Defense of Your Craft by josefnpat

[raw]
made by josefnpat for LD27 (COMPO)
### Build for 10 seconds and then fight off the attackers with your friends!

Visit the web page for this game: http://missingsentinelsoftware.com/content/defense-your-craft

Defend your space station in this free-form tower defense game with up to five players! Use the money you accumulate to build more defenses, but be quick; you only have 10 seconds until the next wave!

Choose between three different classes:

* Soldier - Short range, but he packs a punch. His special is a shield boost that absorbs a lot of damage!
* Ranger - Long range, and faster than the rest. His special is a explosive area discharge! (You don't earn money with the special!)
* Medic - Pretty dopey, but his special is the only thing that can heal in the game!

For more games, visit missingsentinelsoftware.com!

Update: Due to the basic binaries having different versions of PhysicsFS between OS X and windows, I didn't catch this bug. This was fixed here. https://github.com/josefnpat/LD27/commit/b6ac91e37746bbb1ff3559c5b4b5676b769a1297 OS X users need to play b6ac91e (Downloads have been updated!)

Ratings

Coolness 90% 2
Overall 3.40 246
Audio 3.20 199
Fun 3.23 319
Graphics 3.09 427
Humor 2.09 644
Innovation 3.09 465
Mood 2.83 470
Theme 3.11 620

Feedback

iyzsong
25. Aug 2013 · 23:43 UTC
Great! But I just can't handle it with my laptop's touchpad.
PaidGEEK
26. Aug 2013 · 03:25 UTC
Interesting idea of implementing 10 seconds theme in rts/tower defense game.
leafo
26. Aug 2013 · 06:52 UTC
great game josefnpat. I enjoyed watching you develop it on twitch. The use of mouse click noise as a sample in your music is pretty neat. Anway, I only wish I had some friends so I could do 5 player mode.
moonmagic
26. Aug 2013 · 08:01 UTC
I enjoyed the music for this and the simplicity of the turret placement was really nice. I wished for a "back up" key many times; I found myself smashing my face on turrets trying to build what I wanted.
Pestodesign
26. Aug 2013 · 08:24 UTC
Great idea for the time limit! Very challenging, nicely ballanced game!
Impmaster
26. Aug 2013 · 08:25 UTC
Doesn't work on my mac. :(

Here's the error message: https://dl.dropboxusercontent.com/u/168626814/Screen%20Shot%202013-08-26%20at%204.29.18%20PM.png
codifeye
26. Aug 2013 · 08:44 UTC
Nice work, I kept going back for more! Great music too, doesn't seem repetitive when looping
GNecro1
26. Aug 2013 · 08:47 UTC
It is cool and fun :D
Crowbeak
26. Aug 2013 · 08:47 UTC
I tried to download the Love file and use it with the love app and I tried to download the pre-compiled Mac file and I got this error screen both times: http://tinypic.com/r/347wg2x/5

Sorry for the weird black bar overlay. I'm streaming. xD
Aurel300
26. Aug 2013 · 08:48 UTC
The Mac OS X version does not work and the Love version is actually 'The Ohter Side'. Please fix.
BlackBulletIV
26. Aug 2013 · 08:54 UTC
Nice concept, even if I couldn't experience it in full (single-player). Took a while to get the hang of it. It'd be nice if the controls were displayed somewhere other than the intro screen.
🎤 josefnpat
26. Aug 2013 · 09:43 UTC
@iyzsong Sorry, I hadn't even considered touchpad users.

@PaidGEEK Glad you liked it. I was hoping folks would get the 10 seconds thing.

@leafo I think that might have been an accident ... haha ... Thanks for watching!

@moonmagic I'm getting a lot of folks not liking the controls, and it makes sense. I should have abstracted movement from shooting.

@Pestodesign Thanks, I spent quite some time balancing it. As much as I could witha cat on my arms ...

@Impmaster Fixed!

@codifeye I'm glad you liked it. iNudge is a great tool!

@GNecro1 <3

@Crowbeak Thanks for pointing this out, it has been fixed. Thanks for playing it on your stream!

@Aurel300 Fixed!

