 3.13 407
Humor 2.69 314
Innovation 2.80 674
Mood 3.79 43
Theme 2.72 912

Feedback

adekto
26. Aug 2013 · 09:00 UTC
mac version wont run
archaeometrician
26. Aug 2013 · 09:04 UTC
Great job for your first polygonal game. It's kinda short but it was fun to realize there is no way to win. Good work !
CustomPhase
26. Aug 2013 · 10:34 UTC
hm. This look very promising. I just not quite fully understand where is the "10 seconds" theme here. And i like how statue's shadow doesn correspond to the statue itself :) And the text is quite hard to see when youre upclose to the store.
Rave Radbury
26. Aug 2013 · 10:35 UTC
Fantastic atmosphere! I especially enjoyed the commentary on the storefronts. Congrats on your first polygonal game.
panurge
26. Aug 2013 · 10:38 UTC
Nice atmosphere and thought-provoking text. A few more sound effects would have gone a long way to deepen the mood but otherwise I really liked this.
withoutpillow
26. Aug 2013 · 10:39 UTC
love the aesthetics, the setting and the way you made me feel small and vulnerable. good implemented writing too.
Spaceoff
26. Aug 2013 · 11:32 UTC
Great atmosphere and dialogue, pretty engaging.
Flai
26. Aug 2013 · 13:48 UTC
Great mood! I'm not sure either where the "10 seconds" is in this though :| The graphics were a bit rough too but still pretty good. Great job :)
randomelginguy
26. Aug 2013 · 13:50 UTC
Very atmospheric, reminds me of "they live" as you walk about then as you get close the text changes.
gikdew
26. Aug 2013 · 16:28 UTC
3d atmosphere is really good, you should improove the graphics !
Beardbotnik
26. Aug 2013 · 16:41 UTC
Great game, the way the text shows up on store fronts is a really neat idea, and I feel like it's a pretty deep/educational message given by the game, got a little confused at times when I was "earning money" and it went back to zero. Also when I click at the end and it says Click to End nothing happend, is it supposed to do that? Or is that just for the non-web versions? Great job either way!
xgeovanni
26. Aug 2013 · 17:22 UTC
Brilliant.
carlsommer
26. Aug 2013 · 18:07 UTC
Great environment and an interesting pseudo-commentary. I also really enjoyed how the statue didn't correspond with it's shadow.
🎤 Ysty
26. Aug 2013 · 18:44 UTC
@Beardbotnik Thanks! Yeah, the "click to end" thing is from the non-web versions. I'm pretty new to Unity and I didn't end up building the game to a web version until after LD48 had ended, so it didn't feel right to change the text (although I probably should have).
dkilford
27. Aug 2013 · 12:35 UTC
Interesting idea, I was very confused throughout the game which I assume was the intention. I'm interested to see what you would have done if you were planning to add later on.
frogcheese
27. Aug 2013 · 12:48 UTC
Atmospheric, though it wasn't easy to spot the theme. The storefront effect was pretty neat.
alvivar
27. Aug 2013 · 19:52 UTC
a w e some.
zillix
28. Aug 2013 · 04:50 UTC
beautiful and morose. great entry!
GSM Productions
28. Aug 2013 · 12:03 UTC
Great atmosphere, and some nice detailing (statue's shadow, the second ending, ...). The mood was really eerie, excellent job for your first 3D game!
almightyzentaco
28. Aug 2013 · 12:03 UTC
Interesting game. I really liked the mood. Though if in real life you ever find yourself actually starving to death because you lack money, you can always eat grub worms. They are freely available under rocks and cost no money!
kristof
28. Aug 2013 · 12:04 UTC
I like the mood of this game. At first I thought I found a bug, when I accidentally fell out of the world. I was positively surprised that you had that in mind. Nice entry.
timothyolt
28. Aug 2013 · 14:37 UTC
The Linux version is not running for me, and it looks like the same is for the Mac version
🎤 Ysty
28. Aug 2013 · 14:57 UTC
@timothyolt Yeah, sorry I screwed those up. I've redone them and they should work now!
ratalaika
28. Aug 2013 · 16:33 UTC
good job
BlennosoftGames
29. Aug 2013 · 01:59 UTC
Interesting game. Definitley had a very strong point to make, though as a non-European I had to do a bit of research to understand it.

Overall a respectable first foray into the world of 3D games :)
EdoMiyamoto
29. Aug 2013 · 18:02 UTC
Nice entry, interesting and strange, and also good mood !
Alexander Ponomariov
01. Sep 2013 · 08:49 UTC
look nice) Shadow have some idea)
savethejets1
05. Sep 2013 · 04:24 UTC
Reminds me of old doom levels I used to make back in the day.

Story is pretty cool.
paulmcgg
06. Sep 2013 · 17:24 UTC
Wow. Really like how you get the thoughts across. I feel awkward saying I love this game though (I do), tough stuff. :/
Capro
09. Sep 2013 · 10:58 UTC
Nice game with an interesting theme. Good job!
Cosr
12. Sep 2013 · 02:01 UTC
It's simple, but reasonably effective for what it tries to convey. The use of the money counter to sort of show what other have and then take it away from you was compelling.

The storefront text was pretty cool too.
jwolf
14. Sep 2013 · 04:59 UTC
Interesting and very moody piece. I think your message could be even more effectively presented it you built game mechanics around some of the examples...however, that would be a far more lengthy and ambitious project. (...and an entirely different sort of game, probably. Just an idea.)