Checkpoint by barcode
CHECKPOINT Final Version for LD27
It's a race against time to stay in the game and on the course in CHECKPOINT. As soon as you start time starts counting down from 10 seconds. You must collect more 'time orbs' so you can stay in the game for 10 more seconds! Run out of time or fall off the path and the game resets. Look out for invisible floors that appear when you approach and be careful to jump over gaps in the orange track!
There is no win condition in Checkpoint but see if you can complete the loop and figure out the tricks to accumulate more than 10 seconds of time!
CONTROLS:
* Basic Mouse/WASD controls (default Unity controls)
* SPACE BAR to jump
MECHANICS:
* Countdown timer starting from 10 seconds.
* Energy orbs that add 10 seconds when picked up.
* Hidden Floor tile that only appear when you are near them.
* Message displaying when times up + resets level.
* Level design with basic navigation/platforming that spaces out energy orbs approximately 10 seconds apart.
* Title screen (with countdown timer).
- SFX were created with BFXR.
- Music by Kevin MacLeod/Incompetech.com : Modern Jazz Samba
- Setup up game logic with Playmaker.
- Unity plugin required to view in web player.
Wishlist Features (maybe will have time to implement after LD?):
* An actual win condition
* Hidden time orbs and secret pathways
* Perhaps an intro cutscene?
* Ambient scene lighting will darken as timer goes to 0.
* Music that increase (or decreases) in volume as timer goes to 0.
-Previous WIP Versions-
*v04 has tuning of the first section based on player feedback, a few bug fixes and sfx for the hidden tiles
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v04.html
*Version03 uploaded - this one has a simple obstacle course with checkpoints at each +10s powerups. See if you can complete the loop and figure out the tricks to accumulate more than 10 seconds of time!
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v03.html
*Version02 uploaded - this one has a simple obstacle course with checkpoints at each +10s powerups. Currently unfinished, will see if I can wrap it up before the jam deadline.
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v02.html
*Version01 uploaded - this one is a placeholder scene to test out the mechanics with a basic collectible and a timer.
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v01.html
It's a race against time to stay in the game and on the course in CHECKPOINT. As soon as you start time starts counting down from 10 seconds. You must collect more 'time orbs' so you can stay in the game for 10 more seconds! Run out of time or fall off the path and the game resets. Look out for invisible floors that appear when you approach and be careful to jump over gaps in the orange track!
There is no win condition in Checkpoint but see if you can complete the loop and figure out the tricks to accumulate more than 10 seconds of time!
CONTROLS:
* Basic Mouse/WASD controls (default Unity controls)
* SPACE BAR to jump
MECHANICS:
* Countdown timer starting from 10 seconds.
* Energy orbs that add 10 seconds when picked up.
* Hidden Floor tile that only appear when you are near them.
* Message displaying when times up + resets level.
* Level design with basic navigation/platforming that spaces out energy orbs approximately 10 seconds apart.
* Title screen (with countdown timer).
- SFX were created with BFXR.
- Music by Kevin MacLeod/Incompetech.com : Modern Jazz Samba
- Setup up game logic with Playmaker.
- Unity plugin required to view in web player.
Wishlist Features (maybe will have time to implement after LD?):
* An actual win condition
* Hidden time orbs and secret pathways
* Perhaps an intro cutscene?
* Ambient scene lighting will darken as timer goes to 0.
* Music that increase (or decreases) in volume as timer goes to 0.
-Previous WIP Versions-
*v04 has tuning of the first section based on player feedback, a few bug fixes and sfx for the hidden tiles
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v04.html
*Version03 uploaded - this one has a simple obstacle course with checkpoints at each +10s powerups. See if you can complete the loop and figure out the tricks to accumulate more than 10 seconds of time!
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v03.html
*Version02 uploaded - this one has a simple obstacle course with checkpoints at each +10s powerups. Currently unfinished, will see if I can wrap it up before the jam deadline.
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v02.html
*Version01 uploaded - this one is a placeholder scene to test out the mechanics with a basic collectible and a timer.
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v01.html
Ratings
| Coolness | 26% | 1672 |
| Overall(Jam) | 2.74 | 450 |
| Audio(Jam) | 2.94 | 258 |
| Fun(Jam) | 2.44 | 477 |
| Graphics(Jam) | 2.88 | 394 |
| Humor(Jam) | 1.75 | 447 |
| Innovation(Jam) | 2.30 | 531 |
| Mood(Jam) | 2.61 | 400 |
| Theme(Jam) | 2.94 | 353 |
This game could be exponentially more satisfying after doing some iterations for balance: It took me 3 or 4 tries just to get the first checkpoint (the falling one) - trying to figure out what I'm looking at and why the jump wasn't working.
Once hitting the ground, the game is pretty unforgiving for those of us slow with wasd 3d controls. Having the first few checkpoints (while the player is still figuring out the game) closer together would be super good.
Overall a really cool little experience.
Also thanks for the encouragement Ice - helped me actually get it finished before the end of the Jam!
But you managed to build up a pretty cool and relaxing atmosphere, it felt like I was running in a city by the water, at night. :)
The music is really good!
Nice entry :)
Death is really frustrating.