{"author_link":"\/author\/avh4\/","author_name":"avh4","author_uid":"24856","comments":[{"author_name":"ix","author_uid":"18837","time":"Aug 26, 2013 @ 4:08am","epoch":1377489780,"text":"This is an interesting idea. I'm unsure how dynamite placement influences building demolition in this game, though, and I wasn't able to make it past the second building."},{"author_name":"@TeddyNashor","author_uid":"24963","time":"Aug 26, 2013 @ 7:33am","epoch":1377502080,"text":"I love the concept.  Not sure how the dynamite effects the explosion either but the ideas are there!"},{"author_name":"avh4","author_uid":"24856","time":"Aug 26, 2013 @ 8:06am","epoch":1377504060,"text":"If you're having trouble imploding a building, http:\/\/science.howstuffworks.com\/engineering\/structural\/building-implosion.htm  :)\r<br\/>\r<br\/>However, my intent was that the resulting debris from the failed demolition attempts will help suggest how to better place the dynamite (each building has 3-7 different ways it will partially collapse depending on where you put the dynamite, which hopefully would help indicate where to try next)."},{"author_name":"Markavian","author_uid":"10967","time":"Aug 26, 2013 @ 8:30am","epoch":1377505500,"text":"I couldn't get past the control tower. I was really enjoying the story, and really liked the mechanics of the game. Having the freedom to enter and exit buildings is a really nice part of the game. The dark sections were, random, to say the least, but interesting. I wasn't quite sure on the point of them though."},{"author_name":"ratalaika","author_uid":"25607","time":"Aug 26, 2013 @ 9:05am","epoch":1377507600,"text":"Really good idea, I like it. But quite hard to understand how dynamite works xD"},{"author_name":"Pierrec","author_uid":"1874","time":"Aug 26, 2013 @ 9:37am","epoch":1377509520,"text":"I loved what I've seen : it's my favorite take on the the me so far. But unfortunately I wasn't able to pass the second building, the way we should place dynamites is not very clear"},{"author_name":"avh4","author_uid":"24856","time":"Aug 26, 2013 @ 9:50am","epoch":1377510300,"text":"Seems like trouble with dynamite is a common comment.  And I just realized some of the partial collapse images for level 2 are wrong\/backwards.\r<br\/>\r<br\/>Here are the solutions if you want to see the later levels:\r<br\/>https:\/\/gist.github.com\/avh4\/df3eddea3ded1843a522"},{"author_name":"eckcz","author_uid":"25699","time":"Aug 26, 2013 @ 10:07am","epoch":1377511320,"text":"Cannot blow the second building duh! But like the idea"},{"author_name":"Tegu","author_uid":"27252","time":"Aug 26, 2013 @ 10:49am","epoch":1377513840,"text":"It's a shame that the dark parts aren't finished as now it just feels like they're only there to slow down retrying. :\/ But anyhow, the idea is neat and otherwise it's fun to try different placings. Some kind of undo would be nice, though, as I kept hitting space accidentally and had to go through the retry process again a few times. :\/\r<br\/>\r<br\/>(Spoiler: Gur fbyhgvba sbe gur frpbaq ohvyqvat vf fubja ba n cerivrj fperrafubg.)"},{"author_name":"dekart","author_uid":"14826","time":"Aug 26, 2013 @ 11:10am","epoch":1377515100,"text":"I love games about explosions. That's a very interesting concept."},{"author_name":"robashton","author_uid":"7112","time":"Aug 26, 2013 @ 12:00pm","epoch":1377518100,"text":"I just don't even what is this - I loved the dark sequences :P"},{"author_name":"01010111","author_uid":"11474","time":"Aug 26, 2013 @ 7:16pm","epoch":1377544260,"text":"The dark sequences really help drive the story and mood, although I have to admit I am a dummy when it comes to blowing up buildings."},{"author_name":"PapyGaragos","author_uid":"7971","time":"Aug 26, 2013 @ 9:39pm","epoch":1377552840,"text":"I don't know why, but this reminds me &quot;paper please&quot;"},{"author_name":"everblind","author_uid":"26609","time":"Aug 27, 2013 @ 1:30am","epoch":1377566700,"text":"Good game but I was confused trying to get out of the building. \r<br\/>Good concept :)"},{"author_name":"djbriandamage","author_uid":"27580","time":"Aug 27, 2013 @ 1:36am","epoch":1377567060,"text":"There's really no reason for this simple little game to have a story but yours is hilarious! Giving that extra bit of context, especially with your impactful use of the 10 seconds theme, turns this thing into an epic. I really loved it."},{"author_name":"asc3nsion","author_uid":"25098","time":"Aug 27, 2013 @ 1:37am","epoch":1377567120,"text":"Awesome! You cant beat smushing buildings.  Smushed Like my brain is feeling after this Jam.  :)"},{"author_name":"Rick Hoppmann","author_uid":"10000","time":"Aug 27, 2013 @ 8:43am","epoch":1377592680,"text":"It did take too long to load so I quit the window. Shame upon me."},{"author_name":"zanzindorf","author_uid":"22587","time":"Aug 27, 2013 @ 3:40pm","epoch":1377617700,"text":"I really liked your concept. It had a lot of character. I couldn't figure out level two, even after looking at you link. Maybe if there were more in-game hints, like support columns. I loved the music too."},{"author_name":"xgeovanni","author_uid":"11296","time":"Aug 27, 2013 @ 6:04pm","epoch":1377626340,"text":"How do I exit a building?"},{"author_name":"Vaughn","author_uid":"25876","time":"Aug 27, 2013 @ 10:50pm","epoch":1377643500,"text":"Rare to see LD games with story components, so props for that! Unfortunately, like most others, I couldn't figure out how to pass the 2nd level without cheating (reading), perhaps some in-game hints or directions would help this, or at least specifically telling the player to look at the failing demotion structure for hints. I finished it though!"},{"author_name":"Jesse Freeman","author_uid":"6843","time":"Aug 28, 2013 @ 2:00pm","epoch":1377698100,"text":"Had a hard time figuring out where to place the explosives. Also got stuck on the 2nd floor of a building. Interesting concept but could use some extra polish. Maybe more instructions or hint of some kind."},{"author_name":"psychomonster","author_uid":"17723","time":"Aug 28, 2013 @ 11:58pm","epoch":1377733980,"text":"Very cool idea, this means extra points in innovation. The gameplay is a liitle bit to haltingly but it is okay, i can handle this ^^... congratulation for your first submission. hope you have enjoyed this weekend."},{"author_name":"Zathalos","author_uid":"11257","time":"Aug 29, 2013 @ 5:41am","epoch":1377754560,"text":"Interesting idea. The music is great and I learned a bit about demolition. I wish this game was made in 3d though. It would have made for some awesome physics action. Great job."},{"author_name":"mrspeaker","author_uid":"9199","time":"Aug 29, 2013 @ 4:45pm","epoch":1377794400,"text":"I loved this game, but I think it deserves a bit more appropriate music... it seemed a bit to &quot;elevator-y&quot;! Such a cool idea, and I love the metaphysical storyline."},{"author_name":"porglezomp","author_uid":"21051","time":"Aug 30, 2013 @ 3:11am","epoch":1377831960,"text":"I'm impressed by how nice the demolition physics is, even if it's not the same sort of realism that those CoD guys want you to have."}],"images":["ld27\/24856-c9933d2f2e4222a2dc0247ab6ebb24c8.jpg","ld27\/24856-5588767cf8facde4b9b90c2f05b38af0.jpg","ld27\/24856-4fe6ce1db9854166459479d60f8d386a.jpg","ld27\/24856-c1bc769a7421dd1d03ff46eba8cf5718.jpg"],"links":[{"url":"http:\/\/ld27.avh4.net","text":"Web"},{"url":"https:\/\/github.com\/avh4\/ld27-unstable-ground\/tree\/ld27","text":"Source"}],"metadata":{"g_key":"24288","g_author":"24856","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24318","g_title":"Unstable Ground","g_status":"UCHK1","g_place":"929","g_commentcount":"25","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/24856-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/24856-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/24856-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/24856-shot3.png-eq-900-500.jpg"],"text":"My first 48hr compo; enjoy!\r\n\r\nYou play a demolition expert who finds herself facing a dark internal struggle as well as a daily light struggle.\r\n\r\nAs noted below, there's no ending screen--if you successfully destroy the yellow building, you've finished all there is to the game.\r\n\r\nIF YOU WANT TO SEE THE SOLUTIONS: https:\/\/gist.github.com\/avh4\/df3eddea3ded1843a522\r\n\r\nMy goals for this game:  Learn HaxeFlixel (I ended up giving up on that and using CreateJS).  Have a fully-finished game (almost succeeded).  Tell a story (I did come up with a good story, but I don't think it comes across that well).  Make the in-game instructions good enough to not need external explanation (success, I think). Learn inkscape (a major success)!\r\n\r\nWhat I didn't get finished: The dark levels are not complete (the collisions don't work right, so I disabled death\/restarts in the dark levels).  And there's no ending screen to resolve the story if you win.  Finally, while I did manage to make the character sprite, I wasn't able to finish the walk\/running animation in time, and I would have liked to add a few more sound effects.\r\n\r\nTools I used:\r\n\r\nCode: javascript + CreateJS\r\nEditor: Textmate\r\nGraphics: Inkscape\r\nMusic: autotracker  (converted with VLC)\r\nSound effects: bfrx\r\nHosting: heroku + node","title":"Unstable Ground"}