{"author_link":"\/author\/mechagk\/","author_name":"mechagk","author_uid":"16081","comments":[{"author_name":"doonay21","author_uid":"18952","time":"Aug 29, 2013 @ 12:54pm","epoch":1377780540,"text":"Awesome graphics! I wish there were any sounds, anyways this game is awesome :) Good job!"},{"author_name":"berkano","author_uid":"11027","time":"Aug 29, 2013 @ 12:57pm","epoch":1377780720,"text":"Pretty fun and nice level design! Would be great to have some sound, and moving enemies. Good job though!"},{"author_name":"BackwardSpy","author_uid":"5530","time":"Aug 29, 2013 @ 1:02pm","epoch":1377781020,"text":"I enjoyed it! It's pretty good fun, not much in the way of difficulty and the physics seemed a little wonky but that could just be my personal preference. I had fun, and I think with more levels, a bit more of a difficulty curve and some sounds you could have a pretty awesome game!"},{"author_name":"Darien","author_uid":"7355","time":"Aug 29, 2013 @ 1:05pm","epoch":1377781200,"text":"The hit detection on attacking enemies seems a bit off; sometimes I swear I'm hitting them, but I end up getting bounced way back anyhow."},{"author_name":"mechagk","author_uid":"16081","time":"Aug 29, 2013 @ 1:22pm","epoch":1377782220,"text":"Thank you for playing, glad you all like it! =D\r<br\/>\r<br\/>About the hit detection: It's one of those thing, I would have cought, if some one else had played it. =P"},{"author_name":"Spotline","author_uid":"11703","time":"Aug 29, 2013 @ 1:30pm","epoch":1377782700,"text":"Well done sir !"},{"author_name":"tchem","author_uid":"27459","time":"Aug 29, 2013 @ 1:33pm","epoch":1377782880,"text":"great game man,,, cool graphics"},{"author_name":"mechagk","author_uid":"16081","time":"Aug 29, 2013 @ 1:50pm","epoch":1377783900,"text":"For those who want to play with better hit detection: https:\/\/dl.dropboxusercontent.com\/u\/8478905\/Games\/LD27\/Knight%20Time%20-%20Better%20Hit%20Detection\/Knight%20Time%20-%20Better%20Hit%20Detection.html"},{"author_name":"fgielow","author_uid":"26275","time":"Aug 29, 2013 @ 4:18pm","epoch":1377792780,"text":"Well made for 48 hours. Like the graphic and the movement its very smooth.\r<br\/>Just think that the concept of the theme could be better resolve. But well done =)"},{"author_name":"LonelyTimeLord","author_uid":"6063","time":"Aug 29, 2013 @ 4:54pm","epoch":1377794940,"text":"Great game, kept me coming back and trying again. I was so pleased when I came across a checkpoint! :D"},{"author_name":"local minimum","author_uid":"24765","time":"Sep 7, 2013 @ 9:48am","epoch":1378546980,"text":"I liked how the instructions came into the game so that the difficulty wasn't about what to do, but simply managing to do it."}],"images":["ld27\/16081-da1d09ae620fa55b3740653997aa3ff0.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/8478905\/Games\/LD27\/Knight%20Time%20-%20Windows.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/8478905\/Games\/LD27\/Knight%20Time%20-%20Mac%20and%20Linux.zip","text":"OS\/X and Linux (x86 + x64)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/8478905\/Games\/LD27\/Knight%20Time%20-%20Better%20Hit%20Detection\/Knight%20Time%20-%20Better%20Hit%20Detection.html","text":"Post-Compo (Better hit detection)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/8478905\/Games\/LD27\/Web\/Knight%20Time\/Knight%20Time.html","text":"Web (Unity 4)"},{"url":"https:\/\/github.com\/MechaGK\/LudumDare27","text":"Source (GitHub)"}],"metadata":{"g_key":"24303","g_author":"16081","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24333","g_title":"Knight Time","g_status":"UCHK1","g_place":"372","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/16081-shot0.PNG-eq-900-500.jpg"],"text":"Get to the next 'room', before the timer hits zero!\r\nPlease, be aware that enemies don't 'kill' you, only the timer!\r\n\r\n          Keyboard   | Gamepad\r\nMovement: Arrow keys | Left Analog Stick\r\nJump:     Z          | Button 0 (A)\r\nAttack:   X          | Button 2 (X)\r\nQuit:     Escape     | n\/a\r\n\r\nEnjoy!\r\n@MechaGK\r\n\r\nEngine: Unity3D\r\nCode: C# in Visual Studio\r\nGraphics: Piant.NET and Pickle\r\nMap: Tiled with Unitmx for Unity import\r\nFont from Google Web Fonts\r\n\r\nPlease, contact me on Twitter (@MechaGK), if there's any problems, as I, for example, haven't tested the Mac and Linux builds.\r\n\r\nChangelog:\r\nFixed checkpoint\r\nFixed gates","title":"Knight Time"}