{"author_link":"\/author\/ailin\/","author_name":"Ailin","author_uid":"25767","comments":[{"author_name":"Neo-Blue","author_uid":"24994","time":"Aug 27, 2013 @ 8:03am","epoch":1377590280,"text":"Really cool project.  I love the simple art style.  For anyone that tries it out: don't give up if you have trouble at the beginning.  You might be surprised what you find if you keep going.  :)"},{"author_name":"panurge","author_uid":"21166","time":"Aug 27, 2013 @ 1:30pm","epoch":1377609900,"text":"Atmospheric and cerebral, great work. Some appropriate audio would have gone a long way but I otherwise really enjoyed this."},{"author_name":"ErwanOfil","author_uid":"22030","time":"Aug 27, 2013 @ 2:46pm","epoch":1377614460,"text":"Really good game ;) Liked the humour !"},{"author_name":"Toshiro","author_uid":"25304","time":"Aug 27, 2013 @ 2:47pm","epoch":1377614520,"text":"Wow. I'm surprise. I loved the ambiance. Make me think of Portal. Tank you and good job !"},{"author_name":"DaGamesta","author_uid":"18923","time":"Aug 27, 2013 @ 2:50pm","epoch":1377614700,"text":"Got to the &quot;platforming&quot; party where you can fall into a pit.  I guess it's interesting, but it mostly just came off as kind of annoying to me really.  Bananas ftw though. :3"},{"author_name":"SneManden","author_uid":"16779","time":"Aug 27, 2013 @ 2:52pm","epoch":1377614820,"text":"Very hard to understand what's really going on. I got stuck at the stairs.\r<br\/>\r<br\/>Controls were weird (Linux) - not WASD movement.\r<br\/>And escape did not go to the menu.\r<br\/>\r<br\/>However, an interesting project."},{"author_name":"Cthulhu","author_uid":"14665","time":"Aug 27, 2013 @ 2:56pm","epoch":1377615060,"text":"Mind blown. Good job."},{"author_name":"Ailin","author_uid":"25767","time":"Aug 27, 2013 @ 3:07pm","epoch":1377615720,"text":"@Neo-Blue : Thank you !\r<br\/>@Panurge : indeed... if only we had more time... :'(\r<br\/>@ErwanOfil : Thank you !\r<br\/>@Toshiro : Thank you ! Portal is indeed one of our inspiration\r<br\/>@DaGamesta : I can understand that ;)\r<br\/>@SneManden : Jump harder ! No really... just try to jump to the next stairstep... maybe something will happen if you keep jumping... eventualy...\r<br\/>@Chtulhu : thanks alot, nice nickname btw"},{"author_name":"N0_Named_Guy","author_uid":"5344","time":"Aug 27, 2013 @ 6:48pm","epoch":1377628980,"text":"Will post live video review."},{"author_name":"RennFarnell","author_uid":"26814","time":"Aug 28, 2013 @ 9:51am","epoch":1377683160,"text":"pretty cool, tis the second anti chamber esque game ive played, though this one is alot more polished, and fun, and funny infact!"},{"author_name":"N0_Named_Guy","author_uid":"5344","time":"Aug 28, 2013 @ 9:52am","epoch":1377683220,"text":"Live review here: http:\/\/www.twitch.tv\/n0_named_guy\/c\/2831247"},{"author_name":"Soundless_dev","author_uid":"23578","time":"Aug 28, 2013 @ 9:59am","epoch":1377683640,"text":"that was really cool. Though I didn't completely understand it. And the beginning was really annoying not gonna lie."},{"author_name":"dumasflo","author_uid":"19626","time":"Aug 28, 2013 @ 10:22am","epoch":1377685020,"text":"Nice humor, great Antichamber\/Portal-like ambience, really needs audio... But i think you didn't have the time Lucas :)\r<br\/>\r<br\/>Good job ! :)"},{"author_name":"withoutpillow","author_uid":"27525","time":"Aug 28, 2013 @ 2:05pm","epoch":1377698400,"text":"guess this is a game i may come back to and play again just to try to understand and to achieve &quot;victory&quot;. the gameplay is a little bit distracting with this in mind though, but it's also really interesting. very abstract, great visuals and i also like the introduction."