{"author_link":"\/author\/lesterpig\/","author_name":"lesterpig","author_uid":"8433","comments":[{"author_name":"drawm","author_uid":"26127","time":"Aug 26, 2013 @ 5:08pm","epoch":1377536580,"text":"Pretty hard but super fun, but id like to have a countdown to know when the wolrd will change :) nice job"},{"author_name":"zedutchgandalf","author_uid":"18216","time":"Aug 26, 2013 @ 5:22pm","epoch":1377537420,"text":"Does not work on Mac. This needs Java 6 on Mac because of the JAWT_GetAWT problem, but it immediately crashes in Java 6 with an UnsupportedClassVersionError...\r<br\/>Maybe you should try to compile it with JDK 6 for Mac users?\r<br\/>\r<br\/>Exception in thread &quot;main&quot; java.lang.UnsupportedClassVersionError: com\/lesterpig\/ld27\/DesktopStarter : Unsupported major.minor version 51.0"},{"author_name":"Friday","author_uid":"25437","time":"Aug 26, 2013 @ 5:24pm","epoch":1377537540,"text":"nice, but needs a countdown as timing is crucial."},{"author_name":"JQCoding","author_uid":"25103","time":"Aug 26, 2013 @ 5:26pm","epoch":1377537660,"text":"Fun game, but wish the enemies would spawn in the same spot they were in the other dimension."},{"author_name":"irl","author_uid":"8784","time":"Aug 26, 2013 @ 5:26pm","epoch":1377537660,"text":"Could do with a warning a bit before the world changes. Most times it would change and there was literally nothing I could do but die. Saying that, has the potential to be very fun. Great graphics and great approach to the theme."},{"author_name":"N427","author_uid":"7563","time":"Aug 26, 2013 @ 5:35pm","epoch":1377538200,"text":"Fun but at times the platforming became almost impossible, wish there was a visible timer that showed when the world was about to change."},{"author_name":"Jools64","author_uid":"17060","time":"Aug 26, 2013 @ 5:41pm","epoch":1377538560,"text":"This game had very nice graphics and sound. I really like the game-play idea too.\r<br\/>\r<br\/>I occasionally had some strange problems with the physics that made the game a little harder than it had to be. (Loosing double jump on moving platforms and loosing all horizontal speed when touching a platform.)\r<br\/>\r<br\/>Cool game, good work!"},{"author_name":"lesterpig","author_uid":"8433","time":"Aug 26, 2013 @ 6:23pm","epoch":1377541080,"text":"Thank you for your feedback !\r<br\/>I've just added a Java6 compilet version.\r<br\/>\r<br\/>Don't forget : music is very important in this game... It indicates when the world is changing ! :)"},{"author_name":"3ndo","author_uid":"533","time":"Aug 26, 2013 @ 7:06pm","epoch":1377543660,"text":"Really needs some representation of when the transitions will happen. It's too frustrating without."},{"author_name":"guardiancs","author_uid":"21404","time":"Aug 26, 2013 @ 8:57pm","epoch":1377550320,"text":"Was fun , but two things are getting annoying : \r<br\/>\r<br\/>I don't know when the worlds will switch\r<br\/>When the world switch, i get hit by a ennemi immediately\r<br\/>\r<br\/>Nice work tough !"},{"author_name":"Anoarith","author_uid":"24843","time":"Aug 26, 2013 @ 9:00pm","epoch":1377550500,"text":"Nice Game, we've got kinda same approach of the theme :)."},{"author_name":"shohs","author_uid":"20774","time":"Aug 26, 2013 @ 9:10pm","epoch":1377551100,"text":"This is a pretty nice concept, and I really enjoyed the artistic direction that you took.  However, since the moving platforms weren't synced to the 10 second transition, I would sometimes have to wait several transitions just to be able to make a jump, which I thought was pretty frustrating.  Otherwise, nice job!"},{"author_name":"senseidav","author_uid":"27510","time":"Aug 26, 2013 @ 9:38pm","epoch":1377552780,"text":"After at end uptaded my java: COngratulations lesterpig. Don&acute;t listen to People without sense of rythim, you can see the change of time perfectly with the drums and charles.\r<br\/>\r<br\/>One other thing its to play to game until the last, and carry to the temporal creature 9 of 10 cristals... That is frustating."