@BlackBulletIV Thanks! The game is designed to be 1 to 5, so it scales properly.
Linus Lindberg
26. Aug 2013 · 09:43 UTC
Fun, but I found the space combat really hard.. also some more indications of losing would be nice, such as you ship exploding!

Oh. and love<3
vrld
26. Aug 2013 · 10:59 UTC
Took a while to get used to the controls, but then the game feels really great. Can't wait to play this with some friends.

It's also a shame we can only give 5 stars for audio. The music is great!
Ramon Imbao
26. Aug 2013 · 11:16 UTC
Incredibly well done!
panuo
26. Aug 2013 · 12:09 UTC
great game and i see a lot of potential in the multiplayer, altough hadn't had a chanse to test it yet. Some kind of a tutorial would have been nice, even in a .txt format :) I can't figure out how the turrets level up or do the player have to upgrade it.
flamecow
26. Aug 2013 · 12:29 UTC
While I didn't get the full experience (I played singleplayer), I enjoyed the game thoroughly. Nice job.
rzfmzn
26. Aug 2013 · 13:06 UTC
Liked it! :D
epicSpeedTurtle
26. Aug 2013 · 13:09 UTC
I loved it! The gameplay is addictive. Kept me playing for quite a bit :D
ratalaika
26. Aug 2013 · 13:45 UTC
Great idea for the theme!! Nice work :)
Latcarf
26. Aug 2013 · 14:16 UTC
A very interesting idea, but I found the controls very hard (I only tried with an Xbox gamepad and the touchpad, I don't have a mouse). In the end I was just randomly moving and placing things, hoping that it would be of any use.
I also only tried in single player.
ellipticaldoor
26. Aug 2013 · 15:33 UTC
Really great job! good gameplay and really nice controls.
headchant
26. Aug 2013 · 16:34 UTC
Very good idea and execution. Found the movement of the ship a bit fiddly but I really liked the concept.
apaneske
26. Aug 2013 · 17:10 UTC
Like the art, music, modes, and the concept over all. Well done!
SpiralCodeStudio
26. Aug 2013 · 17:23 UTC
Pretty solid! Hard, but it's keeping you playing.

Make it a bit easier, would be really fun.
Sheep
26. Aug 2013 · 23:31 UTC
It's a bit confusing at first, but when you get the hang of it it's pretty cool. (Lol @ the LÖVE intro music)
alts
27. Aug 2013 · 05:20 UTC
Cool game. The controllers felt a bit strange (keyboard and mouse) at first, but I got used to it. Played it solo, but I imagine it'd be a lot of fun with more people. And it'd help since I'm pretty trash at tower defense games.
MunkeeBacon
27. Aug 2013 · 06:44 UTC
This game is a lot of fun, I really love the idea.
I got to about level 6 with my laptop trackpad.

Love2d is amazing:) I'm glad you took advantage of it's controller adaptability or however you want to describe it.

I think you should keep working on it and make it even more fun:D
LittleThor
27. Aug 2013 · 08:37 UTC
Interesting and challenging game but controls are quite strange.
Niavlys
27. Aug 2013 · 08:57 UTC
This is hard! The violet ones especially. I have to try this with a real second player (not with the joystick on my lap). The keyboard+mouse controls seems less easy to use, I'm not sure why. The graphics are good enough, and I really like the music. Nice idea and nice execution.
recursor
27. Aug 2013 · 11:50 UTC
Player movement is a bit confusing at first, and I thought it was a bug that you could build on to of what you already had. Turns out, that was an upgrade I guess? I agree that a 'reverse' key would be nice. The quirky music loop didn't annoy me at all, but instead added to the game's personality. I'm going to get my kids to play this with me when they get home from school. Nice job.
🎤 josefnpat
27. Aug 2013 · 20:06 UTC
Thanks so much for the responses guys, I'm really busy moving which is why I'm so slow to respond!

For anyone who thinks the game is too hard in single player, keep in mind the game is only supposed to last about ten minutes per round! I have solo beaten level 8, but I will admit it is hard as hell.

@Linus Lindberg - Explosions ALMOST made it in. And then I realized I had been working for 22 hours straight. With 6 hours left, it was no time to add more features.

@vrld - The controls most def need some cleaning up. I'm thinking of separating the axis so that move is wasd and aim is mouse (for xbox, move would be left stick, and aim would be right stick). I'm glad you liked the music. I seem to have a quick and dirty way of making awesome music now, which is great for LD's. I'm glad you like the game! It means a lot coming from you!

