Until Death! by RennFarnell
Until Death is a short and addictive rush game, stop the super evil villain from destorying the universe by deactivating his many many....many bombs!
You pilot a ship with WASD and space to boost, around a maze which evolves around you. The challenge is to survive the ten second timer by deactivating the bombs.
Ben West helped me out with audio and game design which im very thankful for! I think it links with the rage you will experience whilst attempting to gain a highscore!
Everything else was done by me ^_^
Enjoy, let me know what you think / suggestions =]
(Just uplaoded a webplayer version with a fixed score timer)
You pilot a ship with WASD and space to boost, around a maze which evolves around you. The challenge is to survive the ten second timer by deactivating the bombs.
Ben West helped me out with audio and game design which im very thankful for! I think it links with the rage you will experience whilst attempting to gain a highscore!
Everything else was done by me ^_^
Enjoy, let me know what you think / suggestions =]
(Just uplaoded a webplayer version with a fixed score timer)
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.33 | 196 |
| Audio(Jam) | 3.00 | 226 |
| Fun(Jam) | 3.34 | 129 |
| Graphics(Jam) | 3.67 | 183 |
| Humor(Jam) | 2.05 | 380 |
| Innovation(Jam) | 3.26 | 171 |
| Mood(Jam) | 2.89 | 298 |
| Theme(Jam) | 3.38 | 166 |
Gameplayis a bit confusing though. What's supposed to happen?
Ta-ta-ta-ta-tatata!
With a simple "how long can you last" later in dev i aim to have mission objectives and such but for the jam i was just focussing on the ten second counter mechanic! =] Glad you liked the graphics dude!
Music could have been a bit less repetitive.
Also i added the timer/score just under the core 10 second countdown so people could post their scores, i mentioned in a comment on here that im not familiar with sql and databases over the net for highscore tables but id be very interested in talking to someone who is familiar, as it is the current plan to get global highscores working
i noticed one fo the jammers had that setup in like 3 hours with gameplay!
The music got pretty repetitive after a while too, having it less busy or have more variation so it doesn't sound like the same 12 seconds endlessly would help.
Overall though very good!
Some suggestions :
- The audio track is really repetitive (not in a good way) and tend to be annoying. If you choose to put a music as background, it have to be longer.
- I think you could have used a different mesh for the "stuff" you have to pickup (what's it supposed to be ?). As a player you don't really know if you are supposed to pick it up or if it's a bomb or something else.
The controls are smooth. But I feel like the ship is suppose to crash to walls though, but then again there's hardly any room to maneuver :P
Good: Overall nice execution, good controls.
Bad: Heavy usage of same tiled textures make hard to see anything. Limited camera view doesn't help as well. The orange thingy which you need to catch could be more noticeable.