},{"author_name":"keyboardmonkey","author_uid":"26303","time":"Aug 27, 2013 @ 5:21am","epoch":1377580560,"text":"Clever! The first big chasm to cross is a bit too tricky for a first level, especially when you fail that last jump and have to redo it again and again - landing on platforms above you seem to fail some times, you lose momentum as you hit them. The background artwork is beautiful, and good move to sync the music beats :) Good work!"},{"author_name":"nSun","author_uid":"4681","time":"Aug 27, 2013 @ 11:21am","epoch":1377602160,"text":"Nice idea and graphics, but the gameplay is sometimes very unfair..."},{"author_name":"Crazi456","author_uid":"20961","time":"Aug 28, 2013 @ 8:03am","epoch":1377676680,"text":"Pretty interesting game, good job!"},{"author_name":"donfabio","author_uid":"25515","time":"Aug 28, 2013 @ 10:06am","epoch":1377684060,"text":"Very nice game.\r<br\/>Just one technical issue: The Java 6 Mac version exits instantly when launched. Launching via Terminal with the command &quot;java -jar fragment6.jar&quot; worked for me though.\r<br\/>Hope that helps people with the same issue. :)"},{"author_name":"Colapsydo","author_uid":"3984","time":"Aug 29, 2013 @ 3:22pm","epoch":1377789420,"text":"The universe you created is wonderful, and the changing between both world is a nice idea which gives great possibilities for a platformer.\r<br\/>Music and graphics are well combined.\r<br\/>\r<br\/>But I didn't went until the end, because of some troubles I had with desynch platforms between both world (after the 2nd crystal)."},{"author_name":"ChronusZ","author_uid":"10652","time":"Aug 29, 2013 @ 7:58pm","epoch":1377805980,"text":"Maybe a second or so of immunity after the switch would go a long way to making this more playable. Just in my opinion."},{"author_name":"lesterpig","author_uid":"8433","time":"Aug 29, 2013 @ 8:21pm","epoch":1377807360,"text":"Sweet idea ! :)\r<br\/>\r<br\/>Thank you for your feedbacks ;)"},{"author_name":"MinionStudios","author_uid":"22273","time":"Aug 29, 2013 @ 8:38pm","epoch":1377808380,"text":"Fun and interesting!"},{"author_name":"GFM","author_uid":"7375","time":"Aug 29, 2013 @ 8:43pm","epoch":1377808680,"text":"Nice game. :)\r<br\/>Btw, was the main character based of on Sora (from Kingdom Hearts)? xD And that other character is definitely a Moggle, kupo!\r<br\/>\r<br\/>It would be nice if that moggle at the end would teleport you to the beginning, if you hadn't found every fragment (I missed only one... &gt;_&lt;).\r<br\/>\r<br\/>I couldn't really figure out the relationship between music and the 10 secs (I mean, it wasn't obvious like changing the style and I failed the count the beats and relate it). I was able to notice the switch, though, using the bg flash...\r<br\/>Also, there are some minor physics bugs. If you hit a wall\/platform when on the air, you lose control over your movement. And you wouldn't stick to those vertical platforms, when moving downward, which sometimes made you unable to double jump."},{"author_name":"Makio","author_uid":"24863","time":"Aug 29, 2013 @ 10:16pm","epoch":1377814260,"text":"Nice use of 10 seconds and great art :)"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Aug 29, 2013 @ 10:38pm","epoch":1377815580,"text":"Interesting idea, loved the use of the theme and the graphics! I featured it in a compilation video of Ludum Dare 27 games, if you would like to check it out. http:\/\/www.youtube.com\/watch?v=gVjNz61S5Vg"},{"author_name":"lesterpig","author_uid":"8433","time":"Aug 30, 2013 @ 8:17am","epoch":1377850320,"text":"Oh 9\/10 fragments, GFM ? Good work, it's a very hard game :P\r<br\/>Jupiter_Hadley thanks for it ! :)"},{"author_name":"rincewind_cz","author_uid":"25122","time":"Aug 30, 2013 @ 3:33pm","epoch":1377876480,"text":"These moving platforms are really frustrating :-\/ Also the moving\/control isn't &quot;fluent&quot;. Otherwise the interpretation of the theme is good."},{"author_name":"Codexus","author_uid":"187","time":"Aug 31, 2013 @ 8:57pm","epoch":1377982320,"text":"Nice graphics and good game but I really need to have some warning when the world is going to change :)"},{"author_name":"mollymus","author_uid":"13074","time":"Sep 1, 2013 @ 11:10am","epoch":1378033500,"text":"Like many others, I too would've liked a countdown so that I could prepare for the changes better! Anyway, good job!:)"},{"author_name":"Raiyumi","author_uid":"25829","time":"Sep 2, 2013 @ 7:30am","epoch":1378106700,"text":"Pretty nice game! music was pretty good too. Although, countdown would've been nice."