@Ramon Imbao - Cheers!

@panuo - The most I have as a tutorial is the splash screen at the start of the game that shows the controls, but regardless this would be a really good idea. I was hoping that upgrading turrets would be an "accidental" learning thing, where someone would accidentally build a building on an older building and realize it upgrades. I need to figure out how to make that clearer.

@flamecow - I'm glad you liked it! Go get some controllers and play with a buddy! I hear ps3 and 3rd party controllers work as well!

@rzfmzn - Cheers!

@epicSpeedTurtle - I'm glad you enjoyed it. The game is only supposed to be a 10 minute game, but I'm glad I got you coming back for more!

@ratalaika - Thank you! I spent two hours sitting chatting with folks thinking about a theme. Originally the game was NOT going to be set in space. Haha!

@Latcarf - Yes, the controls could use some cleanup, I agree. Here are some tips: build your buildings around your base to slow down enemies, and upgrade them to help kill them! Be sure to figure out how your alternate works. Get more players to get more advanced tactics down!

@ellipticaldoor - Thank you! I'm getting mixed reviews on the controllers, but it's good that I'm getting good and bad feedback about it. the controls are ... not what one would expect.

@headchant - Thank you, that means a lot to me! I spent two hours getting the idea, and then made a MVP by hour 28 (which as leafo pointed out on the stream).

@apaneske - Cheers!

@SpiralCodeStudio - Hards's the name of the game! If you want to do better, understand how the building upgrades work, build a better defense, and for god's sake: find some friends!

@Sheep - I'm glad you found it intuitive! The intro music is from my lovesplash library! github.com/josefnpat/lovesplash/

@alts - With multiple players, folks can take different roles, so you can let your friends do the building, and you can do the shooting! Yell at them too. It should help.

@MunkeeBacon - I'm impressed! The trackpad folks didn't like the controls at all (go figured!). I'm glad you like it, LÖVE is an amazing framework with a lot of capability. I may just do that, so I can get it into vapor!

@LittleThor - I'm glad you were challenged! I will work on the controls. Heh.

@Niavlys - I'm glad you like the game. The violet bad guys are the "bosses" of each class.

@recursor - Haha, building on previous buildings is how you upgrade! I'm working on the controls. As for playing this with your kids, I'm honored! I'm glad you liked it, and hope your kids do too!
Norgg
28. Aug 2013 · 14:50 UTC
Pretty fun but feels unbeatable solo, managed to get up to level 8, but don't have pads available to try it out multiplayer. It probably needs to scale down in difficulty for single player.
angrygeometry
28. Aug 2013 · 16:32 UTC
didn't get a chance to try multiplayer, which i think would be a different and possibly better experience. cool idea though.
phaed
29. Aug 2013 · 02:19 UTC
Very fun. I really liked the music and sound effects. Felt ambitious for an LD and was well executed. Co-op was fun.

The game crashed when I tried to toggle to fullscreen, but fullscreen worked after I pressed "M" to switch resolution. My res is 1366x768.
FireZenk
29. Aug 2013 · 10:21 UTC
Nice job josefnpat, the idea is great and well executed. Like a tower defense game is simple and fun!
Crowbeak
29. Aug 2013 · 12:24 UTC
Video of my streaming your game: http://www.twitch.tv/crowbeak/c/2837174
onzephyr
31. Aug 2013 · 16:52 UTC
liked the concept and gameplay. I did find it hard to build right next to my ship, had to back up or scoot away to do it. otherwise everything was great.
Cake_Catastrophe
01. Sep 2013 · 13:07 UTC
Cool game! I liked the concept a lot, but I never felt like I was really able to build up a very big base solo, which is where much of the appeal lies for me.

Controls felt fine to me, but I was mostly playing the Ranger. I think the fact that the soldier needs to get close, but can't back away and shoot, might be the problem for most folk.

Sadly not able to play on Multplayer, but I suspect that with more players, the base building would be a lot more rewarding.
cobrajs
08. Sep 2013 · 23:52 UTC
Pretty cool concept. The music got kinda annoying after a while. Overall nice game!