GitGirl - Conflict Resolver by ddionisio
Ever wonder how conflicts are resolved in a git repository? Well if you play this game, then maybe! It only takes 10 seconds-ish.
Controls:
Arrow keys - Movement.
Space - Jump. Double jump. Wall jump.
Z - Throw bomb.
*Update*
- Added Linux build. Let me know if it doesn't work, I can't test it.
Controls:
Arrow keys - Movement.
Space - Jump. Double jump. Wall jump.
Z - Throw bomb.
*Update*
- Added Linux build. Let me know if it doesn't work, I can't test it.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.33 | 296 |
| Audio | 3.21 | 193 |
| Fun | 2.99 | 506 |
| Graphics | 3.66 | 158 |
| Humor | 2.67 | 324 |
| Innovation | 2.87 | 622 |
| Mood | 3.08 | 298 |
| Theme | 2.71 | 921 |
Looks awesome, I'll be back once voting starts!
If you can, export a linux version too.
I would like to try the game :)
My only problem with the game was a bug with the physics on the second level (bomb kept floating left instead of falling down, but was resolved when the level restarted). Also I feel like the wall jumping could use a speed boost.
The gameplay is nice, it could be fun to have some action to do with the bomb to exploit the 10 seconds limit.
The game theme is nice, reminds me of super meat boy.
Also the "Conflict resolved" tune has a really low volume.
I like the character. Anyone who carries a bomb on her head is badass. Graphics are wonderful and the music is most pleasing. It was a bit short with two levels and it would be great to see it expanded on.
I'm wondering now if the slowness of the character is due to low framerate...I'm going to see if I can have the option to turn off the background effect. That for sure is a performance killer :P
The player controls could use a bit of tightening but the overall feel is very nice.
I know there wasn't much time, but it'd have been great if there were more stuff to abuse the 10 second timer.
Great job on this nonetheless. I'd love to more levels and strategies.
The controls could do with improvements if you're gonna continue completing this game.
well done :)
Gameplay is a bit hard.
Very well executed. Nice graphics and sound.
The music is perfect, and the graphics are cute. A little bit too tiny on my screen though, but that's hardly your fault!
I liked your screen-turning mechanic; that could've been explored a little more than just being a visual effect. I really wish I could make my double-jump after I made a wall-jump - I can do jump & double-jump & wall-jump, why can't I jump & wall-jump & double-jump? That killed my on my first play-through: I wanted to double-jump, but I wall-jumped instead, and then time was up.
I'll never view git conflict resolutions the same way - cool game!
@recursor Hm, more than one bomb may not be an actually bad idea! It might be a funny way to solve a puzzle too, like sacrificing one 'life'. :P
@TobiasW Yeah, I think there should be a way to double jump after wall-jump. I'm pretty sure I removed it because it's giving the player too much vertical movement :P Though maybe I'll have it so that you can jump->wall jump->jump, but not jump->double jump->wall jump->jump.
I've been researching wall jumping by playing games that use them :D The best implementation I found is Meat Boy's, I think the newest version will have a more enjoyable wall-jumping experience. Stay tune!
I'm also considering if checkpoint is a good idea or just make the level shorter, we'll see. But I definitely need to remove the gameover screen so you can continue in-game much faster!
Thanks for making this. I love the idea, the art and the music.
great game nonetheless
-thatwhichis, team RoyBatty