Catabolism Runner by igleyy
I'm beginner if it comes to game development, it's my third game in my life. Earlier I was able to finish only tic-tac-toe and pong.
I'm glad that I managed to finish Catabolism Runner, feel free to comment.
Source code isn't to clean, that's because I focused at actually creating something playable rather than creating extra clean code, I will do better next time.
If someone would like to compile it by himself I added compile script into sources archive.
Added Windows port, have fun :). If you're missing MSVCR110.dll please install Visual C++ Redistributable from http://www.microsoft.com/en-us/download/details.aspx?id=30679
I'm glad that I managed to finish Catabolism Runner, feel free to comment.
Source code isn't to clean, that's because I focused at actually creating something playable rather than creating extra clean code, I will do better next time.
If someone would like to compile it by himself I added compile script into sources archive.
Added Windows port, have fun :). If you're missing MSVCR110.dll please install Visual C++ Redistributable from http://www.microsoft.com/en-us/download/details.aspx?id=30679
Ratings
| Coolness | 89% | 2 |
| Overall | 2.24 | 1128 |
| Audio | 1.95 | 820 |
| Fun | 2.22 | 1043 |
| Graphics | 1.70 | 1148 |
| Humor | 2.06 | 660 |
| Innovation | 2.07 | 1095 |
| Mood | 1.83 | 1043 |
| Theme | 2.56 | 1009 |
After I get back from work I will try to port it to Windows. I used SFML only so it should be easy. We will see :).
I added compile script to sources :).
The first two levels are a bit boring, the third one is easy, the fourth one is very difficult (but I managed to beat it \o/) and after that it seems to be impossible.
It's a shame that you have to start over at level 1 when you lose and adding some more gameplay elements would make it less repetitive.
But it's a good start anyway, keep making games :)
Good job ;)
I can't seem to compile SFML2 which is needed by your game. Any hints or links to suggest? :D
This is a fun little game, go muscle mass! It gets difficult quickly, that Catabolism really goes quick after a few rounds. It is a nice idea that can be expanded on nicely with other tiles and different Catabolisms :)
Technicals: you should add a framerate limiter, it runs the hardware at 100% usage and skyrockets my pc via it's gpu fan. If you develop this more later, make the enemies move towards you diagonally too, on the first few stages you can twart it easily just by going up and down ;D
Good work!
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Compiling SFML2 worked when I used the code from github (and not the download from the sfml site). Then secondly I had to 'export LD_LIBRARY_PATH=/usr/local/lib'.