},{"author_name":"Ailin","author_uid":"25767","time":"Aug 28, 2013 @ 2:17pm","epoch":1377699120,"text":"@Withoutpillow : Thanks alot. Appreciate that people don't just rush the game &amp; try to see what's behind :)\r<br\/>I can say there is two way to finish each level ;)"},{"author_name":"XaiZil","author_uid":"27796","time":"Aug 30, 2013 @ 10:21pm","epoch":1377900960,"text":"Love the tutorial to this, neat entry!"},{"author_name":"drkrunk","author_uid":"20825","time":"Aug 31, 2013 @ 4:52am","epoch":1377924420,"text":"I liked this, it was very intriguing and refreshingly different. Really great job."},{"author_name":"Almax27","author_uid":"21581","time":"Aug 31, 2013 @ 10:27pm","epoch":1377987720,"text":"Nice atmosphere, the game seems deeper than my understanding though :p"},{"author_name":"Jacob123","author_uid":"26000","time":"Aug 31, 2013 @ 10:27pm","epoch":1377987720,"text":"I have no idea what I just played... I LOVE IT!"},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"Aug 31, 2013 @ 11:00pm","epoch":1377989700,"text":"Really wanted to get into it, but the movement was frustrating especially once jump puzzles came into it."},{"author_name":"Roan Contreras","author_uid":"2043","time":"Aug 31, 2013 @ 11:41pm","epoch":1377992160,"text":"Simple yet great! Good job on this :D"},{"author_name":"X-0r","author_uid":"25053","time":"Sep 1, 2013 @ 12:11am","epoch":1377993960,"text":"Intriguing gameplay. I think there should be a button or something to cancel the endless fade-out of text... Speaking of text, the way you use it in a 3d environment is just awesome. Best level imo - the flashing platforms =)"},{"author_name":"darkshadow","author_uid":"15698","time":"Sep 1, 2013 @ 12:15am","epoch":1377994200,"text":"Very surreal, humour was quite good, not much time given to answer questions though the non response answers were very funny!"},{"author_name":"ArcturusDeluxe","author_uid":"26098","time":"Sep 1, 2013 @ 12:36am","epoch":1377995460,"text":"Interesting idea.  Nice minimalist style.  Did you guys play Antichamber?  Seems very similar to that.  Good job!"},{"author_name":"TeamFlare","author_uid":"25793","time":"Sep 1, 2013 @ 5:19pm","epoch":1378055640,"text":"Very very interesting concept :) I loved the confusion when I first tried it out."},{"author_name":"asc3nsion","author_uid":"25098","time":"Sep 1, 2013 @ 6:58pm","epoch":1378061580,"text":"Simple yet effective.  I like the variation in the levels.  Some more polished graphics will bring it to the next level!  Great game."},{"author_name":"Skye","author_uid":"20435","time":"Sep 1, 2013 @ 11:12pm","epoch":1378076820,"text":"interesting"},{"author_name":"Ossi","author_uid":"26674","time":"Sep 1, 2013 @ 11:15pm","epoch":1378077000,"text":"I really liked the text choices and the hints\/thought provoking comments on the walls. This game would definitely benefit with some ambient sounds and music. Very atmospheric, well done!"},{"author_name":"Sascha","author_uid":"25135","time":"Sep 2, 2013 @ 2:09pm","epoch":1378130640,"text":"Nice surreal game. Felt a bit aimless, so my impatience got the better of me. An ambient background music would have kept me going for much longer."},{"author_name":"TobiasW","author_uid":"2587","time":"Sep 13, 2013 @ 11:09pm","epoch":1379113440,"text":"Thanks a lot for the comment on Lost in the Darkness! So, if it was easy, I suppose you rescued your friends? Then again, judging by your entry, I guess you are familiar with not being explained everything, haha. Higher difficulty with what I currently had wasn't really possible, and I had ideas for new enemies but just ran out of time. That'll be in the post-compo version! What do you mean by &quot;[...] music) would benefit the game&quot; though - it does have music, doesn't it?