No Time For Dungeons by PixelMonkey

[raw]
made by PixelMonkey for LD27 (COMPO)
Controls with Arrows/WASD/ZQSD for movement, and SPACE/Left click to attack.

You are a knight who has come to raid a nearby dungeon. You've come well prepared - Your armour and weaponry are more than up to the task of taking out a few measly skeletons. But what you didn't expect was a magic door that teleports you away every 10 seconds. Grab what loot you can and upgrade your gear in the hopes of finding the treasure chest located at the other end of the dungeon.

This game was made with Construct 2, GraphicsGale, and SFXR. I recommend running it in Firefox or Chrome with WebGL enabled. Any other browser and your mileage may vary as regards graphics and performance.

Ratings

Coolness 17% 1806
Overall 3.16 449
Audio 2.32 674
Fun 3.26 296
Graphics 3.32 307
Innovation 2.79 683
Theme 3.28 459

Feedback

theunderminor
26. Aug 2013 路 00:17 UTC
Pretty funny, as a farming junkie i just had to get all the gear. This has great potential ^^ All that is needed now is some form of goal for the character.
Impmaster
26. Aug 2013 路 02:31 UTC
The movement on this thing was so broken. Concept was good though.
Jayjay
26. Aug 2013 路 04:39 UTC
Fun! and funny, it was worth playing through all the unlocks just to read them :P
馃帳 PixelMonkey
26. Aug 2013 路 05:06 UTC
Thanks for the comments.
@theunderminor Actually, there's a treasure chest at the opposite end of the dungeon for you to go to. The game does have an ending.
Tifu
26. Aug 2013 路 16:08 UTC
Not bad! Love the item descriptions D. Controls could be better, its easy to get stuck just behind a wall when you're trying to down a corridor and such.
zatyka
27. Aug 2013 路 01:50 UTC
Things got repetitive pretty fast, but the upgrades kept me going. I maxed out all my gear, and opened the treasure chest. Is that the complete ending of the game, or was I missing something?

I ended up muting my speakers because the sound got a bit too repetitive. The graphics were well done. The character movement was a bit shaky, but I eventually got the hang of it. Overall I found it quite fun.

I hope you continue working on this one (maybe for the October challenge), because it certainly has potential.
Wertle
27. Aug 2013 路 06:00 UTC
Clever use of progression, and picking up jewels is always gratifying. The momentum on the movement made it tricky to control, but not too bad. Good job!
馃帳 PixelMonkey
27. Aug 2013 路 07:46 UTC
Thanks for the feedback!
@zatyka: Nah, that's the ending. Thrown in quite at the last minute, haha. I would enjoy working on this more, I think. Improving the movement and the procedural generation are the first things that spring to mind, seeing as both are pretty terrible.
Orni
27. Aug 2013 路 12:25 UTC
wow - this game is amazingly similar to what I did, even the upgrades are working in a similar way

it seems our minds are thinking alike :)

liked your game a lot - well done!
also, @everyone, if you like this game you will probably like mine too
zatyka
27. Aug 2013 路 21:55 UTC
@PixelMonkey
Glad to hear you might keep working on it.
Erkberg
28. Aug 2013 路 11:11 UTC
This is a nice foundation. The movement really felt a little weird, but I liked the graphics. I would suggest getting rid of the 10s-theme in future versions or making the timer upgradeable too, because that time limit was pretty annoying.
SecondDimension
28. Aug 2013 路 12:19 UTC
I love little dungeon crawlers like this. I agree with others about the controls not feeling quite right, but it's a cool little game and the graphics are cute. Be good to keep working on it, I think remove the 10 second limit and add more dungeon layouts and this could be awesome
xrm0
29. Aug 2013 路 11:36 UTC
It's nice but it doesn't feel right the player movement.
sP0CkEr2
02. Sep 2013 路 20:57 UTC
nice job -- fun game with lots of potential
Per
03. Sep 2013 路 18:44 UTC
Nice! The graphics and gameplay was good. It was a bit fast to just get 10 seconds for each level, but I had the same issue with my game :)
Cool with randomly generated levels!
foumart
09. Sep 2013 路 20:04 UTC
Cool game. Break wall technic was good, but without the ubreakable pieces that stucked me terribly while rushing for the treasure.