Dig Dream by kill0u

[raw]
made by kill0u for LD27 (JAM)
Level 1: Fear
The skull king will come after you when you collect your third leaf. Defeat him to beat your deepest fears!

But you quest isn't over yet.. Your anger is taking control!

Level 2: Anger
The angry bird couldn't make it to this version T_T Collect all shields to complete the game, and come back later for the post-jam version, including the angry bird and much more!

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There are no life bar in Dig Dream. Your health is represented by the game itself: the lower your health is, the more the game will be distorted.
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Controls:
[M] Toggle sound ON/OFF
[SPACE] Rewind 10 seconds (if ready)
[RIGHT ARROW] Run
[UP ARROW] Jump / Double jump
[CTRL] Fire

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Code & Music: kill0u -- Art: Gnux

Ratings

Coolness 89% 2
Overall(Jam) 3.25 227
Audio(Jam) 3.04 217
Fun(Jam) 2.83 333
Graphics(Jam) 4.15 73
Humor(Jam) 1.96 399
Innovation(Jam) 2.81 354
Mood(Jam) 3.37 131
Theme(Jam) 3.02 317

Feedback

Steve Cochrane
27. Aug 2013 · 06:47 UTC
Really nice visuals! I like the concept but in its current form it's a little easy to just take the top route and run forever. Also, sound effects (even some rudimentary ones) would have been nice to have too. But overall it's pretty nice, good job!
Colapsydo
27. Aug 2013 · 08:49 UTC
Nice work on the gfx (life indicator, time rewinding) it gives the game a great mood.

Sometimes I could go through the platforms by performing a double jump. I don't think it was intentional since it's not always happening.
01101101
27. Aug 2013 · 10:58 UTC
Love the art and effects, looks really good!
The first level is really looooong though, maybe my computer was running slow. Good job!
MvdLaar
27. Aug 2013 · 12:36 UTC
Great presentation. Wasn't really clear to me what I had to do, but still, enjoyable to look at. :)
crazyrems
27. Aug 2013 · 12:37 UTC
Great visuals, but your character is too tall, I can't stop hit my head on the ceilling D:
Good job
deepnight
27. Aug 2013 · 21:04 UTC
Pretty solid game with nice art. However, the platformer physics are really annoying and would really require some polish (stronger gravity, allow to go to the left)
🎤 kill0u
27. Aug 2013 · 21:39 UTC
I agree about the gravity and some other physics parameters. As for allowing the player to go to the left, I don't really want to :P
Tipyx
27. Aug 2013 · 21:55 UTC
TOO MANY FILTERS :p

Seriously, I love it ! But I think there is a lacks of fun :/
🎤 kill0u
27. Aug 2013 · 22:00 UTC
Yeah.. Hopefully that'll be fixed on the post-jam version (new boss, more traps, more level design patterns, more filters o/).
GaTechGrad
28. Aug 2013 · 00:51 UTC
That guy is a running fool. Nice use of time rewind. Only complaint is that the level seemed to be drawn out and repetitive. I never would have known there were more levels if it wasn't for the screenshots.
matthias_zarzecki
28. Aug 2013 · 13:03 UTC
Lovely runner!
nSun
28. Aug 2013 · 15:34 UTC
Good job!
🎤 kill0u
28. Aug 2013 · 16:47 UTC
I added a level 2 only version: http://klabz.org/ld27/wrath
Supercannon
28. Aug 2013 · 18:21 UTC
Nice looking graphics, and a cool application of the theme. Nice work for 72 hours!
TravisChen
28. Aug 2013 · 18:36 UTC
Cool dreamy effect!
KeithE.
28. Aug 2013 · 19:41 UTC
Love that art! The first level is so long I originally thought it was endless. It was also a little annoying getting caught in dead ends and having no idea when they were coming. Still really well presented runner. Great Job!
zillix
29. Aug 2013 · 07:21 UTC
really pretty, great atmospheric effects! the game itself was pretty tricky
Spotline
29. Aug 2013 · 13:46 UTC
Visuals and use of shaders are great :)
Atridas
01. Sep 2013 · 11:49 UTC
Histeric music, nice graphics. Keep on!
ArcturusDeluxe
01. Sep 2013 · 11:56 UTC
Fantastic art style on this. Gameplay is good but has a couple of issues - some of the holes on the bottom level are a bit hard to spot, and there are dead ends that you can't even predict. Other than that, great.
uwap
01. Sep 2013 · 12:02 UTC
Wow. I'm impressed. The graphics are great, the gameplay is nice and I have the feeling that for this game everything fits. It plays awesome. It feels awesome. Good job.
🎤 kill0u
01. Sep 2013 · 12:02 UTC
Dead ends are normal: you have to go back (with space) when you encounter one :)
awppy
01. Sep 2013 · 14:50 UTC
It ran a little slow for me and jumps felt too floaty (not being able to hop) but the reverse time mechanic was well-implemented for the most part. It was fun seeing it actually rewind, but if you were in the middle of a platforming section it was hard to recover, since there's no prompt, it just immediately jumps back in
XaiZil
01. Sep 2013 · 14:51 UTC
Nice visuals and cool story but reallly hard!
Antidote
01. Sep 2013 · 16:15 UTC
Loved the graphics :3 looking good
proc
01. Sep 2013 · 18:36 UTC
Great mood, the graphics are good and the music was alright. I think it needed more fleshing out but otherwise a good germ of a game. The whole rewind because of hitting a wall is a bit annoying for me. I have a decent machine and it managed to feel a little bogged down!
DiscoFish
02. Sep 2013 · 07:33 UTC
Nice art!
GSM Productions
02. Sep 2013 · 11:24 UTC
Nice game and concept, but the controls are sometimes a bit "loose". The art was great though, and the first level was pretty well balanced. The second one was too hard for me to complete. The music was also fitting. Very well made all in all!
ratalaika
05. Sep 2013 · 09:52 UTC
Nice game, quite funny to play!!
Jarcas Studios
07. Sep 2013 · 01:17 UTC
Made my old Win XP computer chug pretty bad, but really nice art and atmosphere.
lordjosephdeburg
15. Sep 2013 · 15:30 UTC
Hey nice line running game. so easy to screw yourself over and lots of replay. Also I like the graphics.