\r<br\/>\r<br\/>---------------------------\r<br\/>\r<br\/>\r<br\/>You have a really interesting game, and while I'm not sure I entirely understand it, it seems I still came to THE end. And I like what you did there with the soft cage lesson. Going against the games rules was enjoyable (although I never knew exactly when there won't be more reactions), and the portal\/antichamber atmosphere works well.\r<br\/>\r<br\/>One thing really annoyed me though: First person jumping puzzles without a body? Really? And I have to start it again if I die? Argh. That was especially frustrating with the flashing platforms.\r<br\/>\r<br\/>And every level has two ways to solve it? Really? Huh.\r<br\/>\r<br\/>Confusing, interesting and a bit informative - I like it. Great entry, and congratulations on finishing your first LD game!\r<br\/>\r<br\/>PS: I think the game would work well on the Rift. Try to get one! (Sadly you're not likely to be near Berlin, Germany...)\r<br\/>\r<br\/>PPS: Have you played &quot;The Stanley Parable&quot;? I think you'd enjoy it. It's a Half Life 2 mod - if you don't own HL2, at least watch a Let's Play on YouTube."}],"images":["ld27\/25767-8941ec0bf7bd993318326c385549bc41.jpg","ld27\/25767-04018e1cea1fc8e0646ad27fbe125e61.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/19799694\/10%20seconds%20to%20leave\/Web\/10%20seconds%20to%20leave.html","text":"Web (Unity) - qwerty"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/19799694\/10%20seconds%20to%20leave\/Web_azerty\/10%20seconds%20to%20leave.html","text":"Web (Unity) - azerty"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/19799694\/10%20seconds%20to%20leave\/10%20Seconds%20to%20leave%20Win%20ZIP.zip","text":"Windows"}],"metadata":{"g_key":"24338","g_author":"25767","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"24368","g_title":"10 Seconds to leave","g_status":"UCHK1","g_place":"197","g_commentcount":"30","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25767-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25767-shot1.jpg-eq-900-500.jpg"],"text":"*** Controls ***\r\n\r\nLook around : Mouse\r\nMove : WASD keys\r\nJump : Space bar\r\n\r\n*** Updates ***\r\n\r\n- Lots of bug fixes since the first release.\r\n- Made some adjustments on level design (changing triggers delay here and there)\r\n- Added a crosshair for users comfort as suggested by No-Named-Guy.\r\n- Linux & MacOSX versions are no longer available as we don't have the hardware for testing. Apologize to our friends running on both those OS.\r\n- We won't add any audio to the game even if the game would benefit from it. We consider sound as a main feature and it would be cheating to add it after game jam end considering we didn't have the time to compose & implement it. We'll eventualy make a 2.0 version of the game after judging period.\r\n\r\n*** Game Intention ***\r\n\r\n10s to Leave is game which illustrates a Jesse Schell thesis about mental processes video game applied on player's unconscious, in order to maintain him in the a ludic-state.\r\n That's quite vague, I agree. ..\r\n\r\nIn this game you can rush forward through the stages until the end of the game, but if you want to get victorious you'll have to understand the theories and principles which the different workshops are the application of. \r\nOnly this approach (or a lot of luck) would help you during the last challenge, when you'll have to go against the game by linking your actions to the theme of this Ludum Dare #27 : \"10 seconds\".\r\n\r\n*** Credits ***\r\nLucas Le Gouic - Core programming, level scripting, level design\r\nAntoine Incorvaia - Game design, level scripting, level design","title":"10 Seconds to leave"}