},{"author_name":"tchem","author_uid":"27459","time":"Sep 5, 2013 @ 10:49pm","epoch":1378421040,"text":"Nice idea, continue this work..."},{"author_name":"Brejlounek","author_uid":"19599","time":"Sep 9, 2013 @ 5:08pm","epoch":1378746180,"text":"Heh, this was very frustrating. Sometimes there is no way to jump over the first two platforms and player dies in the middle... :|"},{"author_name":"GSM Productions","author_uid":"16481","time":"Sep 12, 2013 @ 8:44am","epoch":1378975140,"text":"Very nice game and concept. And very challenging, and very fun. The graphics are good and the universes interesting. \r<br\/>\r<br\/>Getting the hang of the switch between words (even with the music) was tricky but not impossible, but more visual hints would still be great. \r<br\/>\r<br\/>Still, very good work :)\r<br\/>(Meri from GSM Productions)"},{"author_name":"LemmingSurvivor","author_uid":"24803","time":"Sep 12, 2013 @ 2:18pm","epoch":1378995180,"text":"Moving platforms' period should always be a multiple or quotient of 10s. Then they'd always be in one of x possible positions when the dimensions swap. Right now it's a bit chaotic, and can become a test of patience more than anything when they get out of sync. (Looking at you, platforms after the 2nd crystal.)\r<br\/>\r<br\/>Annoyances aside, it's a fun game. Pretty good atmosphere."},{"author_name":"char68","author_uid":"19063","time":"Sep 12, 2013 @ 6:52pm","epoch":1379011620,"text":"It was a bit difficult to jump sometimes; timing had to be critical but sometimes it felt like I only had a single jump for transitions between states. The graphics and sound were great though"}],"images":["ld27\/8433-04ca066d6ee6644def21af6b1a6484f6.jpg","ld27\/8433-e8e7562b2389504b30c6685c2f854fee.jpg","ld27\/8433-a81bb05329a8be7d41677174ea2c8949.jpg","ld27\/8433-d66e4bca60d0869685cf19257f6a6b61.jpg"],"links":[{"url":"http:\/\/yukiren.lesterpig.com\/download.php?id=72","text":"Desktop (.jar)"},{"url":"http:\/\/yukiren.lesterpig.com\/download.php?id=73","text":"Source"},{"url":"http:\/\/yukiren.lesterpig.com\/download.php?id=74","text":"Java6 version (mac)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/78683291\/LD\/Fragment.jar","text":"Alternate link"}],"metadata":{"g_key":"24300","g_author":"8433","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"24330","g_title":"Fragment","g_status":"UCHK1","g_place":"325","g_commentcount":"34","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8433-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8433-shot1.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8433-shot2.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8433-shot3.png-eq-900-500.jpg"],"text":"\"You are a young adventurer, walking on a vast jungle, and suddenly you see...\"\r\nA short game about time, space and ... checkpoints.\r\n\r\nTips :\r\nListen to the MUSIC ! 10 seconds... EVERYWHERE !\r\nAnd be very, very, very patient ;) It's not a classic platform game hehe.\r\n____________________\r\n\r\nInstructions :\r\nDownload the game and ... double click on Fragment.jar ;)\r\n\r\n>> MAC USERS, READ THIS PLEASE ! <<\r\nIf the game doesn't launch correctly, you can use console to play : \"java -jar fragment6.jar\"\r\n(thanks to donfabio !)\r\n\r\n\r\nControls :\r\n> Space for actions\r\n> Left\/Right arrows to move\r\n> Up arrow to jump \/ double jump\r\n> M to (un)mute music\r\n\r\n____________________\r\n\r\nTeam :\r\n\r\nYukiren - Graphics (http:\/\/yukiren.deviantart.com\/)\r\nLesterpig - Code & Sounds (@lesterpig)\r\n\r\nGame made with LibGdx engine (display). You'll need Java to play.\r\nCollisions and game system programmed during the week-end.\r\n\r\nLicense : http:\/\/creativecommons.org\/licenses\/by-nc\/3.0\/\r\n____________________\r\n\r\n\r\nThank you for playing ! <3\r\nWe will appreciate every feedback ;)\r\n\r\nTags : java jar web libgdx desktop windows mac linux 2d","title":"Fragment"}